branchrust_reboot/main/terrain_renderercancel

109 Commits over 243 Days - 0.02cph!

3 Days Ago
Merge from main
9 Days Ago
Actually assign culling value in cullingtest
9 Days Ago
Merge from main
9 Days Ago
Change culling test to check using map of device ids
10 Days Ago
Add GPU check method on ConVar terrain.cullingtest
10 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
10 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
10 Days Ago
Merge from main
21 Days Ago
Merge from main
22 Days Ago
Make terrain culling ConVar accessible
22 Days Ago
Merge from main
28 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
28 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
29 Days Ago
Fix terrain quality remapping
29 Days Ago
Merge from main
29 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
30 Days Ago
Merge from main
30 Days Ago
Add padding to int params
30 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
34 Days Ago
Codegen
34 Days Ago
Make terrain ConVar developer only
34 Days Ago
Merge from main
34 Days Ago
Bring back terrain margins for collision with geoclip terrain
35 Days Ago
Add min radius for terrain culling
35 Days Ago
Improve culling shadow bounds check accuracy and performance
35 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
35 Days Ago
Merge from main
35 Days Ago
Clamp uv for min/max height sampling
35 Days Ago
Merge from main
35 Days Ago
Fix building terrain check
36 Days Ago
Merge from main
36 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
36 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
36 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
36 Days Ago
Merge from main
37 Days Ago
Fix LOD extents validation, causing rendering issues.
37 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
38 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
41 Days Ago
Fix NREs in terrain commands
41 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
42 Days Ago
Replace changed settings assets with main
42 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
42 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
43 Days Ago
Fix error from changing quality when terrain buffers have not been created
43 Days Ago
Fix height sample double scaling
43 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
44 Days Ago
Clamp borders at corners of cells