35,193 Commits over 4,505 Days - 0.33cph!
merge from improved_event_saveloading
merge from monument_blocker_explosive_ammo_fix
merge from skin_pooling_fix
fix annoying high freq metal clink in one heavy plate footstep
tweak gib phys materials on some monument blockers so they play better destruction sounds
add thin metal destruction sound for trolley and vent cage gib stages
flashlight refresh sounds
heavy plate armor movement sounds
loot crate refresh gib sounds
merge from render_pipeline_testing
merge from render_pipeline_testing
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
Merge from salvaged_hammer_refresh_sounds
merge vehicle pooling to main
pool_ball_moving_fix -> main
merge from cui_draggable_anchor_fix
merge from skinviewer_sept26
Exclude composter from cooking tests
Added posed wood gloves for store page
merge from ocean_sim_waterlevel_trace_fix
Merge from statesync_event_fix
merge from fix_masterkey_swipe -> main
merge from maintainables_fixes
merge from editor_save_toolbar -> main
merge from skinviewer_cubemap_fix
merge from qol_compost_ui -> main
merge from paint_f1menu_fixes
Merge from hab_armour_damage
merge from ocean_sim_waterlevel_trace_fix
Added the missing channel mixer post process effect to the nvg RRP volume asset
Added the missing night light renderer feature to the DefaultRustRenderer asset
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
Cherry Picked
162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
Merge from playerboat_decay_fix
merge from save288 - Staging wipe!
merge from monument_blockers_fixes
Merge from hlod_improvements_aug_26
fix empty mags dropping twice in third person
Add support for Rust+ to kick players from our team (or yourself to leave the team)
Also fixes a couple unrelated bugs
Merge from deepsea_terrain_everywhere