branchrust_reboot/maincancel

35,180 Commits over 4,505 Days - 0.33cph!

21 Minutes Ago
Merge from salvaged_hammer_refresh_sounds
25 Minutes Ago
merge vehicle pooling to main
30 Minutes Ago
merge demo ui 2 to main
2 Hours Ago
pool_ball_moving_fix -> main
4 Hours Ago
merge from glass_ar
6 Hours Ago
merge from cui_draggable_anchor_fix
Today
merge from skinviewer_sept26
Today
Exclude composter from cooking tests
Added posed wood gloves for store page
Today
merge from ocean_sim_waterlevel_trace_fix
Today
merge from glass_ar
Today
Phrase update
Today
Merge from statesync_event_fix
Today
RidableHorse.prefab
Today
merge from fix_masterkey_swipe -> main
Today
merge from maintainables_fixes
Today
merge from editor_save_toolbar -> main
Today
merge from skinviewer_cubemap_fix
Today
merge from qol_compost_ui -> main
Yesterday
merge from paint_f1menu_fixes
Yesterday
Merge from hab_armour_damage
Yesterday
merge from ocean_sim_waterlevel_trace_fix
Yesterday
Added the missing channel mixer post process effect to the nvg RRP volume asset
Yesterday
merge from glass_ar
Yesterday
merge from midi_warmup
Yesterday
Added the missing night light renderer feature to the DefaultRustRenderer asset
Yesterday
merge from glass_ar
Yesterday
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
Yesterday
Cherry Picked 162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
Yesterday
Merge from playerboat_decay_fix
Rin
Yesterday
merge from save288 - Staging wipe!
Rin
Yesterday
merge from monument_blockers_fixes
Yesterday
Merge from hlod_improvements_aug_26
Rin
Yesterday
merge from ArrowIcons
Yesterday
fix empty mags dropping twice in third person
Yesterday
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
Yesterday
Merge from deepsea_terrain_everywhere
Yesterday
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
Yesterday
three more asset optimsations that were over the vertex cap AshtrayB1_LOD0 1028 > 983 verts matrix_display_tools_LOD1 1019 > 998 verts emptybarrel_LOD1 1164 > 876 verts ashtray now batches on its whole chain (LOD0-2) tools display and empty barrel batch from LOD1 down
Yesterday
merge from hqm_ore_random_spawner
Yesterday
merge from hqm_ore_random_spawner
Yesterday
merge from HAB_armour_damage
Yesterday
Remove huge debug cube from water pipe access point
Rin
Yesterday
merge from hqm_ore
Yesterday
Merge from boat_deploy_error_fix
Yesterday
Merge from playerboat_decay_fix
2 Days Ago
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
2 Days Ago
merge from Monument_Blocker_Balance
2 Days Ago
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
2 Days Ago
Merge from hab_armour_damage