branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

11 Years Ago
Changed legacyterrrain splat control textures from rgba1+rgba2 to rgb0+rgb1+rgb2 Fixed control map being tiled in shader when in edit-mode
11 Years Ago
Terrain files.
11 Years Ago
Splats and stuff.
11 Years Ago
Making plastic behave.
11 Years Ago
Brute force merge without any lube.
11 Years Ago
Splats and stuff.
11 Years Ago
Fresh new error for Diogo.
11 Years Ago
File delete.
11 Years Ago
File replace.
11 Years Ago
Backup
11 Years Ago
Replaced erroring maps.
11 Years Ago
Trash.
11 Years Ago
Map stuff.
11 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
11 Years Ago
Backup
11 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
11 Years Ago
Fixed blend masking shader limits
11 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Backup before I break shit.
10 Years Ago
Delete.
10 Years Ago
Replace.
10 Years Ago
Backup.
10 Years Ago
Added ability to override single splats for faster splat tweaking iterations
10 Years Ago
Merge from main
10 Years Ago
Merged from main
10 Years Ago
Changed atlas sets to 9 splats again
10 Years Ago
Added back input boxes for splat names to terrain atlas set inspector.
10 Years Ago
Map control textures.
10 Years Ago
Merge from main
10 Years Ago
Fixed wrong shader assigned to testlevel
10 Years Ago
Merge from main
10 Years Ago
Updated splat override to 5 map configuration
10 Years Ago
Backup
10 Years Ago
Atlas 4 files.
10 Years Ago
Island files.
10 Years Ago
Backup.
10 Years Ago
First working version of Terrain-Mesh blending shader Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future Excluded forward render path in all terrain related shaders Switched legacy terrain splat control maps to linear sampling Added terrain-mesh blend test scene and some temporary assets Fixed Color Texture having no effect in legacy terrain shader (@Petur)
10 Years Ago
Various terrain material tweaks and cleanup.
10 Years Ago
wip
10 Years Ago
Terrain mat.
10 Years Ago
Scene file.
10 Years Ago
Fixed parallax issues
10 Years Ago
lod fix experiments
10 Years Ago
Undoing what was supposed to be a shelve
10 Years Ago
Updated atlas set; atlas gen changes; meta changes
10 Years Ago
Terrain mat.
10 Years Ago
Customizable name-based splat icon selection in terrain editor tool
10 Years Ago
Better terrain blending.
10 Years Ago
Stuff.
10 Years Ago
wip