34,970 Commits over 4,474 Days - 0.33cph!
Merge from bag_compass_marker
merge from high_wall_upkeep -> main
merge from iteration_optims
merge from iteration_optims
merge from hasunlocked_optims
merge from iteration_optims
merge from automated_testing
merge from reduce_server_startup_yields -> main
merge from editor_playmode_timing -> main
merge from console_optims
merge from bootstrap_optims
merge from menuwarmup_editor_optims
Merge from reyclebin_storage
Removed the shader level setting under the graphics settings as it is no longer in use
Merge from vm_attachment_swap_fix
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly
Was taking 3.5s every domain reload, now takes 4ms
Editor only, still iterates over every assembly in a build (but only on boot)
Merge from attachment_fx_fix_2
merge from server_inventorydeserializing_optims
Subtract
157916 (we do want these sfx to be audible to other players, just with a smaller distance)
merge from fix_editor_disable_deepsea -> main
merge from copy_paste_load_threaded -> main
merge from bootstrap_optims
merge from console_optims
merge from waterwell_stock_decrease -> main
merge from turret_hqm_increase -> main
merge from fix_boat_vendor_heli -> main
Converted multi-compiles to shader-features where applicable in the cloth shaders
merge from mainmenu_toggle_optims
merge from game_room_dlc -> main
Fix scientists not spawning in deep sea
Merge from render_pipeline_testing
merge from vehicle_emojis
Merge from render_pipeline_testing
merge from Increase_spoiled_produce_stacksize
merge from SnowJacketBuff
Merge from render_pipeline_testing
merge from defaultbinds_fix
Merge from skin_randomiser
Merge from attachment_fx_fix