39,003 Commits over 4,536 Days - 0.36cph!
merge from powergrid_loot_fixes_2
Merge from livestock_animals
merge from biofuel_generator
Merge from livestock_animals
Merge from livestock_animals
biofuel_generator_optims -> main
much more accurate collision meshes for sandbag barricades
https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
merge from render_pipeline_testing
merge from render_pipeline_testing (water fixes)
update to pillbox collision
more detailed collsiion for sandbag barricade - but it still defaults to convex
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merge from fix_elevator_snapshot_nre -> main
merge from fix_crash_uploader_release -> main
sheep sound volume tweaks
switch biofuel generator sound classes so its active loops are occluded
Merge: from poolanalyzer_validatepooledlist
- 4 bugfixes for invalid object recycling
Tests: booted unity editor, no errors. booted to craggy
merge from sv_console_terminal_fix
Added destroy sounds to sandbag barricades
merge from biofuel branch with stirring idle anim update
merge from sandbagbarricade_monument_fix
merge from skinviewer_ladderhatches
Merge: from poolanalyzer_ifempty_support
- Bugfix for analysis NREs in editor
- Allows to write "if(isEmpty) free" patterns
Tests: removed workaround, editor code compiles
Merge from livestock_animals (new icons)
biofuel_generator_sounds_fix -> main
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merge from Crossbow_Arrow_Fix
merge from pickupnotices_flex
merge from cold_overlay_lingering_fix
merge from Machete peg adjust
merge from Livestock_animals
merge from skinnable_ladder_hatch
Merge from livestock_animals
Merge from livestock_animals
Merge from livestock_animals
Reapply modified armoured hatch bounds (affects square and triangle versions)
merge from Livestock_animals
country_selection_streamer_mode -> main
Sandbag Barricade HP
Stage 1 - 200 > 150
Stage 2 - 300 > 200
Stage 3 - 400 > 250
Stage 4 - 500 > 300
merge from biofuel_generator
merge from AnimalTechTreeFix
Merge from livestock_animals
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Merge from Livestock_animals
Fixed duplicate states in floor.ladder.hatch RendererLOD components
it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate