branchrust_reboot/main/softcore_update/deployable_corpsecancel
112 Commits over 59 Days - 0.08cph!
Fixed LookatHealth RPC spam when looking at a corpse you don't own
merge from softcore_update
Fixed corpse repositionning failing
merge from softcore_update
Updated bounds of all container corpses
Collider fix on retro and shockbyte tc corpses
Disabled show health info on elec furnace corpse
Improved corpse repositioning on ground missing
When creating gibs, only care about max gibs limit when we are in playmode
So you can still use Create gibs in scene with maxgibs set to -1
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
Set corpse timePlaced when spawning it
Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
merge from softcore_update
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
Corpse spawning checks fixes
merge from softcore_update
Just use TC privilege + original owner ID when checking a player can repair the corpse
Moved ContainerCorpse file to another folder
When spawning a deployable corpse, assign the building priv authorized players as the owners
This allows multiple players to access the loot of a deployable corpse
Workbench 3 corpse ingredients
Shockbyte and retro tcs corpse prefabs
merge from softcore_update
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
merge from softcore_update
merge from softcore_update
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
Container corpse now retains skins, gibs are skinned as well
Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
Added a 30m mesh cull to all static gibs
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
Fixed some workbenches and small wood box not falling down when ground destroyed
Fixed furnace corpse not dropping on ground missing
Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
Change the "No reclaim manage for softcore" to a warning
Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
Corpses for storage barrels