branchrust_reboot/maincancel

37,072 Commits over 4,444 Days - 0.35cph!

18 Minutes Ago
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1 Hour Ago
Merge from shelves_fixes
1 Hour Ago
M16 higher burst fire rate
2 Hours Ago
merge from m16a2
2 Hours Ago
merge from discord_plushie (fixes)
4 Hours Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Today
Fix ballistic and BDU clothing missing from conveyor filters
Today
merge from excavator_light_fix
Today
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
Today
merge from pool_analyzer_non_caching_methods
Today
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Merge from m16a2
Today
merged from tovector3_parse_format_fix
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Merge from M16A2
Today
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Today
merge from wiretool_cave_fix
Today
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
Today
Fixed torch attack animations not working on non local players
Today
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
Today
Fix scientists appearing on roofs
Today
Make UI_PremiumModal partial so it doesn't break codegen.
Yesterday
bdu protection pass
Yesterday
added m16a2 icon
Yesterday
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Yesterday
m16 3 round burst fire only
Yesterday
merge from shelves_fixes
Yesterday
m16 and bdu loot
Yesterday
merge from hackweek_map_incomplete_dl_fix
Yesterday
merge from nvidia_reflex_support_check_fix
Yesterday
merge from static_instruments_offset_fix take source on floating city prefabs
Yesterday
Loot spawn gen: bdu pants m16
Yesterday
Fixed torch using the industrial torch attack sound
Yesterday
fixed supply drop ballistic era
Yesterday
merge from wiretool_cave_fix
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from ballistic_helmet_weight_fix
Yesterday
S2P all floating cities, fixes missing mannequin meshes
Yesterday
Merge from industrial_dlc
Yesterday
Merge from mortar_prototype (fixes mortar animations)
Yesterday
Fix editor only NRE when playing first person sounds
Yesterday
Fix
Yesterday
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
4 Days Ago
merge from wiretool_cave_fix
4 Days Ago
merge from consoleinputfield_fix
4 Days Ago
merge from resourcedispenser_allocs
4 Days Ago
merge from skinviewer_viewmodel
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
50cal_animation_improvements -> main
4 Days Ago
merge from torchholder_indsutrialtorch_fix