38,957 Commits over 4,536 Days - 0.36cph!
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Merge from Livestock_animals
Fixed duplicate states in floor.ladder.hatch RendererLOD components
it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Fix corrupt scientist2 prefab
Added monument tests checking the prefabs are healthy
merge from texture_optimisations_2026/harbor_fix3
Fix benchmarks not bypassing fps.limitInBackground
Fix never removing anything added to TriggerBase._allTriggerBase
Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc)
Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
merge from optimize_blueprint_button -> main
merge from automated_testing
merge from render_pipeline_testing
Merge from livestock_wool_conversation_fix
merge from Livestock_animals
melee fixes from 3p_melee_animsystem_updates branch
merge from base_occlusion -> main
merge from Livestock_animals
Merge from livestock_deathfx_fix
Merge from livestock_deathfx_fix
merge from Livestock_animals
merge from powergrid_loot_fixes
Fixed GUI errors when using the test runner window causing tests to fail
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Merge: from mt_snapshot_saving
- Clean: removal of old MutexPool, hasn't been in use for 2months
Tests: booted craggy, ran print_memory
Merge from Render Pipeline Testing
Merge: from ui_store_slim_ram
- Optim to stop loading store atlases, saves up to 250MB
- Bugfix for missing images in workshop tab
Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
Merge from sandbag_barricade_sounds
Merge from render_pipeline_testing
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merge from Crossbow_Arrow_Fix
merge from countby_command
merge from automated_testing
merge from minigun_ammo_reload_fix
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Merge from rrp_ui_grabpass
biofuel_generator -> main
merge from texture_optimization_2026
merge from animal_fencing_v2
Merge: from mt_snapshot_saving
- Bugfix for accessing null buffer on non-main thread
Tests: booted to Craggy
Merge from rrp_explosion_overlay_fix
Added Animal Fence and Gate to T1 tech trees
Aldded biofuel generator to Hardcore and Primitive
biofuel_generator -> main
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
merge from footstep_ocean_level_fix
merge from fix_sentry_branch_upload -> main