branchrust_reboot/main/nuclear_missile_silocancel

416 Commits over 273 Days - 0.06cph!

1 Year Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
1 Year Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
1 Year Ago
Fixed file_cabinet_b's broken shadow proxy.
1 Year Ago
Prefab backup
1 Year Ago
More splat work Heightmap tweaks Moved the hatch button Scene2prefab
1 Year Ago
NMS splat progress
1 Year Ago
Finished all portacabin roof variants
1 Year Ago
New roof variants for the portacabin buildings
1 Year Ago
pallet_boxes_b uses the backface culled material variant instead of being rendered twice
1 Year Ago
Prefab backup
1 Year Ago
Exterior progress Fleshed out the portacabin buildings Moved the chute button into one of the buildings Added barricades and sandbags Some dressing Scene2Prefab
1 Year Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
1 Year Ago
Lighting tweaks WIP & related mats & post profile.
1 Year Ago
merge from silo/ai
1 Year Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
1 Year Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
1 Year Ago
Finished relighting, sans final LOD distance pass.
1 Year Ago
Lighting prefab backup
1 Year Ago
Potplant material tweak. Uses foliage SSS.
1 Year Ago
Lighting progress
1 Year Ago
Lighting prefab progress
1 Year Ago
Applied a no backface cull material to this.
1 Year Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
1 Year Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
1 Year Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
1 Year Ago
Lighting prefab backup
1 Year Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
1 Year Ago
Last region WIP
1 Year Ago
Fixes. Emissive mat tweaks.
1 Year Ago
Finalized silo. Related prefab tweaks.
1 Year Ago
Silo area WIP. Related prefab tweaks.
1 Year Ago
Volumetric truncated radius clipping fix.
1 Year Ago
Finalized another sector
1 Year Ago
Lighting prefab backup
1 Year Ago
Truck area
1 Year Ago
Slight tweak on silo_rock.mat so that it lights better.
1 Year Ago
Main area WIP.
1 Year Ago
Max size 64. 32 turned out problematic.
1 Year Ago
Finalized office area.
1 Year Ago
Lighting prefab backup
1 Year Ago
Changed one AC duct piece into another type for lighting purposes.
1 Year Ago
Computer cabinet C uses lowest LOD instead of colmesh as a shadow caster, to fix glaring artifacts.
1 Year Ago
Fixed BookPile4's messed up shadow caster.
1 Year Ago
Remaining living quarters. Fluorescent B&C prefabs have embedded spotlights.
1 Year Ago
New red spinner variant. Red hue tweak on material.
1 Year Ago
LOD fix.
1 Year Ago
Fixed tint on red siren spinner volumetrics
1 Year Ago
Lighting prefab backup
1 Year Ago
Lighting prefab progress
1 Year Ago
Splat and exterior progress