branchrust_reboot/main/pilot_hazmat_dlccancel

150 Commits over 61 Days - 0.10cph!

9 Days Ago
Added support for multiple WearableEyeViewAdjustment components
9 Days Ago
Udpating skinning for pilot hazmat
9 Days Ago
updated player ejectorseat sitting pose
9 Days Ago
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
9 Days Ago
Re-added visor material to cinematic pilot rig
9 Days Ago
Update AO
9 Days Ago
Pilot Hazmat MAT update
9 Days Ago
Pilot Hazmat Textures Update
9 Days Ago
changed blackbox deploy and ui sounds to metal sheet
10 Days Ago
merge from main
12 Days Ago
Updated Pilot Hazmat Textures
12 Days Ago
Updated pilot hazmat vm prefab with new mesh
12 Days Ago
turned backface cull back on on ejector seat 2nd material
12 Days Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
13 Days Ago
updated ejector seat mount position and player sitting anim
13 Days Ago
Ejector seat - added LODs and gibs
13 Days Ago
Updated pilot hazmat prefab with new model
13 Days Ago
Updated Pilot Hazmat Textures
13 Days Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
13 Days Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
13 Days Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
14 Days Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
14 Days Ago
renamed pilot hazmat skin asset name to pilot pack
14 Days Ago
removed duplicate lodgroups and set up mesh lod on pilot codelock
14 Days Ago
Updated backpack textures
14 Days Ago
merge from main
14 Days Ago
changed collision surface to metal
15 Days Ago
Pilot Ejector Seat - Updated WIP model and textures
15 Days Ago
Updated Pilot Hazmat AO texture
15 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
15 Days Ago
Pilot hazmat cleanup
15 Days Ago
Backpack Texture update
15 Days Ago
merge from main
15 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
15 Days Ago
Pilot hazmat cinematic rig update
15 Days Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
15 Days Ago
Added Pilot Hazmat Materials
15 Days Ago
Moved backpack textures to correct folder, added new backpack material
15 Days Ago
Pilot Hazmat textures
16 Days Ago
m15 pistol sounds
16 Days Ago
added textures and updated material for pilot hazmat backpack
16 Days Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
18 Days Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
18 Days Ago
Fixed orientation breaking bits of it.
18 Days Ago
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18 Days Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
20 Days Ago
merge from main
20 Days Ago
merge from main
23 Days Ago
Box lighting setup/prefab.
23 Days Ago
Added PlayerModel Update avatar for cinematic rigs