branchrust_reboot/main/naval_update/island_scenescancel

63 Commits over 31 Days - 0.08cph!

Today
Sculpts & clifffs. Backup.
Yesterday
Backup
3 Days Ago
Tweaks & inst flips.
3 Days Ago
Polish
3 Days Ago
Ground clutter
3 Days Ago
Setup shader params on the terrain mesh.
3 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
3 Days Ago
Cleanup & spawn fixes.
3 Days Ago
Spawns
4 Days Ago
Spawns
4 Days Ago
Ground spawns.
5 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.
5 Days Ago
Ground spawn improvements.
5 Days Ago
Fixed clutter spawns.
5 Days Ago
Tropical ground foliage spawntable stuff
5 Days Ago
Manifest
5 Days Ago
Clutter debug
5 Days Ago
Merge from naval_update
5 Days Ago
Progress.
6 Days Ago
Tweaks.
6 Days Ago
Finalized sans clutter spawns
6 Days Ago
Collision fixes. Scene stuff.
7 Days Ago
Dressing
8 Days Ago
Nature dressing. Tree tweaks.
8 Days Ago
PrefabIDs, manifest.
8 Days Ago
tropical palm server files
8 Days Ago
Setting up server palm trees entities.
9 Days Ago
Rock/cliff files.
10 Days Ago
More splat tweaks.
10 Days Ago
Progress/backup
10 Days Ago
Terrain material improvements.
10 Days Ago
Prefab scaling changes vs desert variant.
10 Days Ago
Tree related decal stuff
11 Days Ago
Manual impostors for curved palm variants.
11 Days Ago
More coconut palm stuff
11 Days Ago
Impostor stuff
11 Days Ago
Tropical palm files.
11 Days Ago
Scene backup
12 Days Ago
Neutralized the tint on the sand footprints.
12 Days Ago
Scene backup
12 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
15 Days Ago
Progress backup
16 Days Ago
Progress
17 Days Ago
Progress backup
17 Days Ago
Splat stuff
17 Days Ago
Splat blockout
17 Days Ago
Ocean shoreline wetness fix
18 Days Ago
Tropical cliff files.