branchrust_reboot/maincancel

36,342 Commits over 4,383 Days - 0.35cph!

Today
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Today
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
Today
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Today
merge from craftingqueue_blurrytexts_fix
Today
Merge from workbench_upgrades
Today
merge from split_dump_command
Today
Merge from workbench_upgrades
Today
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
Today
merge from fix_privaddfriend_vis
Yesterday
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
Yesterday
merge from sethealth_fix
Yesterday
merge from harbor_build_block_preview_fix
Yesterday
Merge from island_water_volumes
Yesterday
Merge from combat_knife_rotation_fix_2
Yesterday
Merge from balloon_clump_lod_distances
Yesterday
Merge from recycler_ammo_fix
Yesterday
Merge from floor_frame_grill_fix
Yesterday
Merge from ladder_hatch_sfx_range
Yesterday
Merge from xor_typo_fix
Yesterday
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Yesterday
merge from planter_reskin_water_fix
Yesterday
merge from server_browser_refresh_fix
Yesterday
merge from computer_station_IO
2 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
2 Days Ago
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2 Days Ago
Merge from new_achievements_apr26
2 Days Ago
merge from split_dump_command
2 Days Ago
Merge from standard_shader_detail_vertex_color_tint
2 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
2 Days Ago
Merge from command_alloc
2 Days Ago
merge from perf.playermodel_fix
2 Days Ago
Merge from standard_shader_detail_vertex_color_tint
2 Days Ago
merge from wakeaiz_optim
2 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
2 Days Ago
Subtract 147919 merge from terrain_lower_fixes
3 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
3 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
3 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
3 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
3 Days Ago
Remove log when loading player inventories for the first time
3 Days Ago
fix default rotation of pumpkin in painting menu
3 Days Ago
tighten up waterwheel dismount positions
3 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
3 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
3 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
3 Days Ago
testlist
3 Days Ago
Commit the .meta files that keep popping up
3 Days Ago
merge from woodpile_changestage_audio
3 Days Ago
merge from fix_privaddfriend_vis
3 Days Ago
merge from computer_station_io (only manifest changes)