branchrust_reboot/main/toolcupboard_retroskincancel
98 Commits over 60 Days - 0.07cph!
Now loads skins when spawning tool world models
Changed UI-Pixelate to additive blending
Merge from main to get latest ASE
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first pass on final textures, material setup
Screen content iteration.
Oscilloscope.
screen placement position move
Added door count, upkeep screen pagination and decay warning
Second screen light & AmbientLightLOD
Top screen & icon optimization.
Screen stuff & related shader+files.
Rounded upkeep timer minutes
Changed upkeep timer format
made black screenbacks all flat geo
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
tweaks to screw placement on texture group 03
extra material screen and uploaded crate models
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
Exposed the total number of boxes and tweaked their spawn order
Preliminary screen setup & related files.
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very first pass getting model in game
Dynamically show tool world models based on TC content
Cleans up invokes on destroy (applied vending machine screens NRE fix)
Hide screens if the player is not authed
Dynamically show resource boxes based on TC content
Show/hide models based on TC content
Added doors and any other upkeeped entity to the block count
TC upkeep timer now updated in real-time instead of periodically
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
Skinnable setup, placeholder icon
Screens display protected time, resource cost per 24h and building block count
LOD setup
Skin prefab setup, screens showing tc information