36,383 Commits over 4,383 Days - 0.35cph!
▆ █▉▅▄▉ ▌▉▉▋ ▉▄█▅▌▍█▊▄▄▇▉▊▆▆▍▅▌▇▅▄█▍▅▍▍▄▉▇█▊
Merge: from unitask_reliable_taskpool
- Optim: UniTask internal pooling now reliably caches items
Tests: unit and perf tests, ran around Craggy with Jobs 3
merge mortar_prototype to main
doubleconnect_eac_fix -> main
Merge from npc_gesture_heldentity_fix
bundle nuke prefabs - sometimes working? sometimes not?
▊ ▅▍▅▇▄ ▇█▅▇ ▍▆▆▉▆█▊▇▆▅▊▊▍█▉▍▅█▊▉▋▄▊█▅▋▌█▉▉▅▋
merge from weapon_refresh_salvaged_cleaver
merge from weapon_refresh_salvaged_cleaver
merge from cave_large_medium_ladder_fix
merge from wire_pooling_fix
Merge from workbench_ugprades
Merge: from remove_netgroup_prealloc
- Optim: NetGroup objects are now lazy allocated, saves 150MB
Tests: ran unit tests, ran around on craggy
▋▌▉▅▇▇ ▉█▍▌ ▄█▇▊▌▆▍▆▅▍▄▇▌▌█▍▍█▄▋▆▍▌▇█▌
Cinematic particle mode sets EffectRecycle play mode to looping
Don't modify loop state on particle effect
▍▊▌▌█▋ ▉▌▉▌ ▍▌▌▍▅▇▇█▌▊▉▊▍▍▇▌▉▊▍▌
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
boatai_los_swapfix -> main
merge from deepseamarkers_mlrs_fix
add workshop on/off toggle for electric furnace effects
▋ ▇▉▋▍▇ ▆▌▅▊ ▊▆▄▍▋▌▉▆█▉▊▍▅▌▆█▌█▊▍▍▇█▌ █▅ ▌▍▊▍
merge from split_dump_command
Fixed nuke EffectRecycle prefab errors.
merge from bandit_sentry_culling_fix
merge from armored _ladder_hatch_material_fix
merge from floating_city_oilrig_leg_fix
merge from ferry_terminal_nets
Don't reset new speed consistency test params between runs
▆ ▄▉▌▍▄ ▊▅▊▇ ▄▊▅▉▊▋█▉▌▉▇▄█▇▅▊▌▌▍▄▊
Merge from workbench_upgrades
Remove a rogue closing parenthesis in copypaste reply
merge from egghunt_top_rewards_fix
S2P all floating cities, to fix a missing material
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
merge from crypt_skin_fixes
Commit changed metas from NukeDistant merge
merge from contact_image_rendering_fix
▇▌▉▍█▄ ██▌▇ ▆▆▇▍▉█▅▋▅▊▊▌▄▇▄▇▇▍█▅▉▋▊▍▄▊▉▇▄▊▄▅▇▄▆
merge from new_achievements_apr26
▍ █▅▆▉▌ ▊█▅▆▄▄▅█▅▋ ▌▄ ▉▅▊█▇▊ ▌▆▇▇ ▇█ █▍▌ ▇▇▋▆▇ ▆▅▅▄ ▋▉▊▋▉▋▌█▋▋▆▄ ▋█▄ ▉▇▇█▆▄ ▋▌▄▆▌▅█
Merge: from useplayerupdatejobs_purge
- Clean: Removal of UsePlayerUpdateJobs 0 and 1 code
- Optim: RelationshipManager now uses cached server occlusion results instead of running new ones
- Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory
Tests: booted a server from a save and connected to it
▅▅█▌▉▆ ▊▍▋▆ ▌█▊▋█▌▆▆▆▌▆▋█▌▋▅▍▉▇▉
merge from craftingqueue_blurrytexts_fix
Merge from workbench_upgrades
merge from split_dump_command
Merge from workbench_upgrades
Subtract: roll back
148302 - merge from usepalyerupdatejobs_purge
Release servers are crashing (but debug not). Will chase up next week
merge from fix_privaddfriend_vis