38,732 Commits over 4,536 Days - 0.36cph!
Merge from market_terminal_power_fix
Merge from asset_exclusion_tests
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Merge from honey_bandage_cleanup
merge playable_fixes to main
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
merge from fix_editor_logthread_nre -> main
Automatically upload item icons to CDN when exporting them for Rust+
Merge from salvaged_cleaver_loud
merge from sentry_upload -> main
merge from espcanvas_autosize_clan_fix
merge from sv_console_terminal_fix
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Merge from render_pipeline_testing (fixed)
Subtract borked changeset
Merge from fuse_analytics_fix
Merge from render_pipeline_testing
merge from sv_console_terminal_fix
merge from sv_console_terminal_fix x2
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add nullcheck for `playable is invalid` error kicking players out
Fix throwing 3p anim still playing when switching between items
Merge from wr_visual_config
merge from rail_junction_improvements :railway_track:
merge from arrow_gibs_fix
Merge from loading_analytics
cherrypicked ladder fix from biofuel branch
Merge from render_pipeline_testing
merge from sv_console_terminal_fix
Merge: from serverprofiler_disablememtracking
- Bugfix for WatchAllocs failing to export snapshot almost always
Tests: none, trivial change
Merge from sep_2026_mesh_checks
Merge from icon_generator_rework
Merge from torch_hash_warning_fix
merge from render_pipeline_testing
merge from render_pipeline_testing
Merge from rustplus_custom_monument_markers
Merge from render_pipeline_testing
Merge from editor_jump_hitch
merge from automated_testing
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
merge from arrow_collision_fix