branchrust_reboot/main/ui_store_slim_ramcancel

37 Commits over 30 Days - 0.05cph!

Yesterday
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
Yesterday
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
Yesterday
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
Yesterday
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
Yesterday
Updateeditor): StoreBundleTool - activate bundle assignment code - removed extra logging Tests: editor compiles
Yesterday
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
Yesterday
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
Yesterday
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
Yesterday
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
Yesterday
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
13 Days Ago
Merge: from main
13 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
13 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
13 Days Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
13 Days Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
13 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
13 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
13 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
15 Days Ago
Update: AssetDatabaseBackend - throw an error if trying to load an asset that's not part of a dynamic bundle Tests: clicked through store in editor
15 Days Ago
Update: feed dynamic bundle hashset externally to AssetBundleBackend This allows us to reuse the const instead of hardcoding a raw string Tests: compiles in editor
15 Days Ago
Clean: pre-review cleanup - got rid of unit test as it doesn't prove anything and relied on API that's not promoted (or needed atm) - formatting fixes, dead code removal - got rid of fallback inspector code Tests: editor compiles in all configs
15 Days Ago
Merge: from main
15 Days Ago
Merge: from storetakeover_icons - Storetakeovers and related resources now can be dynamically loaded/unloaded Tests: navigated through the store and inventory while taking memory snapshots
17 Days Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
21 Days Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
21 Days Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
21 Days Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
21 Days Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
22 Days Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
22 Days Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
22 Days Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change
22 Days Ago
Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up Tests: tried a bunch of main menu interactions
22 Days Ago
Update: UI_Store - load overlay page dynamically from path Doesn't do unloading yet (gets cached in the asset backend). Also there's a bug with CloseStoreOverlayPage not being called in all cases. Tests: In Editor, loaded Abyss overlay page in store
22 Days Ago
Update: UI_StoreTakeover - store paths instead of guids - ran Update Paths Our filesystem backends only work with paths, so GUIDs were useless. Tests: none, trivial change
22 Days Ago
Update: UI_StoreTakeover - store GUIDs to referenced prefabs - Ran Update GUIDs on MenuUI2_Store same goal as before, try to dynamically load/unload store pages. Tests: In editor, opened Abyss store page
22 Days Ago
Update: Run "Update GUIDs" on all store overlay page prefabs Tests: loaded Abyss store page in Editor
22 Days Ago
Update: UI_StoreItemOverlayPage - store GUIDs of textures - Added utility to fetch GUIDs from already assigned textures and saving to disk Getting ready to switch to guid resource tracking instead of relying on unity to always load textures Tests: Loaded into bootstrap scene in editor and opened Abyss store page