branchrust_reboot/main/pilot_hazmat_dlccancel
150 Commits over 61 Days - 0.10cph!
Added support for multiple WearableEyeViewAdjustment components
Udpating skinning for pilot hazmat
updated player ejectorseat sitting pose
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
Re-added visor material to cinematic pilot rig
Pilot Hazmat Textures Update
changed blackbox deploy and ui sounds to metal sheet
Updated Pilot Hazmat Textures
Updated pilot hazmat vm prefab with new mesh
turned backface cull back on on ejector seat 2nd material
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
updated ejector seat mount position and player sitting anim
Ejector seat - added LODs and gibs
Updated pilot hazmat prefab with new model
Updated Pilot Hazmat Textures
created pilot pack steam item (master sitem) and given it the old steam item ID of
10328" class="changeset">
10328. I've moved the Pilot Hazmat sitem ID over to
10331. All pilot hazmat items now unlock via "pilot pack"
10328" class="changeset">
10328. Rebuilt manifest
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
Fix code lock item being marked a redirect of itself, introduced in
124930
renamed pilot hazmat skin asset name to pilot pack
removed duplicate lodgroups and set up mesh lod on pilot codelock
Updated backpack textures
changed collision surface to metal
Pilot Ejector Seat - Updated WIP model and textures
Updated Pilot Hazmat AO texture
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
- added ejectseat sit mountpose enum
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
Pilot hazmat cinematic rig update
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
Added Pilot Hazmat Materials
Moved backpack textures to correct folder, added new backpack material
added textures and updated material for pilot hazmat backpack
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
Fixed orientation breaking bits of it.
▋▆▄▉▋▅▋ █▅▄▆▆▄ █▆█ █▉▋█▌▍▆▅▍ ▉▍ █▇▄▍▅▉▉▋ ▇▄▌▉▌.
Let's actually aim the pistol muzzle flash outwards.
Other minor tweaks.
Box lighting setup/prefab.
Added PlayerModel Update avatar for cinematic rigs