branchrust_reboot/main/qol_nov_22cancel
85 Commits over 0 Days - ∞cph!
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
Fix crude oil having cooking icon stuck on when removed from refinery
Use a Weakpoint PrefabAttribute rather than gameobjects
Allow rotation of roofs blocks before placement
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Miners hat now offers better protection values
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
Increased Oilrigs reset timers
Cargoship events less frequent
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Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
Reduced underwater labs to 1 from 3
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Hot Air Balloon storage increase 12 -> 18
Boat storage increase 12 -> 18
RHIB storage increase 30 -> 36
Submarine storage increase 12 -> 18
Stone spear cheaper to craft
Reduce stone spear crafting time
Removed stone spear from elite/hackablee crates
Fixed baseball bat available in loot tables
Added new wire colors
- light blue
- orange
- pink
- purple
- white
Added seperate despawn variable to avoid changing rarity (incase)
Explosives 20min -> 60min despawn
Aiming module 5->60
MLRS rocket 40->60
HE grenades 5->60
Rockets 40->60
Sam site 5->60
Beancan 20->40
Grenade launcher 5->60
Made custom icons for each type of berry clone to better differentiate each colour
Metal ore 5 min -> 20 min despawn (match metal fragments)
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
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Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
Keep authorize UI open when authorizing players on a turret
Add radial option to Harvest/Clone/Clear all plants in a planter
Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants
The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
Fixed deploy offet of press button so it can be placed near the floor
Fix right clicking into repair bench not swapping items
Cherry pick
76438
(Fix building manager getting cleared in CLIENT + SERVER mode)
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
Fix button so it passes through full power for 0.5s when connected in passthrough mode
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
Removed condition from most electrical entities so they stack easily when picked up
(doesn't apply to batteries, solar panels, windmills, turrets, etc)
Armored door & double door 800 -> 1000 hp
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)