branchrust_reboot/main/jungle_ruinscancel
144 Commits over 243 Days - 0.02cph!
Imported Generic Water Danger Signage Models, Textures
Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants
Setup Generic Water Danger Signage Folder Structure
Continuing work on zigg shell (still heavily WIP)
Ziggurat exterior wall lookdev progress (WIP)
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
More blockouts added to ziggurat scene
Updated ziggurat level, added entrance blockout
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Added more jungle scaffolding blockouts
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
Small polish to jungle floor kits (ongoing)
Small changes to jungle ruin beam
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
Added LODs for jungle floor pieces
UV polish on floor kit pieces (WIP)
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
Set up jungle ruins beam kit prefabs
Added mossy wooden beams for jungle ruins - wip
Mossy variations of wood trims and logwood for jungle floors
Look deving broken wood floor on jungle floor pieces
Added jungle ruins stone floor textures
replaced greybox volumes with the wip floor kit in ruins
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
jungle_ruins_e more complex layout design
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
jungle_ruins_c iteration2
jungle_ruins_b iteration2
removed lodgroup from jungle_ruins_wall_3m_D prefab
jungle_ruins_a iteration2
jungle ruins topologies for procmap testing, terrain blendmaps
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
Collision pass on ruin walls. Fixes to prefab settings.
jungle_ruins_d level layout first iteration
prefab'd ruins sets for easier editing
replaced some pieces with cap less ones
Modular kit improvements to ruin wall kit (still WIP)
Modular kit improvements to ruin wall kit (still WIP)
jungle_ruins_c level layout first iteration
jungle_ruins_b first iteration layout
added a proxy mesh for the croc to design around
reverting
108949 - caused compilation issues
jungle_ruins_a layout first iteration
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.