branchrust_reboot/maincancel

34,707 Commits over 4,474 Days - 0.32cph!

28 Minutes Ago
Merge from PMM
52 Minutes Ago
Merge from lootpanel_nre_fix
1 Hour Ago
merge from ocean_sim_waterlevel_trace_fix
1 Hour Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
2 Hours Ago
merge from sculptures
3 Hours Ago
game_room_dlc -> main
4 Hours Ago
Cherrypick 159664
4 Hours Ago
Merge from playermaintainedmonuments
4 Hours Ago
merge from fix_cliff_gaps
6 Hours Ago
rename_test_warning -> main
Today
merge from game_room_dlc to main
Today
merge from sculptures
demo_compat_fix_2 -> main
Rin
Today
merge from save287
Today
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Today
merge demoui2 to main
Today
Cherry pick blur manager NRE fix
Rin
Today
merge from sculptures
Rin
Today
merge from game_room_dlc
Today
merge from editor_cfg_parallel_import -> main
Today
merge from waterwell_stock_decrease -> main
Today
Merge from boombox_volume_interact
Today
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
Today
merge from sculptures - stone sculpture update
Today
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
Today
merge from sculptures
Today
merge from nameplate_dialog_fix
Today
merge from nameplate_dialog_fix
Yesterday
merge from sculptures
Yesterday
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
Yesterday
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
Yesterday
merge from f1menu_blur_fix
Yesterday
merge from water_surface_nametags_fix again (didn't go through)
Yesterday
merge from water_surface_nametags_fix
Yesterday
merge from paintingui_inputs_fix
Yesterday
merge from f1menu_blur_fix
Yesterday
syncvar_ornateframe_initialiser_fix -> main
Yesterday
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
Yesterday
merge from menu_close_blur_fix
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
merge from demos_shadow_fix
Yesterday
merge from catapult_reloadtime_nerf
2 Days Ago
game_room_dlc -> main
2 Days Ago
game_room_dlc -> main
2 Days Ago
Final compile fix
Rin
2 Days Ago
merge from deploy_clipping_fixes
2 Days Ago
Another sneaky compile fix that snuck past editor tests
2 Days Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
2 Days Ago
bye bye compile errors :wave:
2 Days Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)