branchrust_reboot/main/space_station_weapon_skincancel

81 Commits over 30 Days - 0.11cph!

3 Months Ago
texture update
3 Months Ago
Space LR300 - Added emissive sights to worldmodel
3 Months Ago
Add ammo display deploy fade-in
3 Months Ago
actually include emissive for alex m
3 Months Ago
updated textures inc emissive for alex m
3 Months Ago
update to lr300 viewmodel with right hand mag release
3 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
3 Months Ago
Space LR300 - updated worldmodel with LODs
3 Months Ago
edited vm lr300 space anims
3 Months Ago
exported updated lr300 3p anims
3 Months Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
4 Months Ago
Space LR300 - Worldmodel LOD0, textures, material
4 Months Ago
exported latest space gun vm anims, exported updated rig with skinning fix and created/linked vm cam anims for it
4 Months Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
4 Months Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
4 Months Ago
merge from main
4 Months Ago
exported latest lr300 space vm anims
4 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
4 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
4 Months Ago
set up ammo counter UI to work with viewmodel renderer
4 Months Ago
Viewmodel prefab changes for ammo display
4 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
4 Months Ago
Code support for burst mode and low ammo indicators
4 Months Ago
LCD display & FX.
4 Months Ago
Cleaned out baked digital counter from the textures.
4 Months Ago
▍ ▍▇▇▍▆ ▌▅▋▉▇ ▇▅▌ ▌▇▊▇▊▉▉██ █▊█▇ ▅█▌ █▉▊▅ ▌▋▍▆▇▋▊▄ ▉▉▊▍▉
4 Months Ago
LCD related stuff & lighting
4 Months Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
4 Months Ago
Add digital ammo counter
4 Months Ago
re-set viewmodel rendererer on base weapon
4 Months Ago
Initial files,folders and prefab setup