branchrust_reboot/main/render_pipeline_testingcancel

294 Commits over 335 Days - 0.04cph!

8 Days Ago
Revert changes to PostFXBlitter
8 Days Ago
MotionBlurPass graphics format compatibility fix
8 Days Ago
Change SSAO render to use static lambdas
8 Days Ago
OverlayUberPass with sharpening and vignette
9 Days Ago
missing client guard
9 Days Ago
Implement multi-pass motion blur to match BiRP
9 Days Ago
Fix motion vector global texture name to match BiRP
9 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
9 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
9 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
9 Days Ago
Port viewmodel motion vector pass to RRP
9 Days Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
9 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
10 Days Ago
delete old file
10 Days Ago
get binocular effect working in RRP
10 Days Ago
compile fix 2
10 Days Ago
fix contact shadows server compile
10 Days Ago
merge from main
10 Days Ago
temp
10 Days Ago
add some additional RRP client-only guards
10 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
10 Days Ago
CRLF to LF line ending changes for all RRP files
10 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
10 Days Ago
Remove custom motion vector pass from standard shader
10 Days Ago
Fixed all server compile errors and warnings for RRP
11 Days Ago
client-only guard AtmosphereVolumeDrawPass
11 Days Ago
Add volume component for motion blur (2)
11 Days Ago
Add volume component for motion blur
11 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
11 Days Ago
Fix motion vectors from skinned meshes
11 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
11 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
12 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
12 Days Ago
fix AnimalFur shader missing g-buffer stencil write
12 Days Ago
Fix foliage rendering with camera motion blur
12 Days Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
15 Days Ago
Disable motion blur because it's still a little broken
15 Days Ago
Add a simple motion blur implementation
15 Days Ago
Merge from ssao
15 Days Ago
Use the new UnsafePass API for the motion vector pass
16 Days Ago
Set correct motion vector shader in RRP settings
16 Days Ago
Fixed the final bloom pass's render texture size
16 Days Ago
Implement camera motion vectors
16 Days Ago
Set up (empty) camera motion vector pass
16 Days Ago
Fix per-object motion vector pass
16 Days Ago
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
16 Days Ago
Configured bloom settings for all RRP volumes
16 Days Ago
Added support for BRP bloom in RRP
16 Days Ago
Added .gitattributes file for RRP repo
16 Days Ago
Converted debug pass line endings from CRLF to LF