36,059 Commits over 4,352 Days - 0.35cph!
Merge: from dynamic_object_work_queue_shrinking
- Optim: ObjectWorkQueues now shrink to larger capacities overtime
Tests: procgen map, ensured outpost turrets still tracked and fired at me
merge from new_console-ui
merge from new_console-ui
Merge from chainsaw_hotspot_gathering
merge from useplayerupdatejobs 3
merge from new_console-ui
Comment out some old left over editor ddraw
Merge: from fix_invoke_flood
- Optim: prevent repeating invokes flooding work after stalls
Tests: observed animals moving normally
merge rust_relay_server -> main
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merge from new_console-ui
Merge from improved_network_groups
Merge from demo_shot_track_dubbing
merge from new_console-ui
merge from render_pipeline_testing
Merge from demo_shot_track_dubbing
merge from steaminventory_optims
merge from new_console-ui
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
merge from render_pipeline_testing
merge from render_pipeline_testing (server compile fixes)
merge from wakeaiz_tickrate_optim
Merge: from remove_clear_from_unsub
- Optim: speed up unsubbign from network groups by skipping clearing their entities from the queue
Tests: teleported around 2.5k procgen map
merge from render_pipeline_testing
merge from autoconnect_menu_fix
Shotgun traps and flame turrets are destroyed on boat death
merge from new_console-ui
Mergee from chainsaw_hotspot_gathering
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Merge from esp_voip_indicator
merge from new_console-ui
merged /main/rust_relay_server -> /main
merge from techtree_multi_unlock
merge from new_console-ui
merge from new_console-ui
merge from new_console-ui
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Merge from armored_ladder_hatch
Merge from divesite_e_crate_adjustments