branchrust_reboot/maincancel

37,096 Commits over 4,444 Days - 0.35cph!

4 Hours Ago
merge from weaponinfopanel_nrefix
Today
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Today
merge from june_hotfix1
Today
merge from june_hotfix1
Today
merge from june_hotfix1
Today
merge from june_hotfix1
Yesterday
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Yesterday
CLAUDE.md (redirects to .github/copilot-instructions.md)
Yesterday
Adeed sound to helmet and vest bdu set
Yesterday
set BDU and ballistic to modern era
Yesterday
Metas galore
Yesterday
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Yesterday
merge from m16a2 (empty magazine reload animation)
Yesterday
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Yesterday
merge from PlayerRigUpdate2
2 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
2 Days Ago
round up BDU projectile protection
2 Days Ago
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2 Days Ago
Phrase update
3 Days Ago
merge from storepage_industrial
3 Days Ago
Skin bundle update
3 Days Ago
merge from industrial_dlc
3 Days Ago
merge from workshop_legacy_pose_client_fix
3 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
3 Days Ago
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3 Days Ago
Merge from shelves_fixes
3 Days Ago
M16 higher burst fire rate
3 Days Ago
merge from m16a2
3 Days Ago
merge from discord_plushie (fixes)
3 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
3 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
3 Days Ago
merge from excavator_light_fix
3 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
3 Days Ago
merge from pool_analyzer_non_caching_methods
3 Days Ago
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3 Days Ago
Merge from m16a2
3 Days Ago
merged from tovector3_parse_format_fix
4 Days Ago
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4 Days Ago
Merge from M16A2
4 Days Ago
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4 Days Ago
merge from wiretool_cave_fix
4 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
4 Days Ago
Fixed torch attack animations not working on non local players
4 Days Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
4 Days Ago
Fix scientists appearing on roofs
4 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Days Ago
bdu protection pass
4 Days Ago
added m16a2 icon
4 Days Ago
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4 Days Ago
m16 3 round burst fire only