branchrust_reboot/main/legacy-terraincancel
224 Commits over 59 Days - 0.16cph!
Buncha mats, and some cleanup.
Fixed neon green clovers.
New 3x cheaper pine trees.
Various env stuff. Backup.
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
Final size tweaks for the custom map.
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
Removed now unnecessary tags from properties in custom shaders (RC3)
Added env reflection occlusion and horizon fade params to Rust standard shader
Removed bent normal map; not worth the extra storage
Bent normal test file, to help with reflection fresnel.
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well
Removing some unused stuff
Fixed cliff mesh shading artifacts.
Cleanup & rock textures that don't repeat so terribly much.
Removed unused wetness nomal map
Scene & missing paint icons.
Added wetness layer to standard shader
Enabling some shader features
Updated internal standard shader properties
Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand
Added warning if force atlas max mip level fails
Fixed repetition artifacts caused by anisotropic filtering on atlas textures