37,291 Commits over 4,444 Days - 0.35cph!
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merge from attachment_charms
merge from induslight_boat_fix
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merge from new_navmesh_fixes
merge from bun_hairstyle_clipping_fixes
merge from egg_suit_orientation_fix
merge from Spotlight fixes
merge from desert_military_base_silo_overlap_fix
merge from large_furnace_collision_fix
Merge from demo_cfg_frame_0
Merge from decimal_parse_default_fix
Merge from Sunglasses_Clipping_Fix
Merge from conditional_hair_lod2s
Merge from model_culling_fixes
Merge from heavy_plate_legclip_fix
Merge from clothing_reskin_pool_fix
merge from buildingerrors_fix
merge from console_localtime
merge from stackedsteamitems_fix
ornate frame canvas gloss tweaks, made less glossy
toned down wrinkles on canvas a bit
fixed industrial auto turret laser position
merge from workshopskinnable_metal_shop_front
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oxygen_ui_flicker_fix -> main
merge from bc_better_scaling
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Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
merge from friendlist_contextmenu_fix
merge from consoleinput_mask_fix
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stats_blurry_clock_fix -> main
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merge from wallpaper_boats_fix
merge from computerstation_uiscale
merge from vending_purchase_clamping_fix
merge from paintingui_fixes
merge from skinviewer_turret
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merge from fix_compile_sim_parallel -> main