branchrust_reboot/main/legacy-terraincancel

224 Commits over 59 Days - 0.16cph!

10 Years Ago
Buncha mats, and some cleanup.
10 Years Ago
Fixed neon green clovers.
10 Years Ago
Scene stuff
10 Years Ago
Fixed tone tweaks.
10 Years Ago
Nature tint tweaks.
10 Years Ago
Missing files.
10 Years Ago
New 3x cheaper pine trees.
10 Years Ago
Backup
10 Years Ago
Merge from main
10 Years Ago
Decor rules.
10 Years Ago
Merge from main.
10 Years Ago
Various env stuff. Backup.
10 Years Ago
Missing files.
10 Years Ago
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
10 Years Ago
Backup
10 Years Ago
Final size tweaks for the custom map.
10 Years Ago
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
10 Years Ago
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
10 Years Ago
Backup
10 Years Ago
Rock prefabs.
10 Years Ago
Removed now unnecessary tags from properties in custom shaders (RC3) Added env reflection occlusion and horizon fade params to Rust standard shader Removed bent normal map; not worth the extra storage
10 Years Ago
Scene stuff
10 Years Ago
backup
10 Years Ago
Custom map rivers.
10 Years Ago
Merge from main.
10 Years Ago
Bent normal test file, to help with reflection fresnel.
10 Years Ago
Merge from main for RC3
10 Years Ago
Improvements to rust standard shader; layers are properly toggable now; detail is now optional as well Removing some unused stuff
10 Years Ago
Scene stuff.
10 Years Ago
wip
10 Years Ago
Missing files.
10 Years Ago
Fixed cliff mesh shading artifacts.
10 Years Ago
Cliff prefabs.
10 Years Ago
Leftover files.
10 Years Ago
Cleanup & rock textures that don't repeat so terribly much.
10 Years Ago
Env prefabs
10 Years Ago
Removed unused wetness nomal map
10 Years Ago
Setup for Diogo
10 Years Ago
Missing keywords
10 Years Ago
Cleanup.
10 Years Ago
Rock stuff.
10 Years Ago
Merge from main
10 Years Ago
Scene & missing paint icons.
10 Years Ago
Mats & metas.
10 Years Ago
Buncha rocks & cliffs.
10 Years Ago
Added wetness layer to standard shader
10 Years Ago
Enabling some shader features
10 Years Ago
Updated internal standard shader properties Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand Added warning if force atlas max mip level fails
10 Years Ago
Merge from main
10 Years Ago
Fixed repetition artifacts caused by anisotropic filtering on atlas textures