branchrust_reboot/main/softcore_update/deployable_corpsecancel

112 Commits over 59 Days - 0.08cph!

1 Year Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed corpse repositionning failing
1 Year Ago
merge from softcore_update
1 Year Ago
Updated bounds of all container corpses
1 Year Ago
Corpse ingredient tweaks
1 Year Ago
Collider fix on retro and shockbyte tc corpses
1 Year Ago
Disabled show health info on elec furnace corpse
1 Year Ago
Improved corpse repositioning on ground missing
1 Year Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
1 Year Ago
Coffin corpse changes
1 Year Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
1 Year Ago
Set corpse timePlaced when spawning it
1 Year Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
1 Year Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
1 Year Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
1 Year Ago
Corpse spawning checks fixes
1 Year Ago
merge from softcore_update
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
merge from softcore_update
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Corpse creator set show health info to false by default
1 Year Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
1 Year Ago
merge from main
1 Year Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
1 Year Ago
Added a 30m mesh cull to all static gibs
1 Year Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
1 Year Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
1 Year Ago
Fixed furnace corpse not dropping on ground missing
1 Year Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
1 Year Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
1 Year Ago
Merge from parent
1 Year Ago
Change the "No reclaim manage for softcore" to a warning
1 Year Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
1 Year Ago
Corpses for storage barrels
1 Year Ago
Workbench 1 corpse