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6,820 Commits over 3,103 Days - 0.09cph!

7 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
7 Years Ago
updated click cursor
7 Years Ago
quick cursor test
7 Years Ago
adding missing prefab and texture
7 Years Ago
adding tile click marker updating crowd shader, fixing hue glitch when the crowd is jumping tweak temple B texture to reduce some flickering increased bias on highlight mat
7 Years Ago
Burner attack timing tweak
7 Years Ago
fix avatar faces during intro
7 Years Ago
Play unit hover anims on board drop/impact
7 Years Ago
Added game option to set unit healthbars always visible
7 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
7 Years Ago
Mouse hover unit anim improvements
7 Years Ago
anim update
7 Years Ago
Unit react animations, updated animators
7 Years Ago
Blur toggler on fast forward button
7 Years Ago
moew
7 Years Ago
merge from main. more.
7 Years Ago
tweak post process and offset avatar position to reduce flickering
7 Years Ago
testing
7 Years Ago
7 Years Ago
Added FP ObjectPool and GameObjectPool
7 Years Ago
force update
7 Years Ago
more
7 Years Ago
testing some shit out
7 Years Ago
more hover state improvements
7 Years Ago
set hover trigger state transition times to 0
7 Years Ago
Don't play hover anim on selected unit
7 Years Ago
added .HasAnimatorParam extension function for Animator.
7 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
7 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
7 Years Ago
merged TileTrim branch to main
7 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
7 Years Ago
fixe turn banner anim tweak temple a fog to reduce a bit the rim light flickering due to the reflection
7 Years Ago
Switched to using prefabs.
7 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
7 Years Ago
offset by 1
7 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
7 Years Ago
updated post process tweaked trajectory, tile highlight, space wall texture to reduce flickering reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
7 Years Ago
fix for tutorial emotes
7 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
7 Years Ago
Add an option for chromatic abberation
7 Years Ago
Fix crowd confetti NRE at end of match
7 Years Ago
rest avat controller to default neutral expression
7 Years Ago
adding WIP customisation platform definition/icons adding idle anim to fix turn banner
7 Years Ago
Fix an exception on close, workaround GA taking too long when closing
7 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
7 Years Ago
Fix framerate independent avatar spinning
7 Years Ago
angry when dizzy
7 Years Ago
getting latest
7 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1
7 Years Ago
add avatar dizzy texture/anim on all face set add avatar face / renamed avatar face def update menu ui