branchrust_reboot/maincancel

34,678 Commits over 4,474 Days - 0.32cph!

1 Hour Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
2 Hours Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
4 Hours Ago
merge from f1menu_blur_fix
4 Hours Ago
merge from water_surface_nametags_fix again (didn't go through)
4 Hours Ago
merge from water_surface_nametags_fix
4 Hours Ago
merge from paintingui_inputs_fix
5 Hours Ago
merge from f1menu_blur_fix
6 Hours Ago
syncvar_ornateframe_initialiser_fix -> main
Today
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
Today
merge from menu_close_blur_fix
Today
merge from hackweek_sv_pie_menu
Today
merge from demos_shadow_fix
Today
merge from catapult_reloadtime_nerf
Yesterday
game_room_dlc -> main
Yesterday
game_room_dlc -> main
Yesterday
Final compile fix
Rin
Yesterday
merge from deploy_clipping_fixes
Yesterday
Another sneaky compile fix that snuck past editor tests
Yesterday
Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
Yesterday
bye bye compile errors :wave:
Yesterday
merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
Yesterday
Improve npcs path following performance, fix npcs sometimes not moving
Yesterday
Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
Yesterday
merge from uibindings_nre_fix
Yesterday
merge from crafting_stall_fix
Yesterday
Merge from redirect_crafting_fix
Yesterday
Merge from CompassShieldViewmodel
Yesterday
merge from sharkmovement_sound_fix
Yesterday
merge from hackweek_parented_ddraw
Yesterday
Fix stack overflow and alloc in navmesh load / save
Yesterday
Merge from rustplus_camera_fixes
Yesterday
merge from sculptures
2 Days Ago
Fix triangle planters not snapping to triangle floors testlist
2 Days Ago
merge from HAB_armour_health_fix
2 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
2 Days Ago
merge from fix_cliff_gaps
2 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
2 Days Ago
merge from cui_updates
2 Days Ago
game_room_dlc -> main
2 Days Ago
Compile fixes
2 Days Ago
merge from 2Bench2Fixed
2 Days Ago
merge from Softcore_T2T3bench
2 Days Ago
merge from fix_cliff_gaps
2 Days Ago
Merge from sleeper_hardcore_fix
4 Days Ago
updated wording on some items
5 Days Ago
Merge from rustplus_camera_fixes
5 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
5 Days Ago
merge from terrain_anchor_tooling
5 Days Ago
merge from mission_screen_flicker_fix
5 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup