branchrust_reboot/main/voicepropscancel
132 Commits over 396 Days - 0.01cph!
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
Revert SpawnHandler change
Manifest and protocol update
telephone button sound tweak
more voice prop sounds
voice prop audio effect tuning
Delete hi res materials folder
Update protobuf definition numbers for easier merges
Fix editor scene error when selecting an IOEntity with a null output array
first batch of voice prop sounds
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Some more logs for audio issue, output files for external inspection
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
Redo player prefab changes
Protobuf definitions, codegen, manifest
Protocol++
Fixed player voice speaker errors
Check line exists before reading
Manifest, more item changes
Marked some items as non-researchable
Cleanup, fix compile error
Codegen, manifest
Redo player prefab changes
Description updates
Reduced icon sizes
Exposed a lot of slots for sound effects
Move around some file calls
Bounds and viewmodel fixes
Codegen + mainfest + protobuf id changes
Manifest, codegen, protobuf