branchrust_reboot/main/media_projectscancel
1,037 Commits over 1,706 Days - 0.03cph!
Merge from media_projects/anim_editor
Unsaved directory. Updated ignore.conf
More folder changes + updated PlayerCopy asset directory
Don't overwrite materials when saving new materials, append a number
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed
Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues)
Saves materials into root Assets directory
PoseTools updated to recent version (main)
Unsaved anim controller changes
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material improvements, stamped text on base
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Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
NRE fixes in GameObjectRef + DroppedItem
Water System prefab update with scaled time (temp)
Manually cherry pick gib scrubbing fix