branchrust_reboot/main/nuclear_missile_silocancel

416 Commits over 273 Days - 0.06cph!

2 Years Ago
More dressing polish Added environment volumes to all tunnel prefabs Scene2Prefab
2 Years Ago
NMS dressing and decal pass Added more rocks to the warhead area Added more cover Scene2prefab
2 Years Ago
NMS dressing progress Scene2prefab
2 Years Ago
NMS dressing polish Scene2Prefab
2 Years Ago
Added lighting to the elevator cabin
2 Years Ago
Finalized NMS FX prefab LOD distances etc Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
2 Years Ago
Created grey control panel texture variant Additonal text decals Dressing progress
2 Years Ago
Prefab backup Another burnt material variant
2 Years Ago
Burning room WIP Burnt variant of the pallet material
2 Years Ago
FX prefab backup
2 Years Ago
Nuclear silo text decals Dressing progress lodded some rooms
2 Years Ago
FX prefab backup
2 Years Ago
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
2 Years Ago
More
2 Years Ago
Env FX progress.
2 Years Ago
Scene progress Toilet counter corners
2 Years Ago
NMS progress & related files.
2 Years Ago
Progress
2 Years Ago
Improved electrical FX WIP
2 Years Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
2 Years Ago
door change
2 Years Ago
added an exit card logic for the NMS security room
2 Years Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
2 Years Ago
Cleaned up lighting Added new light prefabs
2 Years Ago
disabled can hand open on the office elevator doors
2 Years Ago
vcol fix on LOD0/LOD3
2 Years Ago
Updated the giant door hatch with temporary opening circuit
2 Years Ago
tweaked anim and anim speed
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
Silo dressing progress
2 Years Ago
Dressing progress Added rotation to vent fan prefab and created a variant that has black void on the back Added mesh text
2 Years Ago
Add a small delay before opening the doors when arriving at a floor
2 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
2 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
2 Years Ago
Save/load fixes
2 Years Ago
Proper delays and fixes
2 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
2 Years Ago
Silo prop dressing progress
2 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
2 Years Ago
manifest
2 Years Ago
office lift buttons
2 Years Ago
added the elevator shafts prefabs to the scene S2P
2 Years Ago
Dressing progress
2 Years Ago
Added ground tarps to the warhead room
2 Years Ago
elevator backup
2 Years Ago
manifest
2 Years Ago
door.hinged.elevator_inside_door_office prefab updated simple vertical elevator prefab
2 Years Ago
manifest
2 Years Ago
elevator_office_lift.static prefab updated simple vertical elevator prefab