branchrust_reboot/main/media_projectscancel
1,037 Commits over 1,706 Days - 0.03cph!
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools
Updated saveShotAsAnim convar to write out DOF curves to this new component
DMB scene directory & prefab backups
Reverted ignore config to include cam recording paths
Directory cleanup + more backups
Update animation save path
Merge from Desert_Military_bases
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline)
Has to be run while in the demo that the shot belongs to
Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
Clips created via camera recording convars will no longer be marked as legacy animations
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
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Craggy timeline test backup
Fixed exception when running copy selected player with nothing selected
Add menu option to copy selected player model (local player option is still available)
Add debug.copyLocalPlayer convar
Newly copied player is now called PlayerClone instead of full hierarchy
Added a new DemoTimelineController component that syncs the demo time to the timeline
Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
Add a new DemoTrack Timeline class
Accepts a demo name and can auto size to the demo length
When a demo is playing back the track will attempt to keep the demo in sync with the timeline
Updated timeline package to 1.6.2
CraggyIsland timeline test scene
Media prefab directory backups
Recurring metas for assets
Directory changes for timeline assets + updates to ignore config.