branchrust_reboot/main/instrumentscancel
799 Commits over 184 Days - 0.18cph!
Fixed repair costs not matching crafting costs on static instruments
Fixed piano not being able to play all of it's notes (note array needed to be regenerated)
Fixed piano deploy sound registered on the piano as D0
NoteSFXImporter now skips sound definitions with "mount" or "deploy" in their name
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less variation on cowbell sound
Instruments increase local player sound priority with SetPriorityModifier instead of SetPriority
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Fix shoulder bones not resetting scale properly when mounting
Fix Music Help UI NRE when the sharp modifier key is not bound
Fixed NRE and guitar not appearing when previewing the acoustic guitar in the workshop preview uploader
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Updated piano IK targets to work better across one octave when using the keyboard
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Raise priority of instrument notes produced by the local player
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Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
added vm bass anims, added animator & hooked up to prefab
Added a playedNote trigger to to guitar viewmodel for more accurate strumming
Update drum kit description
fix clipped note start on acoustic guitar G3
static instrument mount/dismount sounds
Demo playback now loops with a progress indicator
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values
move hq sound fade audiofilter to a separate component so we can enable/disable it instead of just skipping processing
Early exit playrecording if no filename is provided
Added audio.debugvoicelimiting to print a log whenever a sound is ended early because of limits
Added audio.printSounds to print out the number of currently playing sounds by definition
UIMusicNotes now animate a child rather than the root to avoid messing with the layout
Hooked all remaining notes up to the piano (now 88 notes in total)
Note importer can now assign midi notes
Create music help note list straight away rather than relying on order of execution
Can now select from available IK targets when importing new sfx
Added an exit time condition to the tambourine shake to make it last longer
IK Hands will stay in their play pose while a note is being held on the piano
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
Fixed help display hiding when a non-local player stops using an instrument
drumkit sound polish
better arrangement for drumkit notes on numpad