branchrust_reboot/main/nuclear_missile_silocancel
416 Commits over 273 Days - 0.06cph!
Added additional text to scattered paper texture
made a working elevator shaft based on underground tunnels for NMS
fixed cliffs clashing with interior pieces
offset on terrain anchors
Added bulletin boards to the scene
Fixed some dressing
Bulletin board props
Added cork variant for PictureFrames texture
NMS Procmap setup
Terrain topologies and blendmap setup
S2P
cliffs and rocks dressing
terrain adjustments
Moved prefab head to origin, zeroed all sub categories to stay on the grid
lowered bunker entrance corridor segment by 6m
Nuclear silo scene cleanup and progress
Finished the wooden desk prop
Added a normal map for wood_panels_b texture
Updated silo prefabs and meshes
Added LODs to a few silo pieces
Nuclear missile silo LOD/COL progress
Nuclear missile silo LOD and collider progress
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Nuclear silo progress
Tweaked UVs on assets that use oil rig textures to fix issues new variants
Added a clean oil rig texture variant
Cherrypicked reworked oil rig textures
Nuclear missile silo room and dressing progress
Elevator door prefab and mesh
Set elevator textures to crunch compression
Nuclear missile silo progress
Fixed bathroom stall collider
Nuclear silo bathroom progress
Renamed metal detail decals for consistency
Silo bathroom progress
Organized scene objects
hemisphere IES lighting profiles
new fluorescent light meshes
prefabs for new fluorescent lights / normal and flickering variants
Nuclear missile silo bathroom progress
Bathroom mirror mesh and prefab
Sink and counter combo mesh and prefab
Nuclear silo bathroom progress
Nuclear missile silo scene progress
Bathroom stalls meshes and prefabs
Decal texel density improvement
Added soft dust to the debris decals
Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs