branchrust_reboot/main/naval_update/island_scenescancel

117 Commits over 61 Days - 0.08cph!

Today
Merge from naval_update
Today
Spawns. Splat polish.
Today
Spawning progress/backup
Today
height based tropical shore
Yesterday
Yesterday
Topologies
Yesterday
Fixaroo
Yesterday
Final cliffing
Yesterday
Progress & proper hierarchy structure on 3
Yesterday
Another island
Yesterday
deep sea specific ocean materials, tropical shore only in deep sea
Yesterday
tropical shore fade range
2 Days Ago
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3 Days Ago
▋▋▇▌ ▊▄▋▌▅▍▅ ▇▄▆▇▄▇▉▊ ▉▆▅▅▊▋▅▊ ▇▆▆▊▋ ▄▇▆▍ ▇▇▍ ▆▋█▌ ▆▌█ ▅▉▍.
3 Days Ago
Merge from naval_update
3 Days Ago
ocean tropical shore stuff
3 Days Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
3 Days Ago
Final'ish.
3 Days Ago
Undergrowth material tweaks.
3 Days Ago
Tropical variant of Strangler
3 Days Ago
Final'ish spawn tables.
3 Days Ago
Beachside fixes.
3 Days Ago
Spawn improvements.
3 Days Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
7 Days Ago
merge from naval_update
7 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
7 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
7 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
7 Days Ago
merge from deep_sea
8 Days Ago
Progress
8 Days Ago
Topologies
9 Days Ago
Merge from deep_sea
9 Days Ago
10 Days Ago
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
More spawning
12 Days Ago
Spawning
12 Days Ago
Finalized sculpt
17 Days Ago
Underwater fixes.
17 Days Ago
Splatting & sculpting
19 Days Ago
Split refinement.
19 Days Ago
Split procedure.
19 Days Ago
Splitting this sculpt into two different islands, because big.