branchrust_reboot/maincancel

39,855 Commits over 4,566 Days - 0.36cph!

18 Minutes Ago
Fix halloweenhunt pumpkin artifacting
43 Minutes Ago
Merge from UZI 9mm
47 Minutes Ago
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53 Minutes Ago
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1 Hour Ago
Changed back to having the light shadow strength control the kernel scale
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
merge from piemenu_icons_stacked_fix
2 Hours Ago
merge from store_gridnre_fix
Rin
Today
Increase wool armour insert cold protection from 3% to 4%
Today
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Today
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
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Today
merge from vclouds_optim
Today
Merge from wolf_eye
Today
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Today
Merge from livestock_animals (shears animations)
Today
Merge from box_collider_authoring
Today
Allow fog density convars to be sent from server again
Today
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
Today
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Today
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Today
merge from bird_critters
Today
merge from bird_critters
Today
merge from bird_critters
Today
merge from more_lod_optims
Today
Cherry Picked 169677 to fix an issue with contact shadows
Today
merge from loadoutsui_delete_fix
Today
Fix nightvision goggle sound restarting when gesturing
Today
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Today
Fix mortar ammo indicator not updating
Today
Change mac build to arm64-only
Today
merge from swarm_fixes
Today
merge from bird_critters
Today
merge from lighthouse_deep_sea
Today
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
Today
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
Today
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Yesterday
merge from more_lod_optims
Yesterday
Fixed the draw order for transparent objects drawn via the view model camera
Yesterday
Gamepad icon for the gamepad section in the settings
Yesterday
Removed the RequireComponent type of Light attribute from the RustAdditionalLightData, as it was causing issues with removing Light components during the PrefabPreProcess step
Yesterday
more_lod_optims -> main
Yesterday
Fix ice sculpture shader error
Yesterday
merge from bird_critters 🐦‍⬛
Yesterday
merge from save290 - Staging wipe!
Yesterday
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
Yesterday
Disable storagecontainer.canrequireauthifnolock in softcore
Yesterday
Merge from boat_scientist_fix
Yesterday
Merge from prefab_hierarchy_flatten