branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

10 Years Ago
Merge from main
10 Years Ago
Main Camera2, Sky2.
10 Years Ago
Driftwood and some stuff.
10 Years Ago
added bridge whitebox
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Added terrain-class prefab type cycle hotkey (shift+c)
10 Years Ago
No shortcuts in mesh-blend space conversions (opt later)
10 Years Ago
updated rock FBXs
10 Years Ago
backup
10 Years Ago
Updated Rock Materials.
10 Years Ago
Fixed detail normals on mesh blend; cleaned some warnings
10 Years Ago
backup
10 Years Ago
Scene stuff
10 Years Ago
Merge from main
10 Years Ago
For Diogo
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
Scene stuff
10 Years Ago
Cloud & cloud terrain shading
10 Years Ago
Forgot to add these
10 Years Ago
Added experimental cloud cover shadows
10 Years Ago
Cleaned up left overs from splat count reduction Added biome based terrain tinting; disabled color texture tinting (temp)
10 Years Ago
wip
10 Years Ago
scene
10 Years Ago
Scene stuff
10 Years Ago
Scene stuff
10 Years Ago
scene stuff
10 Years Ago
Scene stuff
10 Years Ago
Merge from main
10 Years Ago
Improved normal encoding for transmissive surfs Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc.. Fixed always hitting temp register issues at every corner by refactoring terrain shader code Added proper atlas set names to override splat selection; also fixed overrides
10 Years Ago
Updated Rock Normal and overlay maps.
10 Years Ago
Updated Rock AO maps
10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Tree mats updated for new shader
10 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
10 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
10 Years Ago
Mat fixes
10 Years Ago
Scene stuff and material consistency
10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
Part 2
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
wip
10 Years Ago
Part 2
10 Years Ago
Various nature stuff part 1
10 Years Ago
Updated Sedimentary rocks, textures and created materials.
10 Years Ago
ignore.conf
10 Years Ago
Improved autospawn
10 Years Ago
ignore.conf