branchrust_reboot/maincancel

35,236 Commits over 4,536 Days - 0.32cph!

39 Minutes Ago
merge from render_pipeline_testing (various fixes)
Rin
Today
merge from fuse_clan_score_fix
Today
merge from hab_armor_LOD_fix
Rin
Today
merge from glass_ar
Today
set rig to none and disabled animation import on 31 workbench upgrade fbxs including their gibs, none of them contain a rig or animation and generic rig was adding a dead animator to every model root
Today
fixed efficiency upgrade coming in way too big. last lod was okay - must have been in local mode on lod 2 when applying the transforms in blender (they have to be all visible)
Today
Merge from modular_car_handling_improvements
Today
update flashlight icon
Today
Phrase update
Yesterday
merge from demo_ui_2
Yesterday
merge from storepage_crystalAR
Yesterday
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
Yesterday
radwater_buff_2 -> main
Yesterday
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
Yesterday
champagne mortar icon tweak
Yesterday
merge from glass_ar - square steam images, pack icon, naming tweaks
Yesterday
Merge from effect_recycle_glass_fix
Rin
Yesterday
merge from underwaterlabs_monument_blockers
Yesterday
merge from medical_honey_bandage
Yesterday
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
Yesterday
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
Yesterday
fix to recycle and efficiency worldmodel upgrades for missing faces
Yesterday
merge from advanced_wooden_crate_gib_fix
Yesterday
merge from render_pipeline_testing
Yesterday
Merge from footstep_heavy_armour_fix
Yesterday
Merge from tc_auth_group_tests (only count a codelock if it has greater than 2 users authed on it)
Yesterday
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
merge from admin_status_indicators
2 Days Ago
merge from jukebox_snapping
2 Days Ago
Fixed wonky spark material offset. (Satchel charge and others...)
2 Days Ago
merge from espcanvas_autosize_clan_fix
2 Days Ago
merge from maintainables_fixes
Rin
2 Days Ago
Fix HQM collectable missing name token
2 Days Ago
merge from maintainables_fixes
2 Days Ago
merge from sleeper_safezone_fix_2
2 Days Ago
merge from ddraw_demo_fix
2 Days Ago
Fix a scale override on large rig monument blocker, causing collision issues Add a few missing vent cages S2P large and small oilrig
Rin
2 Days Ago
Reduce radius of all new crate gib sounds Apply elite-crate-gib sound to crate_tools
3 Days Ago
Merge from heavy_helmet_audio
3 Days Ago
Merge from glass_ar
3 Days Ago
Merge from deepsea_terrain_everywhere
3 Days Ago
merge from automated_testing
4 Days Ago
merge from improved_event_saveloading
4 Days Ago
merge from monument_blocker_explosive_ammo_fix
4 Days Ago
merge from skin_pooling_fix
4 Days Ago
merge from glass_ar
4 Days Ago
fix annoying high freq metal clink in one heavy plate footstep
5 Days Ago
tweak gib phys materials on some monument blockers so they play better destruction sounds add thin metal destruction sound for trolley and vent cage gib stages
5 Days Ago
flashlight refresh sounds