branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

11 Years Ago
Backup before ruining terrain with more rivers.
10 Years Ago
Files for Diogo
10 Years Ago
Missing file.
10 Years Ago
Backup
10 Years Ago
Backup
10 Years Ago
Renamed elevation to altitude in atmosblend, for consistency Wetness masks now optional in std shader's wet layer to free up samplers Made terrain an optional std shader layer, now more centralized Added useful std layers to relevant std shaders Added directional fade to terrain-blend shader where mesh and terrain normals converge Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
10 Years Ago
400 cliffs
10 Years Ago
Backup
10 Years Ago
Merge from main
10 Years Ago
500 cliffs
10 Years Ago
Mushroom files.
10 Years Ago
Missing files.
10 Years Ago
Leaving a few errors for Diogo
10 Years Ago
Fixed merge issues
10 Years Ago
Changed all remaining terrain normal splats to normalmap import type; changed all to compressed Added vertex normal toggle to std legacy terrain shader
10 Years Ago
Added fallback icon to terrain paint
10 Years Ago
Merge fixes.
10 Years Ago
Water, river and rock stuff.
10 Years Ago
wip
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
wip
10 Years Ago
Rock & cliff prefab finalization 1/2
10 Years Ago
Naming scheme cleanup
10 Years Ago
Finalized rock & cliff prefabs.
10 Years Ago
ignore.conf
10 Years Ago
Improved autospawn
10 Years Ago
ignore.conf
10 Years Ago
Updated Sedimentary rocks, textures and created materials.
10 Years Ago
Various nature stuff part 1
10 Years Ago
Part 2
10 Years Ago
wip
10 Years Ago
Material consistency tweaks, and tree updates
10 Years Ago
Part 2
10 Years Ago
Added transmission boost (0..2) to ST shaders Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
10 Years Ago
Scene stuff and material consistency
10 Years Ago
Mat fixes
10 Years Ago
Merged ST2 (temp) shader changes into ST shader, removed ST2
10 Years Ago
Removed that 9th splat Added detail overlay control for specular and smoothness
10 Years Ago
Tree mats updated for new shader
10 Years Ago
Backup before maybe ruining the terrain.
10 Years Ago
Updated Rock AO maps
10 Years Ago
Updated Rock Normal and overlay maps.
10 Years Ago
Improved normal encoding for transmissive surfs Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc.. Fixed always hitting temp register issues at every corner by refactoring terrain shader code Added proper atlas set names to override splat selection; also fixed overrides
10 Years Ago
Merge from main
10 Years Ago
Scene stuff
10 Years Ago
scene stuff
10 Years Ago
Scene stuff
10 Years Ago
Scene stuff
10 Years Ago
scene
10 Years Ago
wip