branchrust_reboot/main/nuclear_missile_silocancel
416 Commits over 273 Days - 0.06cph!
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab
NMS dressing progress
Scene2prefab
NMS dressing polish
Scene2Prefab
Added lighting to the elevator cabin
Finalized NMS FX prefab LOD distances etc
Disabled one stack of boxes from the main NMS scene because the FX prefab has a burnt variant there instead.
Created grey control panel texture variant
Additonal text decals
Dressing progress
Prefab backup
Another burnt material variant
Burning room WIP
Burnt variant of the pallet material
Nuclear silo text decals
Dressing progress
lodded some rooms
Slightly softened underground_neutral color grading, and toned down the blue cast on everything.
Scene progress
Toilet counter corners
NMS progress & related files.
Improved electrical FX WIP
Spark textures are half-res but less compressed. Cheaper, looks better.
added an exit card logic for the NMS security room
Created a new air duct end piece
Tweaked air duct meshes to make them less jaggy and added more LODs
Dressing progress
Cleaned up lighting
Added new light prefabs
disabled can hand open on the office elevator doors
Updated the giant door hatch with temporary opening circuit
tweaked anim and anim speed
NMS giant hatch files and door prefab
Dressing progress
Added rotation to vent fan prefab and created a variant that has black void on the back
Added mesh text
Add a small delay before opening the doors when arriving at a floor
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
Elevator test scene (Playground_NuclearElevators)
Suppress animation errors for now
Initial flow for opening extra set of doors attached to the lift
Silo prop dressing progress
Created LODs and colliders for the silo hatch
Moved silo hatch to a correct position
added the elevator shafts prefabs to the scene
S2P
Added ground tarps to the warhead room
door.hinged.elevator_inside_door_office prefab
updated simple vertical elevator prefab
elevator_office_lift.static prefab
updated simple vertical elevator prefab