34,617 Commits over 4,444 Days - 0.32cph!
Merge: from cargoship_bot_replication_fix
- Bugfix: fix bots/sleepers disappearing from cargoship
Tests: spawned cargoship event, spawned bot, followed them for a couple mins - no houdini
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
merge from radtown_hlod_fix
merge from workshop_fix_doorhatch
merge rust_relay_server -> main
Merge: from dropspectators_nre_fix
- Bugfix: fix for NRE that happens when multiple spectators watch a player being banned
Tests: 2 players spectated 3rd, banned them - no NRE
merge from cargo_network_optims
softcore_updates_jul_26 -> main
Fix "missing tree at index 0" error when loading playground scene
merge from cargo_network_optim
merge from industrial_garagedoor_vehicle_fix
softcore_updates_jul_26 -> main
Merge from hideheldentity_hack_embrace
merge from automated_test_entity_bounds_fixes
Merge: from alloc_clean_july2026
- Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes
Tests: none, trivial changes
merge from softcore_modal
Cherrypick CS
155224 (elevator deploy NRE)
Merge from worldposiitongenerator_optim
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
merge from settings_serch_fix
Outpost scene playable in editor
Merge from PlayerRigUpdate2
Merge from inventoryidle_animfix
merge from workshopskinnable_metal_shop_front
merge from automated_testing
Merge: from fullserverdemo_removal
- Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land)
Tests: compiles, recorded client and server demos and was able to play them back
merge from checkout_nre_fix
merge from skinviewer_metalshopfront
merge from dpv_fuelbar_fix
Resave TimeManager
Tests: nothing specific, but have been running with this changed for a couple days
Merge from new_navmesh_fixes, adds low level logs to help debug crash
Merge: from waterlevel_deepsea_sample_fix
- Bugfix for water level queries incorrectly mixing deep sea and overworld states
- Bugfix for deep sea ocean sim using overworld heightmap
- Simplified TerrainHeightMap API
Tests: ran unit tests, booted into craggy, explored deep sea and swam around
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merge from clan_table_box
merge from optim_bonerenderer
merge from batteringram_wheels_fix
merge from wallpaper_fixes2
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Added a toggle for shadow caching in the experimental settings
merge from localizebindtoken_error_fix
merge from silencer_loot_fix
Merge from softcore_updates_jul_26
Merge from aniso_filtering_texture_fix
Merge from Fix_odd_deployguides