branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Fixed viewmodels not animating from midi input on cowbell and tambourine (input was too fast, is now updated via events)
Fixed bass vm not playing strum animations
Move MidiMapShortName to NoteBindingCollection (this ensures changes are propagated to the static compound variants of instruments)
Add new instrument shortname that we use to load autoplay recordings (this should fix compound instruments not being able to autoplay)
Updated default autoplay recordings to match new file name requirements (eg. bass.weapon_autoplay is now bass_autoplay)
Fix exception when playing a recording and the directory doesn't exist
Reapply compile fix
Fix NRE when using playrecording with no args
adjusted player cowbell position
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
Updated binding array for all notes on static piano
Added deployable decay to deployed instruments
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More cleanup
If unable to find a recording when using playrecording, print out the options in the directory
Fixed repair costs not matching crafting costs on static instruments
Fixed piano not being able to play all of it's notes (note array needed to be regenerated)
Fixed piano deploy sound registered on the piano as D0
NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
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less variation on cowbell sound
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
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Fix shoulder bones not resetting scale properly when mounting
Fix Music Help UI NRE when the sharp modifier key is not bound
Fixed NRE and guitar not appearing when previewing the acoustic guitar in the workshop preview uploader
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Updated piano IK targets to work better across one octave when using the keyboard
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Raise priority of instrument notes produced by the local player
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Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
added vm bass anims, added animator & hooked up to prefab
Added a playedNote trigger to to guitar viewmodel for more accurate strumming
Update drum kit description
fix clipped note start on acoustic guitar G3
static instrument mount/dismount sounds
Demo playback now loops with a progress indicator
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values