branchrust_reboot/main/legacy-terraincancel
224 Commits over 59 Days - 0.16cph!
Added per-splat UVMIX control; affects only legacy terrain shader, for now
UVmix, splat and spec tweaks.
Post-merge compilation fix
Fixed terrain normal map bake
Fixing a couple of minor things post-merge
Fixing grayscale texture settings
Fixed terrain map normal decode (result has to be in world space)
Terrain texture heights better compromise between parallax and splat blend.
Re-enabling some shader features
Fixed merge terrain config.
Pre-manualpolish terrain backup.
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Updated internal standard shader properties
Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand
Added warning if force atlas max mip level fails
Enabling some shader features
Added wetness layer to standard shader
Scene & missing paint icons.
Removed unused wetness nomal map
Cleanup & rock textures that don't repeat so terribly much.
Fixed cliff mesh shading artifacts.
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well
Removing some unused stuff
Bent normal test file, to help with reflection fresnel.