35,180 Commits over 4,505 Days - 0.33cph!
Merge from salvaged_hammer_refresh_sounds
merge vehicle pooling to main
pool_ball_moving_fix -> main
merge from cui_draggable_anchor_fix
merge from skinviewer_sept26
Exclude composter from cooking tests
Added posed wood gloves for store page
merge from ocean_sim_waterlevel_trace_fix
Merge from statesync_event_fix
merge from fix_masterkey_swipe -> main
merge from maintainables_fixes
merge from editor_save_toolbar -> main
merge from skinviewer_cubemap_fix
merge from qol_compost_ui -> main
merge from paint_f1menu_fixes
Merge from hab_armour_damage
merge from ocean_sim_waterlevel_trace_fix
Added the missing channel mixer post process effect to the nvg RRP volume asset
Added the missing night light renderer feature to the DefaultRustRenderer asset
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
Cherry Picked
162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
Merge from playerboat_decay_fix
merge from save288 - Staging wipe!
merge from monument_blockers_fixes
Merge from hlod_improvements_aug_26
fix empty mags dropping twice in third person
Add support for Rust+ to kick players from our team (or yourself to leave the team)
Also fixes a couple unrelated bugs
Merge from deepsea_terrain_everywhere
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
three more asset optimsations that were over the vertex cap
AshtrayB1_LOD0 1028 > 983 verts
matrix_display_tools_LOD1 1019 > 998 verts
emptybarrel_LOD1 1164 > 876 verts
ashtray now batches on its whole chain (LOD0-2)
tools display and empty barrel batch from LOD1 down
merge from hqm_ore_random_spawner
merge from hqm_ore_random_spawner
merge from HAB_armour_damage
Remove huge debug cube from water pipe access point
Merge from boat_deploy_error_fix
Merge from playerboat_decay_fix
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
merge from Monument_Blocker_Balance
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
Merge from hab_armour_damage