37,116 Commits over 4,444 Days - 0.35cph!
merge from areacheck_parent_fix
merge from coconut_underwear_fix
merge from BDU_Kevlar_TextureResolutionPass
merge from Halterneck clipping fix
merge from JacketClipping_fix
merge from skinny_pants_fix
merge from hazmat_downed_vision_fixes
merge from no_aa_no_dithering
merge from playerboat_unbeaching_revert
merge from button_colour_lod_fix
merge from conditional_hair_lod2s
merge from preview_player_white_eyes_fix
merge from relax_stringview
merge from amd_rendering_options_fix
merge from industrial_dlc
merge from saveloadout_popup_fix
merge from swimming_footsteps_sfx_fix
merge from industrial_torch_viewmodel_lighting
merge from sleeper_wave_sfx_fix
merge from weaponinfopanel_nrefix
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CLAUDE.md (redirects to .github/copilot-instructions.md)
Adeed sound to helmet and vest bdu set
set BDU and ballistic to modern era
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merge from m16a2 (empty magazine reload animation)
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merge from PlayerRigUpdate2
round up BDU projectile protection this time without a bunch of random shit changed
round up BDU projectile protection
merge from storepage_industrial
merge from industrial_dlc
merge from workshop_legacy_pose_client_fix
Merge: from tovector3_parse_format_fix
- Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3
Tests: unit tests
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M16 higher burst fire rate
merge from discord_plushie (fixes)
Merge: from tovector3_parse_format_fix
- Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it
Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte