branchrust_reboot/main/naval_update/island_scenescancel
185 Commits over 92 Days - 0.08cph!
Added Baked Shore Vectors component to Tropical3
merge from naval_update/deep_sea
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders
Added debug.printterrainconfig
TerrainConfig is now a BaseScriptableObject so we can use FileSystem
S2P both islands
height based tropical shore
Progress & proper hierarchy structure on 3
deep sea specific ocean materials, tropical shore only in deep sea
tropical shore fade range
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ocean tropical shore stuff
Tropical palm LODs slightly extended because the islands are small and we can afford it.
Nudged trumpet tree canopy alpha clip a small fraction denser.
Undergrowth material tweaks.
Tropical variant of Strangler
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
Tropical1: Added some resource spawn for testing purposes
Disabled flattening for now, added realmed remove
Added Coconut Prop Model and Materials
Setup Coconut Prop Prefab, LODs, Colldiers