branchrust_reboot/maincancel

34,833 Commits over 4,505 Days - 0.32cph!

Cherrypick from 160554 (heavy fuse lifespan changes)
Today
Zero-initialise _GlobalMipBias
Rin
Today
merge from terrain_holes_fix
Rin
Today
merge from deepsea_terrain_texture_fix
Yesterday
merge from satellite_crash_audio_fix
Yesterday
merge from ch47_fixes
Yesterday
merge from improved_game_ui
Yesterday
merge from pooltable_networkrange_fixes
Yesterday
merge from storepage_bargames_media
Yesterday
merge from fix_submarine_oxygen_status
Yesterday
merge from metabolism_fix_3
Yesterday
merge from sculpture_dialog_close_fix
Yesterday
merge from wildlifehazard_nre_fix
2 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
2 Days Ago
merge from masterkey -> main
2 Days Ago
merge from pool_leak_experiments
2 Days Ago
merge from storepage_aug26 #2
2 Days Ago
merge from storepage_aug26
2 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
2 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
2 Days Ago
pooltable_dismount_kill_fix -> main
2 Days Ago
Merge from /industrial_generator_audio_fix
2 Days Ago
Merge from PlayerMaintainedMonuments
Rin
3 Days Ago
merge from sculpture_default_invis_fix
Rin
3 Days Ago
merge from sculptures
Rin
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from storepage_aug26
3 Days Ago
merge from storepage_aug26 (stone sculpture page done)
3 Days Ago
Merge from terrain_hole_mask_res_fix
3 Days Ago
merge from PlayerMaintainedMonuments
Rin
3 Days Ago
Merge from pooltable_dismount_kill_fix
3 Days Ago
Update default nexus endpoint
3 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
3 Days Ago
merge from fix_reload_anim
3 Days Ago
merge from sculpt_admingui_fix
3 Days Ago
merge from unixtimestamp_boundary_fix
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Phrase update
3 Days Ago
merge from fix_workshop_list_height
3 Days Ago
merge from game_room_dlc
3 Days Ago
single shot gun trap world model + lods hooked up to .item
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge from sculptures
3 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge from Fixed SmallBackpack Workshop Model