branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
HDRP bundling
6 Years Ago
Steam upload fixes
6 Years Ago
Steam upload fixes
6 Years Ago
Terrain shader tests
6 Years Ago
Disable MOTIONVECTORS pass on some shit
6 Years Ago
Fixed player first person shadow Fixed player skin colour
6 Years Ago
wind.generic custom node
6 Years Ago
Wind placeholder
6 Years Ago
Packages
6 Years Ago
HDRP scripts
6 Years Ago
Particles/Beam upgrade
6 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
6 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
6 Years Ago
Water Drop convert
6 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
6 Years Ago
Billboard node (for foliage billboards)
6 Years Ago
NRE
6 Years Ago
Material naming caps cleanup
6 Years Ago
FoliageBillboard placeholder
6 Years Ago
Material upgrades
6 Years Ago
Generated masks
6 Years Ago
Converted materials
6 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
6 Years Ago
Disabled unused
6 Years Ago
Set procedural terrain.drawInstanced to false
6 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
6 Years Ago
GetIdealNearClipPlane no longer needed
6 Years Ago
Changed Sky Dome prefab to Scene Setup
6 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
6 Years Ago
Disabled broken grab pass in background blur ui
6 Years Ago
Ocean shader standin
6 Years Ago
Some material upgrades
6 Years Ago
Terrain shader standin
6 Years Ago
Some generated textures
6 Years Ago
Merged from main
6 Years Ago
Decal/Deferred Decal Can cancel material upgrade
6 Years Ago
Craggy fixes
6 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
6 Years Ago
Fixed some changed property name errors
6 Years Ago
ParticleAdditive/Billboard
6 Years Ago
Rust/Standard Blend Layer (Specular setup)
6 Years Ago
Core/Generic
6 Years Ago
Rust/Standard Terrain Blend (Specular setup)
6 Years Ago
Merge from main
6 Years Ago
Foliage shader tweaks
6 Years Ago
Fixed specular limits not loading in right
6 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
6 Years Ago
Stripping unused assets
6 Years Ago
Rust/Standard Blend 4-Way temporary
6 Years Ago
Standard Refraction/Glass Refraction