34,768 Commits over 4,505 Days - 0.32cph!
adjusted satellite crate lod transition distances so they dont cull too quickly
Merge from satellite_crash
Merge from satellite_crash
Removed an old leftover horse debug log
merge from PlayerMaintainedMonuments
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
Merge from satellite_crash
merge from PlayerMaintainedMonuments
merge from sails_culling_fix
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Merge from satellite_crash
Merge from satellite_crash
Fix a missing physics impact material on wood planks used in the water producer
Merge from satellite_crash
merge from automated_testing
merge from vehicle_parts_crate_pass
Merge from satellite_crash
merge from batteringram_hitdetection_fix
added satellite icon for death screen
hooked up to .entity prefab information script
game_room_dlc -> main (just some minor animation tweaks)
merge from water_wheel_gibs
Merge from satellite_crash
merge from footstep_frequency_fix
Fixed the jacket alpha cutoff in builds
Satellite crate fire duration 5 minutes, wreck fire 8 minutes
Dartboard category Electric > Fun
Pool table category Items > Fun
Thruster module category Resources > Components
Fix wolf headdress despawn time being 5m after skins setup
Fix horse saddle sounds not playing
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
merge from masterkey -> main
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
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Merge from satellite_crash
merge from copy_changeset
merge from automated_testing
merge from automated_testing
merge from moustache_bag_fix
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
merge from ddraw_panels_fix
merge from ddraw_panels_fix
fix NREs in screenshot.takescreenshot/takehiresscreenshot
merge from PlayerMaintainedMonuments -> main