branchrust_reboot/maincancel

39,003 Commits over 4,536 Days - 0.36cph!

Rin
1 Hour Ago
merge from honey_flicker
Rin
1 Hour Ago
merge from powergrid_loot_fixes_2
3 Hours Ago
Merge from livestock_animals
Rin
Today
merge from biofuel_generator
Today
Merge from livestock_animals
Today
Merge from livestock_animals
biofuel_generator_optims -> main
Today
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
Today
merge from render_pipeline_testing
Today
merge from render_pipeline_testing (water fixes)
Today
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
Today
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Today
merge from fix_elevator_snapshot_nre -> main
Today
merge from fix_crash_uploader_release -> main
Today
sheep sound volume tweaks
Today
switch biofuel generator sound classes so its active loops are occluded
Today
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
merge from Plague_Hazmat
Today
merge from sv_console_terminal_fix
Today
Added destroy sounds to sandbag barricades
Today
merge from biofuel branch with stirring idle anim update
Rin
Today
merge from sandbagbarricade_monument_fix
Today
merge from skinviewer_ladderhatches
Today
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
Today
Merge from livestock_animals (new icons)
biofuel_generator_sounds_fix -> main
Today
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Rin
Today
merge from Crossbow_Arrow_Fix
Rin
Today
merge from PregnantUI
Rin
Today
merge from pickupnotices_flex
Rin
Today
merge from cold_overlay_lingering_fix
Rin
Today
merge from Machete peg adjust
Today
merge from Livestock_animals
Today
merge from skinnable_ladder_hatch
Yesterday
Merge from livestock_animals
Yesterday
Merge from livestock_animals
Yesterday
Merge from livestock_animals
Yesterday
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
Yesterday
merge from Livestock_animals
Yesterday
country_selection_streamer_mode -> main
Rin
Yesterday
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
Yesterday
Phrase update
Rin
Yesterday
merge from biofuel_generator
Rin
Yesterday
merge from AnimalTechTreeFix
Rin
2 Days Ago
merge from Plague_Hazmat
3 Days Ago
Merge from livestock_animals
3 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
3 Days Ago
Merge from Livestock_animals
3 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
3 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate