branchrust_reboot/maincancel

34,991 Commits over 4,474 Days - 0.33cph!

27 Minutes Ago
merge from fix_itemmanager_domain_reload -> main
40 Minutes Ago
merge from demo_ui_2
2 Hours Ago
Fix NRE in FinishLoadingRoutine
2 Hours Ago
Remove debug logging "Debug.Log("Hit client yield");"
2 Hours Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
3 Hours Ago
merge from fix_elevator_button_restart -> main
3 Hours Ago
merge from game_room_dlc
4 Hours Ago
merge from fix_bag_nickname -> main
5 Hours Ago
merge from game_room_dlc
Today
merge from sv_console_history
Today
merge from sv_console_history
Merge from analytics_apartment_events
Today
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
Today
merge from ragdoll_selfcollision_fix
Today
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
Today
merge from demo_browser_search
Today
merge from siegeweapon_firedamage
Today
merge from siegeweapon_firedamage
Today
Merge from sign_build_fix
Today
Merge from lootspawn_stack_fix
Today
merge from codegen_timings -> main
Yesterday
Merge from bag_compass_marker
Yesterday
merge demoui 2 to main
Yesterday
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Yesterday
merge from high_wall_upkeep -> main
Yesterday
merge from iteration_optims
Yesterday
merge from iteration_optims
Yesterday
merge from hasunlocked_optims
Yesterday
merge from iteration_optims
Yesterday
Snake mask -> Snake Mask
Yesterday
merge from automated_testing
Yesterday
merge from reduce_server_startup_yields -> main
Yesterday
merge from editor_playmode_timing -> main
Yesterday
game_room_dlc -> main
Yesterday
merge from cui_updates
Yesterday
merge from console_optims
Yesterday
merge from bootstrap_optims
Yesterday
merge from menuwarmup_editor_optims
Yesterday
Merge from reyclebin_storage
Yesterday
Removed the shader level setting under the graphics settings as it is no longer in use
Yesterday
Merge from vm_attachment_swap_fix
Yesterday
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
Yesterday
game_room_dlc -> main
Yesterday
Merge from attachment_fx_fix_2
Yesterday
merge from server_inventorydeserializing_optims
Yesterday
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
Yesterday
merge from fix_editor_disable_deepsea -> main
Yesterday
merge from copy_paste_load_threaded -> main
Yesterday
merge from bootstrap_optims
2 Days Ago
merge from console_optims