branchrust_reboot/main/terrain_renderercancel

124 Commits over 334 Days - 0.02cph!

5 Months Ago
Fix FoliagePlacements when using MeshRootTerrain
5 Months Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
5 Months Ago
Merge from main
5 Months Ago
Fix LOD extents validation, causing rendering issues.
5 Months Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
5 Months Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
5 Months Ago
Fix NREs in terrain commands
5 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
5 Months Ago
Replace changed settings assets with main
5 Months Ago
Replace Clear args dispatch with cpu clear for instance arguments
6 Months Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
6 Months Ago
Fix error from changing quality when terrain buffers have not been created
6 Months Ago
Fix height sample double scaling
6 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
6 Months Ago
Clamp borders at corners of cells
6 Months Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
6 Months Ago
Merge from main
6 Months Ago
Codegen
6 Months Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
6 Months Ago
Merge from main
6 Months Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
6 Months Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
6 Months Ago
Merge from main
6 Months Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
6 Months Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
6 Months Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
6 Months Ago
Terrain cell mesh colliders with separate cellsize from rendering
6 Months Ago
Merge from main
6 Months Ago
Terrain mesh collision cells wip
6 Months Ago
Merge from main
6 Months Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
6 Months Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
6 Months Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
6 Months Ago
Merge from main
6 Months Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
7 Months Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
7 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
7 Months Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
7 Months Ago
Split grid sideblocks to simplify thread to coords
7 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
7 Months Ago
Merge from main
7 Months Ago
Terrain renderer editor script
7 Months Ago
Add terrain testing scene
7 Months Ago
Add mesh spawn debug option
7 Months Ago
Change vertex density slider to int Switch to linear sampling where density is increased
7 Months Ago
Fix edge length calculation, alignment actually fixed
7 Months Ago
Align terrain vertices with texel corner to match unity
7 Months Ago
Merge from main
7 Months Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
8 Months Ago
Merge from main