branchrust_reboot/main/shieldscancel

150 Commits over 153 Days - 0.04cph!

12 Months Ago
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
12 Months Ago
Fixed being able equip a shield by itself by scrolling through the belt bar
1 Year Ago
assigned wooden shield viewmodel animator to improvised shield
1 Year Ago
Fix shields hud merge
1 Year Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
1 Year Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
1 Year Ago
Fixed shield remaining in 3rd person hands while gesturing
1 Year Ago
Fixed 3rd person gestures not working due to animator updates
1 Year Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
1 Year Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
1 Year Ago
Adjusted shield colliders
1 Year Ago
Log cleanup
1 Year Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
1 Year Ago
Merge from main
1 Year Ago
Animator fixes
1 Year Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
1 Year Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
1 Year Ago
Added indicators to the item information panel if a wepaon is compatible with shields
1 Year Ago
Merge fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
adjusted improvised shield handle size to make it smaller
1 Year Ago
Move the shield to the back while reloading a projectile weapon
1 Year Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
1 Year Ago
added 3p shield impact melee and impact ranged anims to player animation.controller
1 Year Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
1 Year Ago
edited shield entity positions so the shields sit correctly in the hands
1 Year Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
1 Year Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
1 Year Ago
Merge from main
1 Year Ago
exported edited viewmodel metal shield animations
1 Year Ago
exported edited 3p shield idle pose anim
1 Year Ago
updated holster position for metal shield
1 Year Ago
assigned shield 3p anims on player animation controller and edited metal shield position in its entity
1 Year Ago
setup admire anim for metal shield
1 Year Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
1 Year Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
1 Year Ago
Setup reinforced wooden shield prefab
1 Year Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
1 Year Ago
Hook up deploy on 3rd person shield layer
1 Year Ago
Fixed viewmodel renderers on non metal shields
1 Year Ago
Disable shield collider while the shield is on the players back
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
1 Year Ago
exported metal shield world model anims
1 Year Ago
updated textures
1 Year Ago
setting up metal shield viewmodel anims
1 Year Ago
reinforced wood shield world model
1 Year Ago
Fixed some duplicate arms