branchrust_reboot/main/jungle_update/vine_integrationcancel

86 Commits over 31 Days - 0.12cph!

9 Days Ago
Setup a small line of max length vine swings in the test scene
9 Days Ago
Broken: WIP
9 Days Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
9 Days Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
9 Days Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
9 Days Ago
Hanging vine point now points towards end desintation again
9 Days Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
10 Days Ago
Remove some unused variables
10 Days Ago
Actually make the debug text visible
10 Days Ago
Lerp the slack instead: way nicer result
10 Days Ago
Nuke the length calculation from the Protobuf as well
10 Days Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
10 Days Ago
Remove FastIK
10 Days Ago
Fixed chair.static mount pose
10 Days Ago
Increase brightness of swinging vines to make them pop a bit more
10 Days Ago
server.spawnVineTrees defaults to true
10 Days Ago
ai convar compile fixes
10 Days Ago
Merge from parent
10 Days Ago
Adjust dismount points to fix some violations when dismounting
10 Days Ago
Made a kapok tree material with no wind to apply to the vm
11 Days Ago
Kapok billboard polish / wind setup
11 Days Ago
Merge from foliage_wind_phase
11 Days Ago
Missing files
11 Days Ago
Kapok tree polish / billboards / folder cleanup
11 Days Ago
Players are now dismounted if they collide with construction while swinging
11 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
11 Days Ago
Merge from jungle_update
11 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
11 Days Ago
Added debug.selectLookingAt convar
11 Days Ago
Increased width of vines to 0.3m (was 0.1m)
11 Days Ago
Tree compile error
11 Days Ago
Compile errors
11 Days Ago
Convar to disable vine drawing
11 Days Ago
Route vine length through protobufs instead (much better results)
12 Days Ago
More distance calculation bugs
12 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
12 Days Ago
Vine ddraw debug stuff
12 Days Ago
Setup LOD on vine line renderer
12 Days Ago
Clamp max vine length
12 Days Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
12 Days Ago
Fixed vine renderers not spawning on proc gen
12 Days Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
12 Days Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
12 Days Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
12 Days Ago
merge from vines
12 Days Ago
Reset the vine position to it's origin when loading a save
12 Days Ago
Merge from jungle_update
12 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
12 Days Ago
Vines swings now need to be greater than 7m
15 Days Ago
Missing file