branchrust_reboot/maincancel

35,239 Commits over 4,536 Days - 0.32cph!

4 Hours Ago
merge from misc_error_cleanup
4 Hours Ago
merge from improved_event_saveloading
Today
merge from render_pipeline_testing
Yesterday
merge from render_pipeline_testing (various fixes)
Rin
Yesterday
merge from fuse_clan_score_fix
Yesterday
merge from hab_armor_LOD_fix
Rin
Yesterday
merge from glass_ar
Yesterday
set rig to none and disabled animation import on 31 workbench upgrade fbxs including their gibs, none of them contain a rig or animation and generic rig was adding a dead animator to every model root
Yesterday
fixed efficiency upgrade coming in way too big. last lod was okay - must have been in local mode on lod 2 when applying the transforms in blender (they have to be all visible)
Yesterday
Merge from modular_car_handling_improvements
Yesterday
update flashlight icon
Yesterday
Phrase update
2 Days Ago
merge from demo_ui_2
2 Days Ago
merge from storepage_crystalAR
2 Days Ago
Merge: from async_serveroccl_gen - Bugfix for exception about profiler being not available on server boot Tests: booted craggy
2 Days Ago
radwater_buff_2 -> main
2 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
2 Days Ago
champagne mortar icon tweak
2 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
2 Days Ago
Merge from effect_recycle_glass_fix
Rin
2 Days Ago
merge from underwaterlabs_monument_blockers
2 Days Ago
merge from medical_honey_bandage
2 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
2 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
2 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
2 Days Ago
merge from advanced_wooden_crate_gib_fix
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Merge from footstep_heavy_armour_fix
3 Days Ago
Merge from tc_auth_group_tests (only count a codelock if it has greater than 2 users authed on it)
3 Days Ago
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
merge from admin_status_indicators
3 Days Ago
merge from jukebox_snapping
3 Days Ago
Fixed wonky spark material offset. (Satchel charge and others...)
3 Days Ago
merge from espcanvas_autosize_clan_fix
3 Days Ago
merge from maintainables_fixes
Rin
3 Days Ago
Fix HQM collectable missing name token
3 Days Ago
merge from maintainables_fixes
3 Days Ago
merge from sleeper_safezone_fix_2
3 Days Ago
merge from ddraw_demo_fix
3 Days Ago
Fix a scale override on large rig monument blocker, causing collision issues Add a few missing vent cages S2P large and small oilrig
Rin
3 Days Ago
Reduce radius of all new crate gib sounds Apply elite-crate-gib sound to crate_tools
4 Days Ago
Merge from heavy_helmet_audio
4 Days Ago
Merge from glass_ar
4 Days Ago
Merge from deepsea_terrain_everywhere
4 Days Ago
merge from automated_testing
5 Days Ago
merge from improved_event_saveloading
5 Days Ago
merge from monument_blocker_explosive_ammo_fix
5 Days Ago
merge from skin_pooling_fix
5 Days Ago
merge from glass_ar