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6,819 Commits over 2,586 Days - 0.11cph!

5 Years Ago
Merge from main
5 Years Ago
Merge from ws
5 Years Ago
Use a different websocket library in the editor and standalone
5 Years Ago
Lots of server fixes
5 Years Ago
Camera fix
5 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
5 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
5 Years Ago
Merge from main
5 Years Ago
Client can connect without raknet
5 Years Ago
Server builds without raknet
5 Years Ago
Remove the map editor grid from all the map preview images
5 Years Ago
Fix the surrender button not cleaning up properly
5 Years Ago
Fix charger damage previews not accounting for armor
5 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
5 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
5 Years Ago
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
5 Years Ago
Fix some issues with AI in Update
5 Years Ago
enabled AI log output
5 Years Ago
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
5 Years Ago
Fix server build (and remove some warnings)
5 Years Ago
Added option to toggle move/attack confirmation prompt. Overrides to disabled for tutorial.
5 Years Ago
Career match difficulty now goes Easy, Normal, Normal, Hard....
5 Years Ago
Subtract 6328, 6329
5 Years Ago
Practice match UI screen changes
5 Years Ago
Menu layout changes
5 Years Ago
Missed file
5 Years Ago
Add an option to turn off the tutorial prompts
5 Years Ago
Added generic select next/previous input actions, bound to shoulder buttons. Next/previous unit selection now checks for the new mapping calls.
5 Years Ago
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
5 Years Ago
merge confirm actions to main
5 Years Ago
wip unit select cycling left/right based on team unit UI order
5 Years Ago
Added skip confirmation functioanlity
5 Years Ago
fixed some issues with confirmation panel UI check blocking incorrect tile clicks
5 Years Ago
fix confirm button appearing at match start
5 Years Ago
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
5 Years Ago
and now properly?
5 Years Ago
Merged main into confirmactions and branched
5 Years Ago
variable squad size tests
5 Years Ago
Unit attack ranges can now ignore units with tiles on them. Jumper tweaks.
5 Years Ago
more Jumper wip
5 Years Ago
Jumper attack wip stuff
5 Years Ago
Movement and path views now support jumping.
5 Years Ago
Jumper attack description
5 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
5 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
5 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
5 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
5 Years Ago
Merged AI improvements to main
5 Years Ago
Cherry picked Booster rework
5 Years Ago
Added BestHTTP asset to 3rd party folder