branchrust_reboot/maincancel

35,034 Commits over 4,505 Days - 0.32cph!

Today
merge from world models 2026 car radio world model jungle ar world model optimisation ice ak world model optimisation chainsaw world model optimisation
Today
merge from render_pipeline_testing
Merge from setflag_remove
Today
Merge: from mt_snapshot_saving - Bugfix for HittableByTrain components not saving in Jobs 4 mode Tests: spawned a tall wooden barricade with Jobs 4 enabled
Today
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
Today
Fix corrupt hazmat suit item prefab
Merge from setflag_remove
Today
merge from demo_ui_2
Today
merge from vehicle_pooling
Today
merge from Sculpture_SmartAlarm
Today
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
Today
merge from kriegchainsword_rack_fix
Today
merge from Missing_clothing_worldmodels
Today
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
Today
merge from automated_testing
Jungle ziggurat LOD3 fix
Yesterday
merge from medical_honey_bandage
Yesterday
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
Yesterday
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
Yesterday
merge from automated_testing
Yesterday
Merge from rentableshop_improvements_aug_26
Yesterday
Merge from crude_drain_fix
Yesterday
Merge from rendererlod_collapse_improvements
Yesterday
Merge from hlod_improvements_aug_26
Yesterday
Merge from PlayerMaintainedMonuments/analytics
Yesterday
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
Yesterday
fixed small shark .worldmodel weird setup
Yesterday
merge from wtp_maintainables_rework
Yesterday
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
Yesterday
fixed muzzle flash fx slight incorrect position on the muzzle brake
Yesterday
merge from attchement_lod_fixes
Yesterday
merge from command palette
Yesterday
Merge from fp_steamworks_steaminput
Yesterday
merge back from command_palette
Yesterday
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
Yesterday
fixed both corn and salvaged hammer having double lod renderers on their world model
Yesterday
update to propane tank .worldmodel fix for random disappearing act in the lods
Yesterday
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
2 Days Ago
Merge from rendererlod_collapse_improvements
2 Days Ago
merge from ArrowRevamp :bow_and_arrow:
2 Days Ago
merge from 2026_worldmodels
2 Days Ago
merge from medkit_sfx
2 Days Ago
merge from locked_water_bucket_fix
2 Days Ago
merge from store_image_descriptions_aug26
2 Days Ago
merge from flamethrowerpilot
2 Days Ago
merge from legacyfurnace_col_fix
2 Days Ago
merge from chainlink_fence_fix
2 Days Ago
merge from showusebind_settings_fix
2 Days Ago
merge from woodarmor_skinnable
2 Days Ago
Merge from rendererlod_collapse_improvements