branchrust_reboot/main/media_projectscancel

1,037 Commits over 1,706 Days - 0.03cph!

3 Years Ago
Merge from main
3 Years Ago
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools Updated saveShotAsAnim convar to write out DOF curves to this new component
3 Years Ago
Merge from main
3 Years Ago
DMB scene directory & prefab backups
3 Years Ago
Merge from main
3 Years Ago
Merge from DMB
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Greybox scene change
3 Years Ago
Reverted ignore config to include cam recording paths
3 Years Ago
Directory cleanup + more backups
3 Years Ago
Update animation save path
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Added demo.saveshotasanim to save a demo shot into a unity animation (for use in a timeline) Has to be run while in the demo that the shot belongs to Exports position/rotation/fov of camera (not dof as it can't be animated via animation curve at the moment)
3 Years Ago
Clips created via camera recording convars will no longer be marked as legacy animations
3 Years Ago
Merge from main
3 Years Ago
Scene + timeline backups
3 Years Ago
Merge from main
3 Years Ago
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Scene & anim backups
3 Years Ago
Import preset fix + item changes
3 Years Ago
Cine import preset update (lastFrame value change)
3 Years Ago
LOD stripper NRE fix
3 Years Ago
Merge from main
3 Years Ago
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
3 Years Ago
Scene + asset backups
3 Years Ago
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3 Years Ago
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
3 Years Ago
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3 Years Ago
Craggy timeline test backup
3 Years Ago
Fixed exception when running copy selected player with nothing selected
3 Years Ago
Add menu option to copy selected player model (local player option is still available) Add debug.copyLocalPlayer convar Newly copied player is now called PlayerClone instead of full hierarchy
3 Years Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
3 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
3 Years Ago
CraggyIsland timeline test scene
3 Years Ago
Package fix
3 Years Ago
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Media prefab directory backups
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Recurring metas for assets
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Directory changes for timeline assets + updates to ignore config.
3 Years Ago
Scene backup
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Unsaved scene changes
3 Years Ago
Scene backup