branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

10 Years Ago
Finalized rock & cliff prefabs.
10 Years Ago
Naming scheme cleanup
10 Years Ago
Rock & cliff prefab finalization 1/2
10 Years Ago
wip
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
wip
10 Years Ago
Water, river and rock stuff.
10 Years Ago
Merge fixes.
10 Years Ago
Added fallback icon to terrain paint
10 Years Ago
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed Added vertex normal toggle to std legacy terrain shader
10 Years Ago
Fixed merge issues
10 Years Ago
Leaving a few errors for Diogo
10 Years Ago
Missing files.
10 Years Ago
Mushroom files.
10 Years Ago
500 cliffs
10 Years Ago
Merge from main
10 Years Ago
Backup
10 Years Ago
400 cliffs
10 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
10 Years Ago
Backup
10 Years Ago
Backup
10 Years Ago
Missing file.
10 Years Ago
Files for Diogo
10 Years Ago
Backup before ruining terrain with more rivers.
10 Years Ago
Added option to use elevation, instead of latitude, in AtmosphericBlend
10 Years Ago
River backup
10 Years Ago
Various env tweaks.
10 Years Ago
Precision issues with g-buffer normal encoding; affected terrain as well
10 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values
10 Years Ago
Reverting a couple of files that should not have changed.
10 Years Ago
Less clumped grass.
10 Years Ago
Various autospawn tweaks.
10 Years Ago
Missing terrain atlas icon.
10 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
10 Years Ago
New flower fields.
10 Years Ago
Tree mat wip
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Removed extra albedo map
10 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
10 Years Ago
Autospawn progress.
10 Years Ago
Updated rocks to the new weathered system.
10 Years Ago
Merged all lighting models into a single one with toggable parts Re-enabled some features in std rust shader
10 Years Ago
Part 2
10 Years Ago
Trunk miscoloring fix.
10 Years Ago
Two sided STs to test backlighting
10 Years Ago
Added occlusion awareness to wetness
10 Years Ago
Moss rock mat fix
10 Years Ago
Fixed shader typo causing grayscale albedo in wetness
10 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader
10 Years Ago
Autospawn decor rock tweaks.