branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

9 Years Ago
Buncha mats, and some cleanup.
9 Years Ago
Fixed neon green clovers.
9 Years Ago
Scene stuff
9 Years Ago
Fixed tone tweaks.
9 Years Ago
Nature tint tweaks.
9 Years Ago
Missing files.
9 Years Ago
New 3x cheaper pine trees.
9 Years Ago
Backup
9 Years Ago
Merge from main
9 Years Ago
Decor rules.
9 Years Ago
Merge from main.
9 Years Ago
Various env stuff. Backup.
9 Years Ago
Missing files.
9 Years Ago
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
9 Years Ago
Backup
9 Years Ago
Final size tweaks for the custom map.
9 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
9 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
9 Years Ago
Backup
9 Years Ago
Rock prefabs.
9 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
9 Years Ago
Scene stuff
9 Years Ago
backup
9 Years Ago
Custom map rivers.
9 Years Ago
Merge from main.
9 Years Ago
Bent normal test file, to help with reflection fresnel.
9 Years Ago
Merge from main for RC3
9 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
9 Years Ago
Scene stuff.
9 Years Ago
wip
9 Years Ago
Missing files.
9 Years Ago
Fixed cliff mesh shading artifacts.
9 Years Ago
Cliff prefabs.
9 Years Ago
Leftover files.
9 Years Ago
Cleanup & rock textures that don't repeat so terribly much.
9 Years Ago
Env prefabs
9 Years Ago
Removed unused wetness nomal map
9 Years Ago
Setup for Diogo
9 Years Ago
Missing keywords
9 Years Ago
Cleanup.
9 Years Ago
Rock stuff.
9 Years Ago
Merge from main
9 Years Ago
Scene & missing paint icons.
9 Years Ago
Mats & metas.
9 Years Ago
Buncha rocks & cliffs.
9 Years Ago
Added wetness layer to standard shader
9 Years Ago
Enabling some shader features
9 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
9 Years Ago
Merge from main
9 Years Ago
Fixed repetition artifacts caused by anisotropic filtering on atlas textures