branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
Standard Blend 4-Way (Specular setup)
Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
Billboard node (for foliage billboards)
Material naming caps cleanup
FoliageBillboard placeholder
Fixed NRE in WaterSystem.GetHeight when no ocean
Set procedural terrain.drawInstanced to false
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
GetIdealNearClipPlane no longer needed
Changed Sky Dome prefab to Scene Setup
Added Rust.Env
ESPPlayerInfo gets time from Rust.Env
Disabled broken grab pass in background blur ui
Decal/Deferred Decal
Can cancel material upgrade
Use HDRP/Lit if BlendLayer isn't using any layers
Fixed some changed property name errors
ParticleAdditive/Billboard
Rust/Standard Blend Layer (Specular setup)
Rust/Standard Terrain Blend (Specular setup)
Fixed specular limits not loading in right
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Rust/Standard Blend 4-Way temporary
Standard Refraction/Glass Refraction