branchrust_reboot/main/nuclear_missile_silocancel

416 Commits over 273 Days - 0.06cph!

2 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
2 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
2 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
2 Years Ago
Prefab backup
2 Years Ago
More splat work Heightmap tweaks Moved the hatch button Scene2prefab
2 Years Ago
NMS splat progress
2 Years Ago
Finished all portacabin roof variants
2 Years Ago
New roof variants for the portacabin buildings
2 Years Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
2 Years Ago
Prefab backup
2 Years Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
2 Years Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
2 Years Ago
Lighting tweaks WIP & related mats & post profile.
2 Years Ago
merge from silo/ai
2 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
2 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
2 Years Ago
Finished relighting, sans final LOD distance pass.
2 Years Ago
Lighting prefab backup
2 Years Ago
Potplant material tweak. Uses foliage SSS.
2 Years Ago
Lighting progress
2 Years Ago
Lighting prefab progress
2 Years Ago
Applied a no backface cull material to this.
2 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
2 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
2 Years Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
2 Years Ago
Lighting prefab backup
2 Years Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
2 Years Ago
Last region WIP
2 Years Ago
Fixes. Emissive mat tweaks.
2 Years Ago
Finalized silo. Related prefab tweaks.
2 Years Ago
Silo area WIP. Related prefab tweaks.
2 Years Ago
Volumetric truncated radius clipping fix.
2 Years Ago
Finalized another sector
2 Years Ago
Lighting prefab backup
2 Years Ago
Truck area
2 Years Ago
Slight tweak on silo_rock.mat so that it lights better.
2 Years Ago
Main area WIP.
2 Years Ago
Max size 64. 32 turned out problematic.
2 Years Ago
Finalized office area.
2 Years Ago
Lighting prefab backup
2 Years Ago
Changed one AC duct piece into another type for lighting purposes.
2 Years Ago
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
2 Years Ago
Fixed BookPile4's messed up shadow caster.
2 Years Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
2 Years Ago
New red spinner variant. Red hue tweak on material.
2 Years Ago
LOD fix.
2 Years Ago
Fixed tint on red siren spinner volumetrics
2 Years Ago
Lighting prefab backup
2 Years Ago
Lighting prefab progress
2 Years Ago
Splat and exterior progress