branchrust_reboot/main/sculpturescancel

174 Commits over 61 Days - 0.12cph!

22 Days Ago
codegen
22 Days Ago
merge from main
25 Days Ago
initial iteration of a push/pull sculpting tool that's working by smoothstepping existing data, allows you to very smoothly sculpt in a way that feels more like clay modelling than shape-stamping
25 Days Ago
halving quantized max value for stored data, big quality improvement
25 Days Ago
softened temp hitguide materials
25 Days Ago
Rock Sculpture - shader updates and fixes
25 Days Ago
refactored save/load commands to be serverside operations
25 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
25 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
25 Days Ago
turned the pedestal back on
26 Days Ago
Rock Sculpture - texture update and new shader features
26 Days Ago
Rock Sculpture - added new material, shader, textures
26 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
26 Days Ago
fixed nasty memory leak with mesh data
26 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
26 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
26 Days Ago
fixed capsule carve height being doubled
26 Days Ago
more cleanup
26 Days Ago
dead code cleanup
26 Days Ago
re-add rock sculpture to manifest
26 Days Ago
merge from main
26 Days Ago
merge from main
27 Days Ago
rock sculpture steam id and placeholder icon
27 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
27 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
27 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
27 Days Ago
assigned temp baseplate to rock sculpture
27 Days Ago
merge from main
33 Days Ago
merge from main
39 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
39 Days Ago
unifying SDF shapes into a single struct
41 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
41 Days Ago
RustIcon inspector and picker can render both old and new range of icons
41 Days Ago
better init state for baseplate
41 Days Ago
setup baseplate render (toggelable) inside sculpting gui
42 Days Ago
carve mode hotkeys
42 Days Ago
fixed serialization buffers not being initialized correctly in all cases
43 Days Ago
merge from main
48 Days Ago
merge from main
49 Days Ago
got ui2 sculpture admin panel working
49 Days Ago
disable hit-guide shadow casting
49 Days Ago
dev rock mat
49 Days Ago
fixed rock sculpture turning into ice on pickup
49 Days Ago
on-deploy default data fix
49 Days Ago
minimal rock sculpture prefab setup
49 Days Ago
buffer missuse fixes
49 Days Ago
axisFromEdge lookup instead of computing it from the stride
49 Days Ago
array length correction
49 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
49 Days Ago
merge from main