34,734 Commits over 4,505 Days - 0.32cph!
merge from copy_changeset
merge from automated_testing
merge from automated_testing
merge from moustache_bag_fix
Merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
Merge from PlayerMaintainedMonuments
merge from ddraw_panels_fix
merge from ddraw_panels_fix
fix NREs in screenshot.takescreenshot/takehiresscreenshot
merge from PlayerMaintainedMonuments -> main
Merge from terrain_renderer
merge from terrain_parallax_fix
Merge from satellite_crash
merge from hackweek_sv_pie_menu
Updating Jenkinsfile to match required params for build step with latest FPBuild
merge from water_wheel_gibs
Merge from PlayerMaintainedMonuments
Merge from powergrid_demo_fix
Merge from lootpanel_nre_fix
merge from ocean_sim_waterlevel_trace_fix
Merge: from benchmark_fixes
- fixes all-bar-one NREs happening when running `benchmark` command
Tests: ran benchmark in editor
Merge from playermaintainedmonuments
merge from fix_cliff_gaps
rename_test_warning -> main
merge from game_room_dlc to main
demo_compat_fix_2 -> main
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Cherry pick blur manager NRE fix
merge from editor_cfg_parallel_import -> main
merge from waterwell_stock_decrease -> main
Merge from boombox_volume_interact
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
merge from sculptures - stone sculpture update