36,205 Commits over 4,352 Days - 0.35cph!
merge from render_pipeline_testing
Merge from viewmodel_early_disable_fix
Merge from viewmodel_early_disable_fix
Refactor and additional fix
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements (compile fix)
Don't open or process light radial menu if map is open
merge main -> rust_relay_server
merge from droppeditem_improvements
Merge from chainsaw_hotspot_gathering
Merge from light_toggle_icon_fix
merge from armored_ladder_hatch
Merge from terrain_renderer
Merge from terrain_renderer
▄▇▍▊█▋ ▉█▅▇▋ ▋▌▄▍▊▅▆ █▍ ▋▌▊▌▄█▉▇ ▍▅▊▍▌█ ▍▄ █▇▍█▌▆▍█▋▊▊▇▊▄▇ ▆▉▉▉▅
██▌▍▄ ▅▆▍▌▆ ██▋▉▌▋▌██▌▇▄▅▌▌▉ ▍▉ ▄▋▉▅▊█▌▍▍▆█▋▉
merge rust_relay_server -> main
merge from waterwheel_deployable
Merge: from projectileweaponmod_allocs
- Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls
Tests: inspected snapshot taken while shooting
merge rust_relay_server -> main
merge from automated_testing
▄ ▌▍▅▍▊ ▇▌▇▄ ▆▉▉▇▌▆▊▆▋▉█▇▄▌▍▍▇▇
Merge: from buildingprivlidge_invoke_allocs
- Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke
Tests: none, trivial change
Merge from chainsaw_hotspot_gathering
merge from skinviewer_easter
merging medical syringe updates from refresh branch
Merge from voice_delay_fix
Remerge of
147094 - Merge: from projectileweaponmod_allocs
Merge: from projectileweaponmod_allocs
- Optim: removed allocations related to ProjectileWeaponMod.Sum/Mult/Min/Max/Avg and their callers
Tests: used a modded AK to kill a scientist
merge from new_console-ui
Merge from light_toggle_radial_bind_workaround
merge from useplayerupdatejobs3
merge from combat_knife_weapon_racks_rotation_fix
merge from waterwheel_deployable
merge from door_knocker_guide_mesh_fix
merge from easter2026_dlc
Merge from monument_notification_sounds
merge from new_console-ui
merge rust_relay_server -> main
merge from save283 - Staging wipe
Merge from terrain_renderer
Merge from terrain_renderer
Updated armoured hatch anims to prevent wall clipping
Fix new scientists not playing movement animation in demos after the demo was paused
Possible Client_OnCassetteInserted NRE while spectating fix
▆▉▇▍▋▋ ▋▄▋█ ▄▊▋▋▅▍▅▊▋▅▇▇█▄▅▌▉▋▌▋▊▊