branchrust_reboot/main/shieldscancel

115 Commits over 123 Days - 0.04cph!

31 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
31 Days Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
32 Days Ago
Setup reinforced wooden shield prefab
32 Days Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
32 Days Ago
Hook up deploy on 3rd person shield layer
34 Days Ago
Fixed viewmodel renderers on non metal shields
34 Days Ago
Disable shield collider while the shield is on the players back
34 Days Ago
Compile fix
34 Days Ago
Merge from main
34 Days Ago
removed the metal shield skin from rig then linked the v_shield to the weapon rootbone in the prefab.
41 Days Ago
exported metal shield world model anims
41 Days Ago
updated textures
41 Days Ago
setting up metal shield viewmodel anims
41 Days Ago
reinforced wood shield world model
41 Days Ago
Fixed some duplicate arms
41 Days Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
42 Days Ago
setting up metal shield viewmodel
42 Days Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
42 Days Ago
reinforced wooden shield viewmodel
42 Days Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
42 Days Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
42 Days Ago
Item icons
42 Days Ago
Wooden shield variant setup
42 Days Ago
Set up improvised shield prefab variants
42 Days Ago
Merge from main
43 Days Ago
transforms on improvised shield
43 Days Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
44 Days Ago
Some folder restructuring now that we have actual assets
44 Days Ago
Reapply animator changes
44 Days Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)
57 Days Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
57 Days Ago
adjusted improvised shield origin
58 Days Ago
-Shield Texture tweaks
58 Days Ago
-Shield Prefabs
58 Days Ago
-Shield world model prefab + LOD and pivot changes
58 Days Ago
reinforced wood shield blockout
59 Days Ago
more shield texture updates.
59 Days Ago
-Shield texture updates -LODs + settings
59 Days Ago
Texture changes, redid the leather because I wasn't happy with it.
2 Months Ago
Shield feedbacks
2 Months Ago
Shield Texture pass and material changes
2 Months Ago
shield prefab and adjusted metal value of texture
2 Months Ago
improvised shield
2 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
2 Months Ago
-Metal shield textures update
2 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
4 Months Ago
Fixed shields not getting OnHolster callbacks
4 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
4 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
4 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes