33,192 Commits over 4,109 Days - 0.34cph!
Fixed map being all sea for reduced graphics quality
Fixed server errors when cooking wolf meat
Hide clothing particles in first person
fixed ak47 viewmodel clipping
Hide serverside renderers in dropped items (editor)
Tweaked slippy dropped item frictions
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
player preview can use deferred rendering now
Updated phrases
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
Debug Errors for P2P voice chat failures
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
Merge from unsuckhapis1
Network++
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Tweaked building components to prevent building inside rocks
Fixed DDraw errors since bundle change
merge from main/animalfootsteps
Language selection icon, explanation
Hapis watermap, radiation and loot. Oak errors. Network++
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal
added script that enables the RPG viewmodel to swap out different RPG types
added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
small fix to the SwapRPG script.
fixed bullet texture on revolver
smoke grenade fbx + lod +prefab + materials + textures
Made singleton class more robust (handle pre-init access)
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
fixing rotations and scales of rpg fbx's
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Added fast LOD component for static objects (using the LOD grid)
Fixed server not saving stats properly
In editor etc, show english until phrases generated
Optimized LOD grid performance
Optimized LOD object memory usage
Fixed highest LOD not triggering sometimes
LOD grid default parameter value tweak
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
fixed the scale/rotation of the various RPG types on the viewmodel
Entity, collider, rigidbody diagnostics on dump command