branchrust_reboot/prerelease_xpcancel
358 Commits over 213 Days - 0.07cph!
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
Fixed trippy/wonky rivers (RUST-1072)
autoturret no longer costs ak47, costs more hqm instead (cheaper!)
Fixed level locked items showing up in quick craft
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
One more for the server build
revert music2 merge until we can sort asset bundle issues out
fixed bug where newly placed sleeping bags didn't have a 5 minute delay
nerfed xp from human meat and minnows
compile fix for Convar.music @alexR
fix for max two owners! (didn't cast to float, derp)
Fix cs files that slipped through the subtractive merge
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Fixed situations where only one player would die when two players killed each other at the same time
Back to ogg for music. Let's see if it's the custom editor stuff?
What if we remove all the music code and only include music wavs/meta files?
Let's see if this fixes it
Testing code removal one more time to make sure it wasn't a fluke last time it worked.
Re-adding these one by one until we see which specific script is breaking things. MusicClip first!
Merging 3000 meta files from main
Switched music file compression from Vorbis to ADPCM (test)
3rd person animations for the player aiming and throwing 1hand or 2hand weapons
added code for 3rd person aiming/throwing of 1handed / 2handed weapons
tweaked throw animations
fix for sleepers appearing standing up (until you approach them)
Re-adding music system code
Server now checks client beta name on connect (seeing if this works)
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
All staging and prerelease branches add the dev branch indicator to the branding UI