36,455 Commits over 4,383 Days - 0.35cph!
Merge from workbench_upgrades
Prisoner hood ragdoll fix
Merge from workbench_upgrades
compile fix - missing debug ifdef around test fixture
merge from automated_testing_ocean
Merge: from stableobjectcache_taa_nulls
- Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it
- Bugfix: fix for "Adding null to TransformAccessArray" warning
Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
merge from analytics_memory_alloc_optims
merge from automated_testing
merge from rfreceiver_freqchange_fix
merge from fix_manifest_errors
merge from console_autocompletescroll_fix
merge from console_uparrow_fix
merge from storeoverride_loading_fix
Merge from easter_disable_2026
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Merge from storage_adaptor_prevent_building_fix
Merge from ducked_splash_fix
Merge from fix_manifest_errors
merge from sceneloader_improvements
Scaled up the progress image on weapon attachment item icons
updated merge from lumberjack pickaxe fix branch
merging from lumberjack pickaxe fix branch
merge from storeoverride_loading_fix
Prisoner hood overlay fixes
merge from console_uparrow_fix
Merge from water_well_B_spawn_fix
merge from convar_defaultvalue_fix
Added electric furnace to the skin viewer
merge from automated_testing
Merge from workbench_upgrades
merge from itemslist_search_improvements
merge from itemslist_scaling_fix
merge from itemslist_scaling_fix
Merge from whatusesthis_fast_path
Merge from broken_glass_col_fix
Merge from lumberjackHoodie_Industrial
Merge from nighttimeduration
Merge from crypt_window_collision_fix
Merge from grenade_input_refactor2
merge from mortar_prototype
Deleted old battering ram temp prefab (fixes manifest error logs)
merge from mortar_prototype
merge mortar_prototype to main
merge from Electric_Furnace_Workshop
deployablesnapping_preview_fix -> main