branchrust_reboot/maincancel
5 Hours Ago
water entry sound tweaks
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Today
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Today
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Today
updated beach chair player anim & mount position
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Today
Removed SavasIsland from building
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Today
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Today
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
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Today
Merge from summer_dlc
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Today
merge from summer DLC
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Yesterday
~ Don't skip hidden items when exporting for Rust+
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Yesterday
cherrypicking 52946
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Yesterday
~ disallow photo frames to be locked
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3 Days Ago
~manual skin approval
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4 Days Ago
cherrypicking 52940
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4 Days Ago
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4 Days Ago
Don't allow players to pickup boogie board and inner tube without building priv
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4 Days Ago
cherrypicking 52926
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4 Days Ago
cherry pick 52924 and 52929
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4 Days Ago
Fix hot air balloon collider being present even when the balloon is not inflated
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4 Days Ago
cherrypicking 52921
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4 Days Ago
cherrypicking 52918
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4 Days Ago
Trigger BS
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4 Days Ago
skin approval
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4 Days Ago
Another attempt to stop Trigger NRE's on water volumes
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4 Days Ago
Subtracting 52610
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5 Days Ago
Merge from corpse_floating2
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5 Days Ago
Camera overlay asset update so they scale a bit nicer
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5 Days Ago
~ Phrases
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5 Days Ago
~ merge from summer_dlc (only description updates)
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5 Days Ago
Merge from underwear_swap_fix
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5 Days Ago
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5 Days Ago
~Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
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5 Days Ago
~Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
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5 Days Ago
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
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5 Days Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
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5 Days Ago
Potential fix for NRE when being killed in a pool
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5 Days Ago
~Don't do steam server dlc check in editor, it won't work since we don't auth
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5 Days Ago
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5 Days Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
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5 Days Ago
network++
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5 Days Ago
bradley engine is audible from farther away
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5 Days Ago
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5 Days Ago
manifest fixed stringpool errors with underwear
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5 Days Ago
~updated default underwear icon
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5 Days Ago
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5 Days Ago
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5 Days Ago
phrases
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5 Days Ago
merge into main
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5 Days Ago
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5 Days Ago
~ merge from summer DLC
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5 Days Ago
merge into main
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
merge from summer_dlc
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
~ restore subtractions due to merge issues
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6 Days Ago
subtracting 52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
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6 Days Ago
merge from summer_dlc
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7 Days Ago
Merge from summer_dlc
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7 Days Ago
subtracting 52347 - fix for players stuck inside triggers (ladders)
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7 Days Ago
merge from summer_dlc
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7 Days Ago
A couple of minor edits to the new carstats var
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7 Days Ago
Added carstats console var
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7 Days Ago
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7 Days Ago
~ phrases
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7 Days Ago
network++
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7 Days Ago
~ merge from summer_dlc
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8 Days Ago
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8 Days Ago
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9 Days Ago
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11 Days Ago
merge from/BoatMountingFix
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11 Days Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
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11 Days Ago
~ hitting hemp no longer flags the player as hostile
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11 Days Ago
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11 Days Ago
~skin approval
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11 Days Ago
Fixed broken (mostly Asia) translation text on conversation provider
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12 Days Ago
Move RemoveInvalidEntities to a safer spot
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12 Days Ago
final code gen / phases pass checks
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12 Days Ago
~ fixed armored cockpit cost
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12 Days Ago
Reduce car collision damage to players a bit
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12 Days Ago
Increased armoured cockpit max HP from 500 to 700
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12 Days Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
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12 Days Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
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12 Days Ago
Added simple debug util timing functions
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12 Days Ago
reduce modular vehicle horn volume
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12 Days Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
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12 Days Ago
moving active belt item holsters it
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12 Days Ago
updated hostile icon
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12 Days Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
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12 Days Ago
audio.printenginesounds debug console command
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13 Days Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
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13 Days Ago
Reduced average collision damage a bit re staging user complaints
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13 Days Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
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13 Days Ago
Adjust car steering lerp values
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13 Days Ago
Fixed steering right being slower than steering left
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13 Days Ago
Improvements for flatbed parent triggers
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13 Days Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
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13 Days Ago
~skin approval
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13 Days Ago
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14 Days Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
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