184 Commits over 608 Days - 0.01cph!
Updated Hole sign post https://files.facepunch.com/louie/1b1211b1/sbox_FbwfxazwBi.png
Moved minigolf green to own addon
Moved minigolf green assets to own addon
removed old content.
compiled files
Delete CameraComponent, game ships with CameraMode component now
Add .editorconfig so the code stops auto-formatting in shit ways
Switch from jank camera system to camera components and other refactor fixes
Compiled resources
Rotate hat in direction ball is moving
Updated test hat
Merge branch 'master' of sbox-minigolf
Cleanup on client when customization changes
Add test hat to cfg
Spawn hats above ball
Added 8 customisable trails
Update .addon
Asset compile
Customization cfg
Reload Holes on hotload to avoid NRE spam caused by BaseNetworkable hotload exception
Add Customization classes
Implement customization system with basic ui
Add rainbow trail to customization cfg
Update rainbow_ball_trail.vpcf_c
Added extra ball trail for test
Increased size on flag numbers and flipped normals
Use new hole in one particle
Removed old Hole in one particle added improved one.
Ball movement controller, move along with the ground entity velocity
Changed speed on flag number
work on better hole in one particle
Increased size on flag number
Added number sprites
flag number particle
Create particle on flag with hole number
Compiled files
Recompile assets
Update control hints to use Input.GetGlyph with light neutral style
Update README.md, LICENSE
Update addon schema
Code cleanup, take advantage of new API and C# language features to make this a good example of how to use s&box.
* Stop using Sandbox.GameBase, if there's a reason we were using this let's fix that in base instead.
* Update namespace and use file scoped namespaces from C#10.
* Take advantage of [UseTemplate] and @text binds instead of updating text in Tick.
* RootPanel deletion is handled by engine now, we can just do new RootPanel()
* Move code around into partial classes better.
Update fgd filename
Update trap entity code after merge
Removed Cubemap fog from skybox
Added back removed tileset
Fixed missing models on minigolf park
Moved Funland files to minigolf_funland/
Added minigolf trap (works like water but allows custom sound and particle)
Added minigolf trap tool material
Added foam pit model
added foampit particle
Added hole 5 updated hole 1 and 4
Update minigolf_funland.vmap
Fixed rotating platforms on minigolf green
Create spinner_wheel_2.vmap
Made power arrow unlit to make more visible
Updated hole 4
Updated hole 4
Update minigolf_funland.vmap
Update tileset_golf_basic_128.vmap
Tweaked hole 1
Added hole 2
added hole 3
added hole 4
Updated main map with new holes
Tweaked tilemap
Create spinner_l.vmap
Create spinner_wheel_1.vmap
Updated tilemap+ main map and added prefabs
Updated tilemap to include new height change + added supports to the tiles
Updated Main map to reflect new support change
tweaked tilemap and added spinner prefab
Fixed hole tile having collision
Update tileset_golf_basic_128.vmap
correct version of tilemap
Fixed ent platforms not moving
Inflatable hotspot material
work in progress Minigolf tilemap set
Started work on map "Funland"
tower prefab
Hole 1 work with tilemap
Hole template using tilemap
Inflatable rect files
Lightcookie
Fixed incorrect material due to mat change