34,956 Commits over 4,505 Days - 0.32cph!
Merge from hlod_tex_sizes
merge from lootcrate_refresh
merge from toolgun_LOD_fix
merge from m4_flashlight_laserlight_attachment_fix
merge from minicrossbow_adssfx_fix
merge from spas12_3psfx_fix
merge from supplydrop_LOD_fix
Merge from unused_assets_tool
merge from testrunner_iterationprefs
Fixed tests failing after the recent pooling changes
merge from store_featured_tweaks
binocular_glare_fix -> main
network_range_audit -> main
wind_turbine_sfx_fix -> main
merge from texturecompression_pass_aug26
merge vehicle pooling to main
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
merge from automated_testing
fix colourpicker not accepting pasted hexcode inputs
merge from fix_incompatible_paint_colour
merge from paintbrush_visualizer
merge vehicle pooling fixes
merge from flamethrower flame offset fix
Merge from medical_honey_bandage
merge from fix_threaded_logs -> main
adjusted minifridge.deployed prefab gibbable settings
fixed minifridge console error that couldn't generate normals for gib part 28
reason? there was no mesh within part 28. re-exported without it.
merge from texturecompression_pass_aug26
merge from woodarmour_skinnable
merge from iconfonts_optims
Merge from powerline_power_change
merge from tutorialmodal_fix
merge from medical_honey_bandage (again)
merge from supermarketceiling_lowobjectquality_fix
merge from medical_honey_bandage
merge from sculpt_admingui_fix/better_panel
merge from 3p_hatchet_aiming_anim_fix
merge from NettingImpactFX
merge from autoturrets_LODcomponent_fix
merge from foundation_guide_fix
merge from sunglasses_lens_material_fix
merge from blueberry_med_LOD_fix
merge from minifridge_emissiveleak_fix
merge from sculptures_blurry_textures_fix
merge from convar_rounding_fix
merge from rentableshop_deepseamanager_pool_fix
merge from iconfonts_optims