35,226 Commits over 4,536 Days - 0.32cph!
merge from storepage_crystalAR
Merge: from async_serveroccl_gen
- Bugfix for exception about profiler being not available on server boot
Tests: booted craggy
Merge: from mt_snapshot_saving
- Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode
Tests: spawned and interacted with them
champagne mortar icon tweak
merge from glass_ar - square steam images, pack icon, naming tweaks
Merge from effect_recycle_glass_fix
merge from underwaterlabs_monument_blockers
merge from medical_honey_bandage
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
fix to recycle and efficiency worldmodel upgrades for missing faces
merge from advanced_wooden_crate_gib_fix
merge from render_pipeline_testing
Merge from footstep_heavy_armour_fix
Merge from tc_auth_group_tests (only count a codelock if it has greater than 2 users authed on it)
fix glass portion of glass ak always rendering on top of rivers (with a caveat that may also need fixing)
merge from hackweek_parented_ddraw
merge from admin_status_indicators
merge from jukebox_snapping
Fixed wonky spark material offset. (Satchel charge and others...)
merge from espcanvas_autosize_clan_fix
merge from maintainables_fixes
Fix HQM collectable missing name token
merge from maintainables_fixes
merge from sleeper_safezone_fix_2
merge from ddraw_demo_fix
Fix a scale override on large rig monument blocker, causing collision issues
Add a few missing vent cages
S2P large and small oilrig
Reduce radius of all new crate gib sounds
Apply elite-crate-gib sound to crate_tools
Merge from heavy_helmet_audio
Merge from deepsea_terrain_everywhere
merge from automated_testing
merge from improved_event_saveloading
merge from monument_blocker_explosive_ammo_fix
merge from skin_pooling_fix
fix annoying high freq metal clink in one heavy plate footstep
tweak gib phys materials on some monument blockers so they play better destruction sounds
add thin metal destruction sound for trolley and vent cage gib stages
flashlight refresh sounds
heavy plate armor movement sounds
loot crate refresh gib sounds
merge from render_pipeline_testing
merge from render_pipeline_testing
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
Merge from salvaged_hammer_refresh_sounds
merge vehicle pooling to main
pool_ball_moving_fix -> main