branchrust_reboot/main/nuclear_missile_silocancel
416 Commits over 273 Days - 0.06cph!
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
Remaining lighting prefab tweaks from the list.
Adjusted LOD distances with future cull volumes in mind.
Fixed file_cabinet_b's broken shadow proxy.
More splat work
Heightmap tweaks
Moved the hatch button
Scene2prefab
Finished all portacabin roof variants
New roof variants for the portacabin buildings
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
Exterior progress
Fleshed out the portacabin buildings
Moved the chute button into one of the buildings
Added barricades and sandbags
Some dressing
Scene2Prefab
NMS exterior progress
Tweaked the height map and rock placement
Fenced off the entire chute area
Added a bunch of large props
Lighting tweaks WIP & related mats & post profile.
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
Applied the lighting prefab to the scene.
Moved some pipes that were clipping.
Finished relighting, sans final LOD distance pass.
Potplant material tweak. Uses foliage SSS.
Applied a no backface cull material to this.
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
Use LOD1 instead of 2 for shadows. Was badly glitching.
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
Fixes.
Emissive mat tweaks.
Finalized silo.
Related prefab tweaks.
Silo area WIP.
Related prefab tweaks.
Volumetric truncated radius clipping fix.
Slight tweak on silo_rock.mat so that it lights better.
Max size 64. 32 turned out problematic.
Changed one AC duct piece into another type for lighting purposes.
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
Fixed BookPile4's messed up shadow caster.
Remaining living quarters.
Fluorescent B&C prefabs have embedded spotlights.
New red spinner variant.
Red hue tweak on material.
Fixed tint on red siren spinner volumetrics
Splat and exterior progress