branchrust_reboot/main/naval_update/island_scenescancel

185 Commits over 92 Days - 0.08cph!

3 Months Ago
Merge from parent
3 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
3 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
3 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
3 Months Ago
merge from naval_update
3 Months Ago
Coconut spawn areas below palms on the islands.
3 Months Ago
Coconut related leftovers.
3 Months Ago
Spawnpop. RNG'd coconut look. Manifest.
3 Months Ago
Coconut world spawn entity
3 Months Ago
Coconut localization.
3 Months Ago
Coconut texture saturation tweak.
3 Months Ago
Coconut setup
3 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
3 Months Ago
Regenerate tropical 4 chunked terrain mesh
3 Months Ago
Fix tropical3 LOD folders
3 Months Ago
Regenerate tropical 3 chunked terrain mesh
3 Months Ago
Regenerate tropical 2 chunked terrain mesh
3 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
3 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
3 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
3 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
3 Months Ago
merge from deep_sea -> deep_sea/island_scenes
3 Months Ago
Tropical 4 underwater treatment.
3 Months Ago
Tropical 3 underwater treatment.
3 Months Ago
Tropical1 underwater treatment
3 Months Ago
Tropical2 underwater treatment.
3 Months Ago
Offshore spawn stuff
3 Months Ago
Corals
3 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
3 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
3 Months Ago
Merge from naval update
3 Months Ago
Merge from naval update
3 Months Ago
Fixed the AI boat triggers on the islands as well, S2P everything
3 Months Ago
Merge from parent
4 Months Ago
4 Months Ago
Tropical1 island node pass
4 Months Ago
merge from naval_update
4 Months Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
4 Months Ago
merge from naval_update
4 Months Ago
Add compass marker for leaving the deep sea
4 Months Ago
Fixed beach chair on tropical island 1 pickupable
4 Months Ago
Add images for the other tropical islands
4 Months Ago
Merge from parent
4 Months Ago
Added tropical4 to the deep sea islands
4 Months Ago
Added tropical3 to the deep sea islands
4 Months Ago
merge from naval_update
4 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
4 Months Ago
Merge from naval_update
4 Months Ago
Fixes
4 Months Ago
Last island.