branchrust_reboot/main/instrumentscancel

799 Commits over 184 Days - 0.18cph!

4 Years Ago
Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
4 Years Ago
instrument mix pass
4 Years Ago
sound files + defs for extended trumpet range
4 Years Ago
snare ik target update
4 Years Ago
drum ik target updates
4 Years Ago
Tweaked bass third person hold position
4 Years Ago
Add channel info to debugMidi logs
4 Years Ago
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4 Years Ago
Tweaked bass hold position
4 Years Ago
Drum note changes
4 Years Ago
Fixed MIDI input sending RPC's even if a note was rate limited Added a max of 5 MIDI notes started in a frame
4 Years Ago
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
4 Years Ago
Merge from main
4 Years Ago
tambourine - made player and vm shake anims match updated sound
4 Years Ago
drums - updated position of some ik targets, updated sitting pose on player
4 Years Ago
Enable sustain on piano Possible Exception fix on InstrumentViewModel
4 Years Ago
Fix compile error
4 Years Ago
Added support for sustain pedals on MIDI keyboards
4 Years Ago
Fixed IKNoteTarget drawer not appearing
4 Years Ago
Play deploy animation when mounting a piano
4 Years Ago
Remove some placeholder tambourine and cowbell stuff
4 Years Ago
Move instruments audio group so that it's not underneath game sounds
4 Years Ago
Make notebindings non-serialized, pass in Binding info when required
4 Years Ago
Merge from main
4 Years Ago
Scene2Prefab Compound
4 Years Ago
Print bind count on instrument and BindingCollection in instruments.midiinfo Increased max concurrent notes on the piano to 10 (was 3)
4 Years Ago
Update animation slots on trumpet
4 Years Ago
Fixed some duplicated notes and incorrect animation slots on the jerry can guitar
4 Years Ago
Fixed some inconsistent animation slots on the bass
4 Years Ago
Made a new keybind generator for the new full keyboard input mode Fixed a note missing a MIDI code on the bass guitar Generated default full keyboard binds for guitars, drums, flute, xylophone, tuba, trumpet Jerry can guitar and acoustic guitar now use two different keybind short names (they have different notes)
4 Years Ago
Fixed LMB note playing all octaves instead of just one
4 Years Ago
Unsaved
4 Years Ago
Add instruments.debugNotes to print notes being played Fixed some missing strings on piano and trumpet
4 Years Ago
Fixed some issues from the merge earlier, rebuild manifest to get instruments to show in compound
4 Years Ago
Fixed viewmodels not animating from midi input on cowbell and tambourine (input was too fast, is now updated via events)
4 Years Ago
Fixed bass vm not playing strum animations
4 Years Ago
Move MidiMapShortName to NoteBindingCollection (this ensures changes are propagated to the static compound variants of instruments) Add new instrument shortname that we use to load autoplay recordings (this should fix compound instruments not being able to autoplay) Updated default autoplay recordings to match new file name requirements (eg. bass.weapon_autoplay is now bass_autoplay)
4 Years Ago
Fix exception when playing a recording and the directory doesn't exist
4 Years Ago
Reapply compile fix Fix NRE when using playrecording with no args
4 Years Ago
Merge from main
4 Years Ago
adjusted player cowbell position
4 Years Ago
Compile fix
4 Years Ago
Disable stats
4 Years Ago
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
4 Years Ago
Updated binding array for all notes on static piano
4 Years Ago
Added deployable decay to deployed instruments
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
More cleanup If unable to find a recording when using playrecording, print out the options in the directory
4 Years Ago
Remove a log