branchrust_reboot/main/legacy-terraincancel
224 Commits over 59 Days - 0.16cph!
Changed legacyterrrain splat control textures from rgba1+rgba2 to rgb0+rgb1+rgb2
Fixed control map being tiled in shader when in edit-mode
Brute force merge without any lube.
Fresh new error for Diogo.
Small terrain shader property changes; gui changes to match u5a22
Terrain mesh blend shader (wip)
Changed _placeholder normal import settings
Added support for that 9th splat; blend mask is currently disabled due to shader limitations
Fixed blend masking shader limits
Fixed bug in normal atlas gen
Backup before I break shit.
Added ability to override single splats for faster splat tweaking iterations
Changed atlas sets to 9 splats again
Added back input boxes for splat names to terrain atlas set inspector.
Fixed wrong shader assigned to testlevel
Updated splat override to 5 map configuration
First working version of Terrain-Mesh blending shader
Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one
Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future
Excluded forward render path in all terrain related shaders
Switched legacy terrain splat control maps to linear sampling
Added terrain-mesh blend test scene and some temporary assets
Fixed Color Texture having no effect in legacy terrain shader (@Petur)
Various terrain material tweaks and cleanup.
Undoing what was supposed to be a shelve
Updated atlas set; atlas gen changes; meta changes
Customizable name-based splat icon selection in terrain editor tool