branchrust_reboot/maincancel

34,660 Commits over 4,474 Days - 0.32cph!

53 Minutes Ago
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
1 Hour Ago
bye bye compile errors :wave:
1 Hour Ago
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
2 Hours Ago
Improve npcs path following performance, fix npcs sometimes not moving
4 Hours Ago
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
5 Hours Ago
merge from uibindings_nre_fix
Today
merge from crafting_stall_fix
Today
Merge from redirect_crafting_fix
Today
Merge from CompassShieldViewmodel
Today
merge from sharkmovement_sound_fix
Today
merge from hackweek_parented_ddraw
Today
Fix stack overflow and alloc in navmesh load / save
Today
Merge from rustplus_camera_fixes
Today
merge from sculptures
Today
Fix triangle planters not snapping to triangle floors testlist
Today
merge from HAB_armour_health_fix
Today
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
Yesterday
merge from fix_cliff_gaps
Yesterday
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
Yesterday
merge from cui_updates
Yesterday
game_room_dlc -> main
Yesterday
Compile fixes
Yesterday
merge from 2Bench2Fixed
Yesterday
merge from Softcore_T2T3bench
Yesterday
merge from fix_cliff_gaps
Yesterday
Merge from sleeper_hardcore_fix
3 Days Ago
updated wording on some items
4 Days Ago
Merge from rustplus_camera_fixes
4 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
4 Days Ago
merge from terrain_anchor_tooling
4 Days Ago
merge from mission_screen_flicker_fix
4 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
4 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
4 Days Ago
Merge from rustnav_draw_fix
5 Days Ago
Merge from terrain_renderer
5 Days Ago
merge from fix_second_hotbar -> main
5 Days Ago
merge from fix_highwall_decay_delay -> main
5 Days Ago
merge from boat_foundation_clipping_improv
5 Days Ago
Merge from autoturret_compile_fix
5 Days Ago
merge from demoui2
5 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
5 Days Ago
merge from sculptures
5 Days Ago
Merge from bag_favourite
5 Days Ago
Merge from occlusion_culling_nre_fix_2
5 Days Ago
Merge from rustplus_camera_fixes
5 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
6 Days Ago
Merge from explosion_fx_script_cleanup
6 Days Ago
Merge from water_catcher_tests
6 Days Ago
merge from admin_status_indicators
6 Days Ago
merge from codeanalyzer_getwrapperattrib