branchrust_reboot/main/qol_nov_22cancel

85 Commits over 0 Days - ∞cph!

3 Years Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
3 Years Ago
Fix crude oil having cooking icon stuck on when removed from refinery
3 Years Ago
Use a Weakpoint PrefabAttribute rather than gameobjects
3 Years Ago
Allow rotation of roofs blocks before placement
3 Years Ago
Miners hat now offers better protection values
3 Years Ago
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
3 Years Ago
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
3 Years Ago
Increased Oilrigs reset timers Cargoship events less frequent
3 Years Ago
Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
3 Years Ago
Reduced underwater labs to 1 from 3
3 Years Ago
Hot Air Balloon storage increase 12 -> 18 Boat storage increase 12 -> 18 RHIB storage increase 30 -> 36 Submarine storage increase 12 -> 18
3 Years Ago
Stone spear cheaper to craft Reduce stone spear crafting time Removed stone spear from elite/hackablee crates Fixed baseball bat available in loot tables
3 Years Ago
merge from main
3 Years Ago
Added new wire colors - light blue - orange - pink - purple - white
3 Years Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
3 Years Ago
Made custom icons for each type of berry clone to better differentiate each colour
3 Years Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
3 Years Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
3 Years Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
3 Years Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
3 Years Ago
Keep authorize UI open when authorizing players on a turret
3 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
3 Years Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
3 Years Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
3 Years Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
3 Years Ago
Fixed deploy offet of press button so it can be placed near the floor
3 Years Ago
Fix right clicking into repair bench not swapping items
3 Years Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
3 Years Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
3 Years Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
3 Years Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
3 Years Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
3 Years Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
3 Years Ago
Armored door & double door 800 -> 1000 hp
3 Years Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)