branchrust_reboot/main/render_pipeline_testingcancel

384 Commits over 396 Days - 0.04cph!

37 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
37 Days Ago
Prevent error spam about _EnvVolumeBuffer
37 Days Ago
Prevent DoF from rendering on non-game cameras
37 Days Ago
Prevent the blur optimized effect from running on non-game cameras
37 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
37 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
37 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
37 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
37 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
37 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
37 Days Ago
Fixed compiler errors from merge
37 Days Ago
Merge from main
37 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
37 Days Ago
Remove _UsingRRP dynamic branch
37 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
38 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
38 Days Ago
Move cathode volume component into project
38 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
38 Days Ago
Added the lens dirtiness volume component
38 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
38 Days Ago
Prevented the night light volume component from being null in a build
38 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
38 Days Ago
Fix vignette settings remapping
38 Days Ago
Add screen_blur_UI_RRP volume asset
38 Days Ago
Setup night vision overlay and volume
39 Days Ago
Fixed the rendering of the night light and prevented it from rendering during the day
39 Days Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
39 Days Ago
CRLF to LF line endings for the BlurOptimized shader
39 Days Ago
Added the night light renderer feature and pass
39 Days Ago
Added the night light volume component
39 Days Ago
Fix RRP colour grading Lift not being applied correctly
42 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
44 Days Ago
Push missing function
44 Days Ago
Fix SSAO issues when swapping between pipelines
45 Days Ago
Fix foliage impostors again
45 Days Ago
Fix foliage impostors on RRP
47 Days Ago
Hook up FXAA to UI settings
47 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
47 Days Ago
Actually apply jittered projection matrix to camera
47 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
49 Days Ago
Fix wrong motion vector results from alpha-clipped materials
49 Days Ago
Restore TAA history weight attenuation from high velocity
49 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
49 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
50 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
50 Days Ago
get Standard Refraction working in RRP
50 Days Ago
fix fog not working switching back to BRP with RRP initially enabled
50 Days Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
50 Days Ago
Add TAA implementation
50 Days Ago
fix clouds not rendering when switching back to BRP