branchrust_reboot/maincancel

36,957 Commits over 4,413 Days - 0.35cph!

2 Hours Ago
Merge from ide_warnings_fix
2 Hours Ago
merge from skinviewer_viewmodel
5 Hours Ago
merge from fix_hemp_collectable_wind -> main
Today
Fix broken meta file for blue noise 64px, 38
Merge from ioeditor_fix
Today
merge from /unity_6.3.15/ddraw_text_color_fix
Today
merge from unity_6.3.15/ddraw_text_spacing_fix
Today
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Today
Re-run disable Bake on Scene Load for the cave
Today
merge from terrain_lowering_nms_large_cave Stomp cave scene
Today
merge from heli_crate_train_wagon_fix
Today
merge from industrial_torch_weaponrack_setup
Today
merge from bowless_crossbow
Today
merge from excavator_light_fix
Today
merge from industrial_dlc
Today
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
Today
merge from tmp_validatehtmltag_nre_fix
Today
Merge from PlayerRigUpdate2 Keep source on floating city scenes
Yesterday
demo_breaking_fix -> main
Yesterday
merge from cassettepanel_nre_fix
Yesterday
merge from editor_rpc_kick_convar
Yesterday
merge from spraycan_reskin_refactor
Yesterday
Merge from unity_6.3.15
Yesterday
demo_scrubbing_optimizations -> main
4 Days Ago
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4 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
4 Days Ago
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4 Days Ago
Disabled motion blur post process in player preview
4 Days Ago
merge from lod_baker
4 Days Ago
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4 Days Ago
boomerang_model_dupe_fix -> main
4 Days Ago
merge into main
4 Days Ago
merge from oven_iscookingflag
4 Days Ago
binoculars_ultrawide_fixes -> main
4 Days Ago
merge from industrial_dlc
4 Days Ago
Fixed torch holders torch position issues
4 Days Ago
Merge from industrial_dlc
4 Days Ago
merge from autoturret_workshop
4 Days Ago
Merge from wb_comfort_range_upgrade
4 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
4 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
5 Days Ago
merge from fix_industrial_efurnace_io_port
5 Days Ago
merge from fix_industrial_efurnace_io_port
5 Days Ago
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5 Days Ago
disable_ping_estimation_again -> main
5 Days Ago
Compile fix
5 Days Ago
merge from drawcolliders_improvements
5 Days Ago
merge from barrel_conveyor_fix
5 Days Ago
merge from workshop_emission_fix_again
5 Days Ago
merge from spraycan_reskin_refactor 🎨