branchrust_reboot/main/media_projectscancel
1,116 Commits over 1,857 Days - 0.03cph!
Import preset fix + item changes
Cine import preset update (lastFrame value change)
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
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Craggy timeline test backup
Fixed exception when running copy selected player with nothing selected
Add menu option to copy selected player model (local player option is still available)
Add debug.copyLocalPlayer convar
Newly copied player is now called PlayerClone instead of full hierarchy
Added a new DemoTimelineController component that syncs the demo time to the timeline
Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
Add a new DemoTrack Timeline class
Accepts a demo name and can auto size to the demo length
When a demo is playing back the track will attempt to keep the demo in sync with the timeline
Updated timeline package to 1.6.2
CraggyIsland timeline test scene
Media prefab directory backups
Recurring metas for assets
Directory changes for timeline assets + updates to ignore config.
Merge from media_projects/anim_editor
Unsaved directory. Updated ignore.conf
More folder changes + updated PlayerCopy asset directory
Don't overwrite materials when saving new materials, append a number
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed
Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues)
Saves materials into root Assets directory
PoseTools updated to recent version (main)