35,120 Commits over 4,505 Days - 0.32cph!
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
merge animation subsystem/held entity sprint modifier nre fixes.
merge from Monument_Blocker_Balance
made windmill_main and lift_shaft_top gibs ReadWrite enabled
merge shield fixes to main
add a timeline view for the player model animation inspector
Updated 3p flashlight anims, updates to blending on 3p controller
- fixed wood armour gloves viewmodel skinning issue.
Merge from marketplace_power
merge from heavy_helmet_crafting
Merge from render_pipeline_testing
merge from automated_testing
merge from texture optimisations
Merge from render_pipeline_testing
merge from submarine_looting_fix
Merge from attackheli_armour_damage
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merge from medical_honey_bandage
merge from improved_event_saveloading
Merge from npc_vending_optim
Merge from rendererlod_collapse_improvements
Merge from PlayerRigUpdate2
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Merge from reduce_nade_stack_size
Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks
Merge from launchsite_walkway
Merge from new_achievements_sep26 (clan achievements)
Merge from tc_auth_group_tests
Merge from marketplace_power
Merge from attackheli_armour_damage
HealthThresholdToggle improvements
Merge from modular_car_handling_improvements
merged flashlight refresh
HealthThresholdToggle list support
merge from analytics_wm_tris
session_modal_overflow_fix -> main
merge from more_cliff_fixes
Add HealthThresholdToggle