branchrust_reboot/main/render_pipeline_testingcancel

630 Commits over 457 Days - 0.06cph!

Today
Added a fix for soft particles and billboard view model particles in RRP
Today
Merge from main
Yesterday
merge from main
Yesterday
Added support for the scene view wireframe overlays in RRP
Yesterday
Merge from main
Yesterday
Fix material remap on viewmodel arms
Yesterday
Disable pass culling in WaterRendererFogPass, needs to set the _UnderwaterFogEnabled constant
2 Days Ago
Merge from main
2 Days Ago
Cherry Pick (168771) - Floating point issue with aniso highlights
3 Days Ago
Added a check to AmbientLightLOD to ensure we don't force disable shadows when it also has a LightLOD component on the same object
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Remove UI grabpass and BIRP only code from UI blur shaders
3 Days Ago
Apply fog to RRP underwater window in forward pass
3 Days Ago
Added the cinematic presets for contact shadows
3 Days Ago
Added contact shadow presets
4 Days Ago
Added support for lens distortion and added cinematic volume profiles
4 Days Ago
Fix water pistol z-fighting
4 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
4 Days Ago
Added presets for SSAO that are configured via the renderer feature
4 Days Ago
Merge from main
7 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
7 Days Ago
merge from main
7 Days Ago
fix the contact shadows option being removed by mistake
8 Days Ago
implement texel density vizzer in RRP
8 Days Ago
don't render water in preview cameras
10 Days Ago
Merge from main
10 Days Ago
Setup hot overlay and doublevision effect
10 Days Ago
Fix frost post effect to match BIRP
10 Days Ago
Actually make that readwrite
10 Days Ago
Change deferred light pass from WriteAll to Write
11 Days Ago
Fix motion vector pass being culled when ocean is present
11 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
11 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
11 Days Ago
fix RRP drawing ocean after water bodies
11 Days Ago
Merge from main
14 Days Ago
Merge from native_render_passes
14 Days Ago
Merge from occlusion_culling
14 Days Ago
Merge from main
14 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
fix RRP missing pixelation censorship size override + fov logic
15 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
15 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
16 Days Ago
Merge from main
16 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
16 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
16 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
16 Days Ago
Merge from main