37,086 Commits over 4,444 Days - 0.35cph!
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merge from m16a2 (empty magazine reload animation)
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merge from PlayerRigUpdate2
round up BDU projectile protection this time without a bunch of random shit changed
round up BDU projectile protection
merge from storepage_industrial
merge from industrial_dlc
merge from workshop_legacy_pose_client_fix
Merge: from tovector3_parse_format_fix
- Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3
Tests: unit tests
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M16 higher burst fire rate
merge from discord_plushie (fixes)
Merge: from tovector3_parse_format_fix
- Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it
Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Fix ballistic and BDU clothing missing from conveyor filters
merge from excavator_light_fix
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
merge from pool_analyzer_non_caching_methods
merged from tovector3_parse_format_fix
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merge from wiretool_cave_fix
Merge: from player_benchmark_improvements
- Bugfix for PlayerModelBenchmark scene missing from builds
Tests: none, trivial change
Fixed torch attack animations not working on non local players
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Fix scientists appearing on roofs
Make UI_PremiumModal partial so it doesn't break codegen.
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m16 3 round burst fire only
merge from hackweek_map_incomplete_dl_fix
merge from nvidia_reflex_support_check_fix
merge from static_instruments_offset_fix
take source on floating city prefabs
Loot spawn gen:
bdu pants
m16
Fixed torch using the industrial torch attack sound
fixed supply drop ballistic era
merge from wiretool_cave_fix
Merge from PlayerRigUpdate2