branchrust_reboot/maincancel

39,672 Commits over 4,566 Days - 0.36cph!

Today
merge from scrap_king_buildingskin_dlc
Today
merge from plants_dynamicculling_fix
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Merge from grenade_drop_animations
Today
merge demo_export_fix to main
Today
merge from mirrored_stairs
Today
merge from scrap_king_buildingskin_dlc
Today
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
Today
Scrap king building skin enabled in standalone
Today
merge from livestock_petting
Today
merge from first_join_default_skins_fix
Today
Enabled fade to depth on the Ice AK particles
Today
merge from fsm_optim
Today
Merge from render_pipeline_testing
Today
merge from updaterequired_improvements
Today
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
Today
meta file
Today
merge from scrap_king_buildingskin_dlc
Today
Fixed skull trophies invisible in the skin viewer
Today
Recreating the render pipeline on a graphics device reset to prevent issues with render textures being uninitilized when loading RenderDoc
Rin
Today
Updated Alien Costume description Swapped Manor and Cultist tile descriptions
Rin
Today
committing a bunch of .meta files that won't go away
Today
merge from vcc
Today
Fixed an issue with AutoExposure that was causing the scene view to go black in the editor when loading RenderDoc
Yesterday
Merge from hempcolourblind
Yesterday
Merge from belt_main_priority_stack
Yesterday
Merge from spray_anim_fixes
Yesterday
Merge from double_anim_event_fix
Yesterday
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Yesterday
merge from dynamiclod_parenting_fix
Yesterday
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Yesterday
merge from updaterequired_improvements
Yesterday
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Yesterday
merge from skinviewer_waterpurifier_fix
Yesterday
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Yesterday
merge from optimize_decay_frame_budget -> main
Yesterday
merge from softcore_disable_corpses -> main
Yesterday
Merge from npc_phone_debug_fix
Yesterday
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
Yesterday
simple_creator_v2 -> main
Yesterday
Compile fix
Yesterday
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
Yesterday
Commit some texture .meta that keep popping up
Yesterday
Merge from vcc
Yesterday
Fixed the additive billboard shader rendering when using an orthographic projection
Yesterday
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Yesterday
Merge from render_pipeline_testing
Yesterday
Missed a file with 168870
Yesterday
merge from dynamiclod_parenting_fix
Yesterday
Fixed the lighting on the confetti particles