branchrust_reboot/maincancel

38,719 Commits over 4,536 Days - 0.36cph!

Today
merge from sv_console_terminal_fix
Today
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Yesterday
Merge from render_pipeline_testing (fixed)
Yesterday
Subtract borked changeset
Yesterday
Merge from fuse_analytics_fix
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from sv_console_terminal_fix
Yesterday
merge from sv_console_terminal_fix x2
Yesterday
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Yesterday
WR config compile fix
Yesterday
add nullcheck for `playable is invalid` error kicking players out
Yesterday
Fix throwing 3p anim still playing when switching between items
Yesterday
Merge from wr_visual_config
Yesterday
merge from rail_junction_improvements :railway_track:
Yesterday
merge from typo_fixes
Yesterday
merge from arrow_gibs_fix
Yesterday
subtracting 163933
Yesterday
Merge from loading_analytics
Yesterday
cherrypicked ladder fix from biofuel branch
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from sv_console_terminal_fix
Yesterday
Merge: from serverprofiler_disablememtracking - Bugfix for WatchAllocs failing to export snapshot almost always Tests: none, trivial change
2 Days Ago
Merge from sep_2026_mesh_checks
2 Days Ago
Merge from icon_generator_rework
2 Days Ago
Merge from torch_hash_warning_fix
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
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2 Days Ago
merge from render_pipeline_testing
2 Days Ago
Merge SMAA with RRP
2 Days Ago
Merge from rustplus_custom_monument_markers
2 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Merge from editor_jump_hitch
3 Days Ago
merge from automated_testing
3 Days Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
3 Days Ago
merge from ent_nre_fix
3 Days Ago
merge from 2Cave2Furious
3 Days Ago
merge from arrow_collision_fix
3 Days Ago
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3 Days Ago
Merge from itemdesc_alignment_fix
3 Days Ago
Merge from headitem_overlays_fix
3 Days Ago
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
3 Days Ago
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3 Days Ago
merge from BBQRadialMenu
3 Days Ago
merge from MetalDetector_WorldmodelBulb
3 Days Ago
merge from LightHouseReverbFix
3 Days Ago
merge from 3p_weapon_double_sounds_fix
3 Days Ago
merge from 2026_worldmodels
3 Days Ago
merge from wooden_loot_crate_gib_fix
3 Days Ago
merge from hqm_collectable_scale
3 Days Ago
merge from arrow_breaking_fix