39,028 Commits over 4,536 Days - 0.36cph!
merge from plague doctor - store icon
merge from skinnable_ladder_hatch
merge from fix_browser_invalid_operation -> main
Sandbag barrcaide stack 10 > 20
Sandbag barrcaides found in loot will be a stack of 4
Merge from livestock_animals
Merge from livestock_animals
fixed milk icons looking aliased - defringed the white matte
Disable room occlusion test that is failing (toggling IO entity convar and server updating automatically)
merge from biofuel_generator_calorie_override -> main
Fix lead breaking easily, show sheep genes, fix tests
Merge: from playermovement_connect_nre
- Bugfix for out of order snapshots on player connect triggering NRE
Tests: booted into craggy
Merge from airwolf_repairable_pad
merge from analytics_signs -> main
Harbor 2 - boarded up more windows that allowed to see into the loot room
merge from sentry_background_thread_errors -> main
merge from jungleanimals_spawn_fix
fix for cinematic idle prop rotation + sprint idle arm fix
merge from sentry_background_thread_errors -> main
merge from terrain_hole_depth_fix
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
merge from Livestock_animals
merge from powergrid_loot_fixes_2
Merge from livestock_animals
merge from biofuel_generator
Merge from livestock_animals
Merge from livestock_animals
biofuel_generator_optims -> main
much more accurate collision meshes for sandbag barricades
https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
merge from render_pipeline_testing
merge from render_pipeline_testing (water fixes)
update to pillbox collision
more detailed collsiion for sandbag barricade - but it still defaults to convex
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merge from fix_elevator_snapshot_nre -> main
merge from fix_crash_uploader_release -> main
sheep sound volume tweaks
switch biofuel generator sound classes so its active loops are occluded
Merge: from poolanalyzer_validatepooledlist
- 4 bugfixes for invalid object recycling
Tests: booted unity editor, no errors. booted to craggy
merge from sv_console_terminal_fix
Added destroy sounds to sandbag barricades
merge from biofuel branch with stirring idle anim update
merge from sandbagbarricade_monument_fix
merge from skinviewer_ladderhatches
Merge: from poolanalyzer_ifempty_support
- Bugfix for analysis NREs in editor
- Allows to write "if(isEmpty) free" patterns
Tests: removed workaround, editor code compiles
Merge from livestock_animals (new icons)