36,125 Commits over 4,352 Days - 0.35cph!
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merge from qol_bug_report_config -> main
merge from fix_network_profiling_broadcast -> main
Merge from monument_notification_sounds
merge from deep_sea_sleeping_bag -> main
Merge: from reorganize_unit_tests
- Buildfix
Tests: switched through all modes
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Merge from item_mod_radial_rename
merge from waterwheel_deployable
Merge: from reorganize_unit_tests
- Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces
- Bugfix(tests): patch up a bunch of test classes so that they work properly
Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Tiny color button bug fixes:
- Fix button colors not saving when you don't have a TC active, (even though the client allowed it).
- Fix default red being different from selected red
- Add gray color to button colors.
- Reorder button colors to match others
Fix buoyancy batching leak warnings in the editor
merge from useplayerupdatejobs3
Fix for ocean topology missing around certain rivers
Codegen and made UI_Console_CommandList partial
ElectricWaterWheel compile fix
set rustige egg gems to be opaque
merge from new_console-ui
merge from waterwheel_deployable
merge from new_console-ui
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Merge from child_dynamic_lods
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merge from render_pipeline_testing
Bunny ears and onesie show in conveyor filters
fix scale not working on prefab deploy guides
merge from world_serialization_high_compression
merge from Armored_ladder_hatch
merge rust_relay_server -> main
Merge from improved_network_groups
merge from new_console-ui
Merge from worldpositiongenerator_optimise_2
merge from new_console-ui
Merge: from useplayerupdatejobs3
- Bugfixes for dynamically enabling Jobs 3 mode
Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
merge from wakeaiz_tickrate_optim
merge from bc_null_chain_fix
merge from waterwheel_deployable
merge from waterwheel_deployable
merge from new_console-ui
merge from new_console-ui
Don't hide the asset path paste input when the options are closed.
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
top tier hatch HP reapply
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
merge from new_console-ui
merged rust_relay_server -> main (splash screen + dupe send fix)
Easter event enabled by default
Adjusted timings by 0.75 inline with other events following TOD changes
Top tier ladder hatch HP pass
Reduced Craft HQM by 5
Unlocking no longer unlocks metal hatch, but rather top tier