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779 Commits over 489 Days - 0.07cph!

1 Year Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
1 Year Ago
Clicking a GameObject in a GameObjectControlWidget will select it Fill out TreeNode.HasDescendant for GameObjects
1 Year Ago
Fix colliders not rebuilding when editing transform or collider properties
1 Year Ago
Remove the debug gizmo text output in CharacterControllerHelper
1 Year Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes
1 Year Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
1 Year Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
1 Year Ago
particles component Tonemap sliders
1 Year Ago
Save and Restore scene session camera state
1 Year Ago
Use ProjectCookie for scene last opened
1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Fix character collider bugs
1 Year Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
1 Year Ago
repro
1 Year Ago
1 Year Ago
Fix scene saving not using the extension
1 Year Ago
Add some [Range] attributes
1 Year Ago
Add bloom component
1 Year Ago
Post processing icons Outline Highlight
1 Year Ago
Added some post processing components
1 Year Ago
Try to load last opened scene on startup
1 Year Ago
Fix serialization changing component order
1 Year Ago
Panel Components (#23)
1 Year Ago
Cleanup
1 Year Ago
Disable showing overlay user interface on scene camera
1 Year Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
1 Year Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
1 Year Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
1 Year Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
1 Year Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
1 Year Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
1 Year Ago
Show component header icon fallback
1 Year Ago
experiments
1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Add icon for sound listener
1 Year Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
1 Year Ago
Add SoundListenerComponent, test sound on Turret
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
1 Year Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
1 Year Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
1 Year Ago
GameObject.Clear tests
1 Year Ago
add *idea to the git ignore add TryGetComponent<T> method Add TryGetComponents<T> fix parameters and add to `BaseComponent` remove TryGetComponents<T>, mostly redundant
1 Year Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
1 Year Ago
Fix undo system capturing multiple rotations
1 Year Ago
Remove Action argument from undo system Save selection with undo Push object selections onto undo list
1 Year Ago
Each SceneEditorSession has its own selection set
1 Year Ago
Add CubemapFog component Add BaseComponent.ExecuteInEditor Add GradientFog component Make everything obey ExecuteInEditor Add gradient fog to player scene
1 Year Ago
GetComponent<> can find interfaces too Add ToneMapping component (tonemapping defaults off)
1 Year Ago
Move CharacterController component to engine