branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

11 Years Ago
Custom map rivers.
11 Years Ago
backup
11 Years Ago
Scene stuff
11 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
11 Years Ago
Rock prefabs.
11 Years Ago
Backup
11 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
11 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
11 Years Ago
Final size tweaks for the custom map.
11 Years Ago
Backup
11 Years Ago
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
11 Years Ago
Missing files.
11 Years Ago
Various env stuff. Backup.
11 Years Ago
Merge from main.
11 Years Ago
Decor rules.
11 Years Ago
Merge from main
11 Years Ago
Backup
11 Years Ago
New 3x cheaper pine trees.
11 Years Ago
Missing files.
11 Years Ago
Nature tint tweaks.
11 Years Ago
Fixed tone tweaks.
11 Years Ago
Scene stuff
11 Years Ago
Fixed neon green clovers.
11 Years Ago
Buncha mats, and some cleanup.
11 Years Ago
Autospawn decor rock tweaks.
11 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader
11 Years Ago
Fixed shader typo causing grayscale albedo in wetness
11 Years Ago
Moss rock mat fix
11 Years Ago
Added occlusion awareness to wetness
11 Years Ago
Two sided STs to test backlighting
11 Years Ago
Trunk miscoloring fix.
11 Years Ago
Part 2
11 Years Ago
Merged all lighting models into a single one with toggable parts Re-enabled some features in std rust shader
11 Years Ago
Updated rocks to the new weathered system.
11 Years Ago
Autospawn progress.
11 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
11 Years Ago
Removed extra albedo map
11 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
11 Years Ago
Tree mat wip
11 Years Ago
New flower fields.
11 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
11 Years Ago
Missing terrain atlas icon.
11 Years Ago
Various autospawn tweaks.
11 Years Ago
Less clumped grass.
11 Years Ago
Reverting a couple of files that should not have changed.
11 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values
11 Years Ago
Precision issues with g-buffer normal encoding; affected terrain as well
11 Years Ago
Various env tweaks.
11 Years Ago
River backup
11 Years Ago
Added option to use elevation, instead of latitude, in AtmosphericBlend