branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
tambourine holdtype setup
weapon prefab now using world model
tamborine player overide animator
base idle & play anim
fixed missing backface/holes on piano_lod0
fixed wrong normal on the guitar
adding guitar, world model + lods
adding guitar model/texture/mat
fixed gloss on the bass material
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
Trumpet and bass are third person
Reparented instrument view point to spine_4 to work with trumpet hold type better
bass holdtype now uses bass model
trumpet holdtype setup with lods,
created override controller and added idle pose
added V and W tambourine models, set up prefabs and lods etc.
Merge from third person held
adding cowbell word model + lod
adding cowbell model/mat/textures
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Equip drumsticks when using drums
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splitting drumstick models
Rework drum kit prefab and build manifests
updated drumkit textures/mat, adding LOD/ gibs
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Hook up drum kit materials
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
Hacky fix for getting stuck in third person after exiting instrument
WIP override camera point logic for mountables
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
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Mark some scripts as not being actively developed for code reviews
added flute and added to view and world model prefabs
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Update piano to use RendererLOD
Drum IK pass
Better hand IK rotation options
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Client/Server fixes
Fix instruments not playing notes over network (actually tested!)
Fixed IK not working over network
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added piano icon to piano prefab