reposbox-minigolfcancel

184 Commits over 608 Days - 0.01cph!

2 Years Ago
Add details to skybox Fixed floating boxes and added small details around the map Fixed texture alignment on bench
2 Years Ago
Skate park prefabs Updated skybox Update minigolf_green.vmap
2 Years Ago
Compiled files Tweaked Water material Added small details around water
2 Years Ago
Minigolf water material Added new water to holes Playground prefabs Update minigolf_green.vmap
2 Years Ago
Added fake 2d tree cards + updated 3dsky scale
2 Years Ago
Bus stop prefab
2 Years Ago
Added some exterior map detail and hut
2 Years Ago
re-style the Power Bar Powerbar, Holescore, Controls Styling Chat UI styling Style scoreboard Style the Out Of Bounds and ParScreen Freecam header Hole marker styling scorefeed ui BallnameTag and Scorefeed Merge branch 'ui-redesign'
2 Years Ago
BallnameTag and Scorefeed
2 Years Ago
scorefeed ui
2 Years Ago
Hole marker styling
2 Years Ago
Freecam header
2 Years Ago
Style the Out Of Bounds and ParScreen
2 Years Ago
Style scoreboard
2 Years Ago
Chat UI styling
2 Years Ago
Powerbar, Holescore, Controls Styling
2 Years Ago
Additional work on outside of map
2 Years Ago
re-style the Power Bar
2 Years Ago
Removed Map VPKs (use backend version)
2 Years Ago
Finished final few holes with art (vpk on backend) Started basic skybox
2 Years Ago
Updated Minigolf "Green" w/ Art and balances
2 Years Ago
Updated Minigolf map (backend) Minigolf map wip skybox Minigolf concrete wall tileset
2 Years Ago
Updated holes with more art and balances
2 Years Ago
Better golf ball material
2 Years Ago
Multiple balance changes on all holes + major change to hole 15
2 Years Ago
Minigolf Green vpk
2 Years Ago
Minigolf path tileset Leaf particle Updated golfwater dev to be marked as dev material updated some holes with art and balance changes Update minigolf_green.vmap
2 Years Ago
Fix coding errors, remove obsolete and unused shit
2 Years Ago
Add a rotating camera around the hole after you putt ScoreFeed handle hole in ones correctly
2 Years Ago
align-self: bottom -> align-self: stretch for chatbox entry
2 Years Ago
Try a simple unstuck for ball physics to handle moving objects
2 Years Ago
Added hole 16 + balance
2 Years Ago
Fix player par being set on the wrong index
2 Years Ago
Uncomplicate course info bullshit, shouldn't fall over on a full update either now too
2 Years Ago
Cleanup PowerArrow on Ball destruction
2 Years Ago
Balanced hole 15
2 Years Ago
fixed rotation using wrong settings
2 Years Ago
Updated minigolf holes + hole 16 (wip) Green material
2 Years Ago
Added model tube
2 Years Ago
Additional golf hole + added hole 8 back with balance
2 Years Ago
Remove obsolete crap Ball traces should collide with PLAYER_CLIP Special case hole in one text, split all scores onto seperate lines Stop freecam when in play or cupped, add UI indicator of free cam, experiment with limiting time to challenge users on tricky hole layouts Add a basic stencil mask to the ball so we can see it behind walls Remove more obsolete PhysicsBody code Track ball position before shot and reset to that on out of bounds
2 Years Ago
Updated golf map + added another hole
2 Years Ago
Balanced holes + fixes
2 Years Ago
Use Global.Lobby to wait for all lobby members to load ( start anyway after 60s ) If a client joins late, mark them as a latecomer and give them a shitty score Don't submit latecomers scores to GameServices Don't transmit water trigger to clients, fix error models Add VisGroup.Trigger to all trigger-like map entities
2 Years Ago
Apply big friction when in water, remove redundant calls to PhysicsBody, add water splash + dev texture auto apply Fix out of bounds applying to cupped balls
2 Years Ago
Hook up out of bounds with forgiveness time Update out of bounds UI to use intro/outro pseudo classes
2 Years Ago
Ball water splash particle
2 Years Ago
Updated golf holes + balance + new hole Added minigolf water dev texture Updated main map
2 Years Ago
Show the right par header for each hole in the scoreboard Color scores on scoreboard below & over par, leave holes not scored on yet as -
2 Years Ago
AutoApplyMaterial dev textures to hole boundary entities