branchrust_reboot/main/vcccancel
176 Commits over 245 Days - 0.03cph!
Gamepad building hints order optim fix
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
More specific vehicle seat check for haptics
Rename some cursor/inventory UI options to be more clear.
Play pick/drop inventory sounds when using virtual gamepad selection
Debug overlay only created on demand when gamepad_debug_overlay is true
Don't calculate/trigger haptics/rumble if gamepad not current input device
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Update deploy tool to deploy alongisde the manifest locally too.
Default gamepad support enabled to true
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic.
Update tests/validator.,
Add missing gamepad type config files
Bump all controller config revision numbers
Merge (and resolved) from deadzones
Move crafting to dpad down in all action sets.
Key suppression timing bug fix
Sprint toggle works when stationary
Merge from pre_merge_review
Map cursor implementation, added fixed center crosshairs.
Can now add/remove map markers at the crosshairs
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
Bunch more work/fixes including:
Added dedicated crafting screen action.
Holding inventory button displays the crafting screen directly.
Bunch of vdf & mapping/config updates.
Deploy active gamepad config too to make update/testing easier.
Convar/command updates/additions.
Test updates & fixes.
Better debugging output.
Added gamepad binds to cover horn, secondary attack and voice binds in action sets.
Stricter layout validation.
Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used.
Added voice action to all action sets on R3.
Rejig some less important actions to make room for voice r3.
Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
Set titles per controller/platform vdf set
add Swap Seats to all vehicle based action sets with consistent button bind.
Add car reload action and remove menu gesture action.
Add haptic feedback toggle to gamepad options UI
Apply haptic feedback branch/shelves.
Update gamepad_configure to call the new ShowBindingPanel from the FP.Steamworks DLL so we can finally call the Steam input gamepad config screen without a hack.