branchrust_reboot/maincancel

39,648 Commits over 4,566 Days - 0.36cph!

4 Hours Ago
Merge from hempcolourblind
Today
Merge from belt_main_priority_stack
Today
Merge from spray_anim_fixes
Today
Merge from double_anim_event_fix
Today
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Today
merge from dynamiclod_parenting_fix
Today
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Today
merge from updaterequired_improvements
Today
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Today
merge from skinviewer_waterpurifier_fix
Today
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Today
merge from optimize_decay_frame_budget -> main
Today
merge from softcore_disable_corpses -> main
Merge from npc_phone_debug_fix
Today
Removed the fail-safe that disables shadows for lights with an AmbientLightLOD component on awake as the components have been set up wrong for a lot of lights, meaning this just causes more issues
simple_creator_v2 -> main
Today
Compile fix
Today
Merge: from websocket_merge_write - Optim: reduce rustrelay tcp packet overhead Tests: booted local relay server, didn't see errors during streaming
Today
Commit some texture .meta that keep popping up
Today
Merge from vcc
Today
Fixed the additive billboard shader rendering when using an orthographic projection
Today
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Today
Merge from render_pipeline_testing
Today
Missed a file with 168870
Today
merge from dynamiclod_parenting_fix
Today
Fixed the lighting on the confetti particles
Today
merge from automated_testing
Today
merge from ambientlight_lod_fix
Today
Merge: from lifestoryworkqueue_nre_fix - Bugfix for ObjectWorkQueue processing destroyed UnityEngine.Objects Tests: ran unit tests
Today
merge from skinviewer_cartbutton_fix
Today
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Yesterday
Merge from render_pipeline_testing
Yesterday
Fix non admin players being killed in halloween dungeons
Yesterday
Merge from livestock_animals
Yesterday
Merge from duck_jump_collision_check
Rin
Yesterday
merge from hoster_override_bone_retarget
Yesterday
Merge from hempcolourblind
Yesterday
Merge from hempcolourblind
Yesterday
merge from chickencoop_item_errors_fix
Yesterday
merge from cargoshop_crate_optim
Yesterday
merge from fruit_trees
Yesterday
merge from vcc
Yesterday
Fix for SSAOComputePass error spam when switching scenes
Yesterday
merge from fix_demoui2_pfx
Yesterday
Merge: from unity_6000.3.26f1 - Update: upgraded unity engine to 6000.3.26f1 Tests: opened project, used standalone client to connect to standalone server with procgen map
Yesterday
Merge: from pool_leak_tracking - Update: pool.debug_mem_start/_stop to help track down leaks/spills Tests: ran unit tests
Yesterday
Reduced the cascade fade to prevent hash shadow cut-off when aiming or changing FOV
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from mixingcooking_ui
Yesterday
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