branchrust_reboot/main/space_station_weapon_skincancel
77 Commits over 30 Days - 0.11cph!
Fix issue causing low ammo indicator to be always on
- added space lr specific effects folder
- added 3p mag drop (using bespoke space LR model)
fixed 3p mag drop not working
fixed mag not hiding/showing during 3p reload
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
Corrected material merge fuckery
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately)
- re-positioned ironsights due to scale reversion
- sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
added space lr-300 store specific icon
Fix warning spam on viewmodel
merge from spacestation_storepages
Boost visibility of display back elements
Ammo display llight now works again, and apply fade in to light intensity on deploy
hyphenated LR-300 in description
renamed lr300 skin to space LR300 assault rifle
merge from space storepages
Merge from readout_animations_fix
space lr300 fixes
- viewmodel rig file updated with mesh update (sep sights)
- ironsights re-positioned
- sights now hidden in viewmodel when scopes applied
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Space LR300 - adjusted worldmodel position, weapon rack pegs
added muzzle point to LR300 slot so it shows up in turrets
fix missing sound class and template assignments on space lr300 sound defs 🤔
fixed wrong description on LR300 and space station LR300
Allow multiple animation event receivers to receive events on viewmodels
slight edit to vm lr300 space gun reload anim
showing visible bullet in mag when reloading wip
edited lr300 space world model skinning and created/linked attack anim for it in the animator
rebuilt manifest and skins
adjusted world model emissive values to match viewmodel
added emissive texture to front sight
updated vm lr300 space gun reload anim
space lr300 icon and hooked up to item prefab and steam item
updated vm and 3p lr300 space gun anims
updated space station lr300 description
set up lr300 space entity with space gun rig
setup worldmodel prefab for lr300 space gun
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
updated vm lr300 space anims
Space LR300 - Added emissive sights to worldmodel
Add ammo display deploy fade-in
actually include emissive for alex m