39,218 Commits over 4,566 Days - 0.36cph!
Merge from render_pipeline_testing
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merge from PlayerTurning_Animations
merge from PlayerTurning_Animations
Fixed copypaste erroring when pasting invulnerable entities
biofuel_generator_pool_fix -> main
merge from buildingplan_deploy_fix
merge from wounded_sound_fix
Merge from livestock_animals
Merge from livestock_animals
Merge from render_pipeline_testing
merge from optimize_world_server_clear/maps -> main
- only the server clearing WorldSerialization maps part, not the later NativeArray changes
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merge from baseplayer_ondied_nre_fix
Merge motion vector fixes
Merge: from netmsg_loadmap
- Buildfix
Tests: compile sim
Merge from render_pipeline_testing
Merge: from netmsg_loadmap
- Update: reimplement network message as a client RPC
Tests: reloaded playground in C+S editor
Merge: from netmsg_loadmap
- Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client
Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
merge from staging_release_client_enforcement
merge from posing_tooling
Merge from audio_compression_oct_26
Merge from rrp_ore_flare_crash_fix
Merge from rccomputer_blur_fix
Merge from livestock_tea_recipes
Merge from fix_shield_footsteps
Merge from SpiralStaircaseDecay
Merge from auto_turret_pitch_cover_lods
Merge from terrain_config_load
Merge from audio_compression_oct_26
merge from entityflagtoggle_skipsounds
Disable r/w on small kitchen cabinet textures, halves memory cost
Fixed biofuel generator emission textures missing compression
merge from laserbeam_jobs_2
merge from entityflagtoggle_skipsounds
merge from entityspawning_optims
merge from misc_alloc_cleanup
Merge from underwaterlabs_mission_fixes
Merge from underwaterlabs_mission_fixes
Fix some pool leaks (global entity data, copy paste ui)
merge from arabic_ellipsis_fix
merge from genericpopup_rrp_fix
merge from genericpopup_rrp_fix
merge from itemcrafttask_pooling
merge from flyinghorse_fix
Replace the protobuf code generator exe in the repo
The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses
You'll need .NET SDK 8 or newer installed for it to run