branchrust_reboot/maincancel

38,957 Commits over 4,536 Days - 0.36cph!

3 Hours Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
3 Hours Ago
Merge from Livestock_animals
4 Hours Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
4 Hours Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
4 Hours Ago
Fix corrupt scientist2 prefab
5 Hours Ago
Added monument tests checking the prefabs are healthy
5 Hours Ago
merge from texture_optimisations_2026/harbor_fix3
6 Hours Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
6 Hours Ago
merge from optimize_blueprint_button -> main
Today
merge from automated_testing
Today
merge from render_pipeline_testing
Merge from livestock_wool_conversation_fix
Today
merge from Livestock_animals
Today
melee fixes from 3p_melee_animsystem_updates branch
Today
merge from base_occlusion -> main
Today
merge from Livestock_animals
Merge from livestock_deathfx_fix
Merge from livestock_deathfx_fix
Today
merge from Livestock_animals
merge from powergrid_loot_fixes
Today
Fixed GUI errors when using the test runner window causing tests to fail
Today
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Today
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
Today
Merge from Render Pipeline Testing
Today
Compile fix
Today
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
Today
Merge from sandbag_barricade_sounds
Today
Merge from render_pipeline_testing
Today
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Today
merge from Crossbow_Arrow_Fix
Today
codegen
Today
merge from countby_command
Today
merge from automated_testing
Today
merge from minigun_ammo_reload_fix
Today
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Today
Merge from rrp_ui_grabpass
biofuel_generator -> main
merge from texture_optimization_2026
Today
Phrase update 1/2
Today
Phrase update
Today
merge from animal_fencing_v2
Today
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
Today
Merge from rrp_explosion_overlay_fix
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Rin
Today
subtract 165735
biofuel_generator -> main
Today
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
Rin
Yesterday
merge from footstep_ocean_level_fix
Yesterday
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Yesterday
merge from fix_sentry_branch_upload -> main