branchrust_reboot/main/render_pipeline_testingcancel

630 Commits over 457 Days - 0.06cph!

16 Days Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
16 Days Ago
Merge from wind_motion_vectors
16 Days Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
16 Days Ago
Converted the camera debug pass to an unsafe pass
16 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
16 Days Ago
Added a Renderering Debugger overlay for shadows
17 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
17 Days Ago
Convert SkyboxPass to a RasterRenderPass
18 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
18 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
21 Days Ago
fix vclouds still disappearing in cargo hold in brp
21 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
21 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
21 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
22 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
22 Days Ago
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
22 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
22 Days Ago
fix SSAO applying on top of fog in RRP
23 Days Ago
Fixed a null ref coming from the WaterRendererFeature
23 Days Ago
Merge from main
23 Days Ago
Fix decals on RRP->BIRP toggle
23 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
23 Days Ago
Comment out clouds debug log
23 Days Ago
Merge from main
23 Days Ago
Refraction viewmodel particles fix
23 Days Ago
fix vclouds not respecting render scale in RRP
23 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
23 Days Ago
merge from main
23 Days Ago
fix volumetric fog shadows not working in RRP
23 Days Ago
Fixed the contact images being too dark on RRP
23 Days Ago
Merge from main
23 Days Ago
Fixed the tin can alarm wire being missing from RRP
23 Days Ago
Merge from blur_artifacts
24 Days Ago
Fixed the post processing on the player preview camera
24 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
24 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
24 Days Ago
Restore foliage SHDO in RRP
24 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
25 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
25 Days Ago
Merge from lightingexclusion
25 Days Ago
Merge from main
25 Days Ago
Merge from deferred_lighting_optimizations
25 Days Ago
compile fix
25 Days Ago
fix stutter in underwater color grading transition
25 Days Ago
keep rendering water in underwater labs since the moonpool is there
28 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
28 Days Ago
compile fix