branchrust_reboot/maincancel

36,125 Commits over 4,352 Days - 0.35cph!

1 Hour Ago
▍ ▍▄▉▆▋ ▅▊▇▍ ▆▊▊▅▉▇▇▆▅██▅▉▍▌▄▉▉▄▍▍▇▍▅▅ ▋▌ ▄▋▄▅
1 Hour Ago
merge from overfishing
1 Hour Ago
merge from qol_bug_report_config -> main
2 Hours Ago
merge from fix_network_profiling_broadcast -> main
2 Hours Ago
Merge from monument_notification_sounds
3 Hours Ago
merge from deep_sea_sleeping_bag -> main
4 Hours Ago
Merge: from reorganize_unit_tests - Buildfix Tests: switched through all modes
5 Hours Ago
▌ ▌▉▇▊▌ ▊▉▇▆ ▌▅▊▅▍▇▅█▌▌▄▇▇▆▅▅▆▋▋▆▆▋▊▍▇
5 Hours Ago
Merge from item_mod_radial_rename
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
5 Hours Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
6 Hours Ago
Fix buoyancy batching leak warnings in the editor
Today
merge from useplayerupdatejobs3
Today
Fix for ocean topology missing around certain rivers
Today
Codegen and made UI_Console_CommandList partial
Today
ElectricWaterWheel compile fix
Today
set rustige egg gems to be opaque
Today
merge from new_console-ui
Today
merge from waterwheel_deployable
Today
merge from new_console-ui
Today
▍█▋▉▆▇ ▋▌▅▋ ▄▊▄█▄▉▅▅▍█▌▄▇▌▊▇▆█▆▄▋▉▊▆▍▍
Today
Merge from child_dynamic_lods
Today
▅▉▌▌▊█ ▄▇▄█ ▉▇▇▊▅▍▄▊▉▌▉▍█▌▄▇▊▍▉▇█▄
Today
merge from render_pipeline_testing
Yesterday
Bunny ears and onesie show in conveyor filters
Yesterday
fix scale not working on prefab deploy guides
Yesterday
merge from world_serialization_high_compression
Yesterday
merge from Armored_ladder_hatch
Yesterday
merge rust_relay_server -> main
Yesterday
Merge from improved_network_groups
Yesterday
merge from new_console-ui
Yesterday
Merge from worldpositiongenerator_optimise_2
Yesterday
merge from new_console-ui
Yesterday
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Yesterday
merge from wakeaiz_tickrate_optim
Yesterday
merge from bc_null_chain_fix
Yesterday
merge from waterwheel_deployable
Yesterday
merge from waterwheel_deployable
Yesterday
merge from new_console-ui
Yesterday
merge from new_console-ui
Yesterday
Don't hide the asset path paste input when the options are closed.
Yesterday
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Yesterday
top tier hatch HP reapply
Yesterday
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Yesterday
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
Yesterday
merge from new_console-ui
Yesterday
merged rust_relay_server -> main (splash screen + dupe send fix)
Yesterday
Easter event enabled by default Adjusted timings by 0.75 inline with other events following TOD changes
Yesterday
Top tier ladder hatch HP pass Reduced Craft HQM by 5 Unlocking no longer unlocks metal hatch, but rather top tier