34,800 Commits over 4,505 Days - 0.32cph!
merge from fix_reload_anim
merge from sculpt_admingui_fix
merge from unixtimestamp_boundary_fix
merge from hackweek_parented_ddraw
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen)
- avoid redundant localToWorld calculation in the same frame for each deferred decal
Merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from fix_workshop_list_height
single shot gun trap world model + lods
hooked up to .item
Merge from PlayerMaintainedMonuments
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Merge from PlayerMaintainedMonuments
merge from Fixed SmallBackpack Workshop Model
merge from aiming_module_rename
Merge from foliage_displacement_alloc_fix
Merge from satellite_crash
Merge from apartment_terminal_postfx_fix
merge from fix_json_registration -> main
merge from masterkey -> main
merge from f1menu_blur_fix #2
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
merge from f1menu_blur_fix
fixed cables on powerlines poles with a new dangling position.
the old once took the steps into consideration. No longer feasible by default.
Merge from satellite_crash
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
adjusted satellite crate lod transition distances so they dont cull too quickly
Merge from satellite_crash
Merge from satellite_crash
Removed an old leftover horse debug log
merge from PlayerMaintainedMonuments
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
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Merge from satellite_crash
merge from PlayerMaintainedMonuments
merge from sails_culling_fix
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Merge from satellite_crash
Merge from satellite_crash
Fix a missing physics impact material on wood planks used in the water producer
Merge from satellite_crash
merge from automated_testing