branchrust_reboot/main/naval_update/island_scenescancel

168 Commits over 92 Days - 0.08cph!

9 Months Ago
Merge from parent
9 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
9 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
9 Months Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
9 Months Ago
merge from naval_update
9 Months Ago
Coconut spawn areas below palms on the islands.
9 Months Ago
Coconut related leftovers.
9 Months Ago
Spawnpop. RNG'd coconut look. Manifest.
9 Months Ago
Coconut world spawn entity
9 Months Ago
Coconut localization.
9 Months Ago
Coconut texture saturation tweak.
9 Months Ago
Coconut setup
9 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions
9 Months Ago
Regenerate tropical 4 chunked terrain mesh
9 Months Ago
Fix tropical3 LOD folders
9 Months Ago
Regenerate tropical 3 chunked terrain mesh
9 Months Ago
Regenerate tropical 2 chunked terrain mesh
9 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
9 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
9 Months Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
9 Months Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
9 Months Ago
merge from deep_sea -> deep_sea/island_scenes
9 Months Ago
Tropical 4 underwater treatment.
9 Months Ago
Tropical 3 underwater treatment.
9 Months Ago
Tropical1 underwater treatment
9 Months Ago
Tropical2 underwater treatment.
9 Months Ago
Offshore spawn stuff
9 Months Ago
Corals
9 Months Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
9 Months Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
9 Months Ago
Merge from naval update
9 Months Ago
Merge from naval update
10 Months Ago
Fixed the AI boat triggers on the islands as well, S2P everything
10 Months Ago
Merge from parent
10 Months Ago
10 Months Ago
Tropical1 island node pass
10 Months Ago
merge from naval_update
10 Months Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
10 Months Ago
merge from naval_update
10 Months Ago
Add compass marker for leaving the deep sea
10 Months Ago
Fixed beach chair on tropical island 1 pickupable
10 Months Ago
Add images for the other tropical islands
10 Months Ago
Merge from parent
10 Months Ago
Added tropical4 to the deep sea islands
10 Months Ago
Added tropical3 to the deep sea islands
10 Months Ago
merge from naval_update
10 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
10 Months Ago
Merge from naval_update
10 Months Ago
Fixes
10 Months Ago
Last island.