branchrust_reboot/main/softcore_update/deployable_corpsecancel

112 Commits over 59 Days - 0.08cph!

24 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
24 Days Ago
merge from softcore_update
24 Days Ago
Fixed corpse repositionning failing
25 Days Ago
merge from softcore_update
25 Days Ago
Updated bounds of all container corpses
25 Days Ago
Corpse ingredient tweaks
25 Days Ago
Collider fix on retro and shockbyte tc corpses
25 Days Ago
Disabled show health info on elec furnace corpse
25 Days Ago
Improved corpse repositioning on ground missing
25 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
25 Days Ago
Coffin corpse changes
25 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
25 Days Ago
Set corpse timePlaced when spawning it
25 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
26 Days Ago
merge from softcore_update
26 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
26 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
26 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
26 Days Ago
Corpse spawning checks fixes
26 Days Ago
merge from softcore_update
26 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
26 Days Ago
Moved ContainerCorpse file to another folder
26 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
26 Days Ago
Workbench 3 corpse ingredients
26 Days Ago
Shockbyte and retro tcs corpse prefabs
26 Days Ago
merge from softcore_update
29 Days Ago
Containe corpse spawning and repairing effects
29 Days Ago
Added more stuff in the container corpse creator tool
29 Days Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
29 Days Ago
merge from softcore_update
29 Days Ago
merge from softcore_update
30 Days Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
30 Days Ago
Container corpse now retains skins, gibs are skinned as well
30 Days Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
30 Days Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
30 Days Ago
Corpse creator set show health info to false by default
30 Days Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
30 Days Ago
merge from main
32 Days Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
32 Days Ago
Added a 30m mesh cull to all static gibs
32 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
32 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
32 Days Ago
Fixed furnace corpse not dropping on ground missing
32 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
32 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
32 Days Ago
Merge from parent
33 Days Ago
Change the "No reclaim manage for softcore" to a warning
33 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
33 Days Ago
Corpses for storage barrels
33 Days Ago
Workbench 1 corpse