branchrust_reboot/main/sculpturescancel
183 Commits over 61 Days - 0.13cph!
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
new hit guide fixes
- changed depth texture used
- small negative scale offset to stop flash of z-fighting on single carve
- reduced line distance so it's more consistent with small carve radius
- turned off old ripples
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
new rock sculpture model and temp ao/normal textures. scale broken
assigned concrete physics mat to block
Rock sculpture impact fx & related files.
merge from sculptures/lods
removed old wrong sculpting tooltip
changed SculptingToolData from mono to static helper class
rewmoving now-redundant SculptingToolData PrefabAttribute
mark ice sculpture as hidden
cleaned up tooltips and icons a bit in the sculpting gui
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
adjust push velocity for short time after sculpture edit
overlap censor bounds to avoid nasty visible grid
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Fixed lighting/camera setup in sculpting dialog
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
center block from sculpture setup data in dialog creation
mbp instead of material instance
Stone sculpture shader rewrite
Packed and reduced required textures to 4
Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures)
Use only axis alignment curvature as the most visually consistent
Chisel progress is driven by distance from centre
Brought back EditMode colours
Removed unused shader variants branches
Removed redunant parameters and ops
handle rare drag-on-open NRE
fixed missing attribute on event methods breaking undo/redo in build
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build
- built manifest
spawning baseplate properly in sculpt ui
adjusted msg length limit
sanity limits on sculpt update rpc msg
check for buffer failure in sculpture update
cleaned up semi-useless chunk prefab
fixed hardcoded data bounds in admin view
updated sculpting menu items
assign new pedestal for gui
reduced block size to fit pedestal better
rock carving pedestal wip baked model