35,017 Commits over 4,505 Days - 0.32cph!
added and setup dedicated worldmodels for fire and bone arrow
reducing highlight draws
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
merge from automated_testing
Merge from rentableshop_improvements_aug_26
Merge from crude_drain_fix
Merge from rendererlod_collapse_improvements
Merge from hlod_improvements_aug_26
Merge from PlayerMaintainedMonuments/analytics
salvaged hammer refresh work
- folder cleanup
- removed old anims, models, files
- updated naming of 3p anims
- tweaked sound event timing on 3p anims
fixed small shark .worldmodel weird setup
merge from wtp_maintainables_rework
Merge: from mt_snapshot_savings
- Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode
- Added debug utility in InvokeHandler to track down a thread race in Jobs 4
Tests: unit tests + gameplay on craggy
fixed muzzle flash fx slight incorrect position on the muzzle brake
merge from attchement_lod_fixes
merge from command palette
Merge from fp_steamworks_steaminput
merge back from command_palette
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
fixed both corn and salvaged hammer having double lod renderers on their world model
update to propane tank .worldmodel
fix for random disappearing act in the lods
Fix:
- old scientists not moving at multiple locations
- animal stuck in charge stack around jungle trees
- ais getting stuck
- move without polyref log spam
- scientist crouchwalk weird angle on stairs
- slower old ais
Merge from rendererlod_collapse_improvements
merge from ArrowRevamp :bow_and_arrow:
merge from 2026_worldmodels
merge from locked_water_bucket_fix
merge from store_image_descriptions_aug26
merge from flamethrowerpilot
merge from legacyfurnace_col_fix
merge from chainlink_fence_fix
merge from showusebind_settings_fix
merge from woodarmor_skinnable
Merge from rendererlod_collapse_improvements
merge from abyss torch updates branch
Merge: from vehicle_pooling
- Buildfix for BallistaGun
Merge: from hackweek_unsafescriptingaccess
- New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1)
Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
merge from vehicle pooling
updated wooden loot crate gibs
reduced gib quantity from 90 -> 22
updated wooden loot crate prefab gib settings
Merge from medical_honey_bandage
adjusted berry collectable bushes to be more forgiving
noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early
all berry bushes have matching distances now
merge from darts_leaderboard_fixes
Fix incorrect PoolBallData pooling
merge from chainlink_fence_fix
Feel free to stomp any monument changes coming from this branch
boat_fuel_interaction_fix -> main
Merge from MonumentBlockers
merged uppdated salvaged hammer 3p anims and override controller
merge from militarytunnels_lightdup_fix
merge from non_critical_art_bugfixes_reapply
merge from water_treatment_tank_fix