branchrust_reboot/main/media_projectscancel
1,037 Commits over 1,706 Days - 0.03cph!
Skeleton prefab changes, cine controller updates
Bday_08 scene + directory changes
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
Hi res screenshot convar should now be compatible with dof exposer
Subtracting #
66692 - reverting reflection probe overrides
Screenshot camera prefab tweaks
Rework relative midi knob bindings
Remove some debug stuff I left in
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
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Reflection probe editing script (Taylor)
Add support for relative midi knob bindings
When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range
The minimum value of the binding is used as the speed multiplier
Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true")
Will only work on float convars
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Properly export normal map
Fixed some textures being exported with wrong colours
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
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Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Craggy timeline test update
OB "Object Placer" Tool from Asset Store