branchrust_reboot/main/nuclear_missile_silocancel
416 Commits over 273 Days - 0.06cph!
Minor embedded light tweak on this prefab.
Lighting prefab backup.
Light fixture prefab fix.
Fluor light fixture prefab tweaks.
Added AI prefab to silo scene. S2P.
Electrical box moves to match lighting tweaks.
Finalized entrance area lighting
FX prefab tweaks.
Bounce light tweaks inside FX prefab for shifted props.
Emissive texture to Bilinear instead of Mitchell. Less haloing.
Near plane & bias tweaks for door leakage.
Added new computer cabinets to the scene
Scene2prefab
Optimized the office elevator prefab's lighting setup.
New computer cabinet variants
Added emissive and color mask
Prefab backup.
Minor tweaks on lighting prefabs/mats.
Prefab backup.
Nixed a couple of small wall props for shadow debug purposes.
Lighting prefab progress
Volumes to slightly de-blue and contrast soften the post layer.
Tiny brightness tweak on signs_backlit_red
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures
Added control_panels_tall_crn_b variant
Prefab backup.
Sign emissive tweaks.
Improved embedded lighting on crew cabinets & elevator switch prefabs.
Packed NMS lighting into its own prefab and organized it.
Nixed distance flares from all the lights, because underground.
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly.
S2P.
Enabled read/write access on mesh data needed for navmesh gen.
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
Added missing bunker_door_alt_spec texture
Fixed clipping door
Scene2prefab
Resolved remaining scene errors (hopefully) - namely MissingComponentException resulting in DeferredMeshDecal NRE on nuclear_silo_room_j.prefab
S2P
Assign missile_silo monument bundles
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
room_k LODs/COL/prefab
Scene2prefab
room_e LODs/COL and prefab
Tunnel LOD/COL progress
Scene2prefab
Scene tweaks
Scene2prefab
Fixed broken intensity on flickering lights
Optimized LOD distances on a bunch of objects old and new
Disabled shadow casting on some small and flat objects
Other optimization tweaks
Disabled shadow casting on decals
Fixed terraiun collision triggers