453 Commits over 883 Days - 0.02cph!
Update to use physics events
Fix basetool showing up in tool menu
Create sound asset for balloon pop instead of defining it in code
Pistol firing should set b_attack to true
Scale damage for headshot
Revert "Update Vector usages"
This reverts commit cb15545810a9c9a37916e6d6cee2a52b0acb2b62.
Fixed not being able to select inventory slots 7-9 with slot keys
Merge pull request #15 from gvarados1/patch-1
Fixed not being able to select inventory slots 7-9 with slot keys
Fix flashlight world light being enabled before it's active
Wake() => Sleep = false
Update sandbox.fgd
Fixed nullable GetAttachment change
Ragdoll force on physics impact damage
Flashlight can be used as melee weapon with secondary attack
Change shotgun holdtype as requested
Bump up gravgun pull force a bit
Weapon IsUsable also checks if it can be added to the users inventory
Fix NRE when shooting multiple bullets and owner dies before they're all shot
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with
Inventory bar uses class info title
Invert inventory scrolling
UserVar > ConVar.ClientData
Call base.ClientJoined to notify about new player
Merge pull request #11 from JustPlayerDE/master
Call base.ClientJoined to notify about new player
Fix insane gun physics force
Keep last camera on death
Merge pull request #14 from ogniK5377/keep-cam
Keep last camera on death
Update styling to match .editorconfig
Keeps everything consistent
Merge pull request #12 from ogniK5377/format
Update styling to match .editorconfig
Disable noclip on player death
When a player dies whilst in noclip, they respawn with noclip. This change disables noclip on respawn
Merge pull request #13 from ogniK5377/noclip-spawn
Disable noclip on player death
Fixed tool being recreated every tick
Don't change PhysicsSubSteps !
Player Pawn fixes
Position Refactor