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6,819 Commits over 2,586 Days - 0.11cph!

5 Years Ago
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5 Years Ago
shader tweak light fix fixed menu avatar camera
5 Years Ago
Move LWRP to Packages folder, hopefully Unity doesn't delete it Deleted LWRP documentation cause plastic got confused by it
5 Years Ago
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
5 Years Ago
Alpha corrector changes, fix NRE when offline + saving player record
5 Years Ago
Always include the EdgeDraw shader too
5 Years Ago
Fix broken reflection probes in builds (need those unity shaders in always included shaders)
5 Years Ago
Fix window size always resetting when in windowed mode
5 Years Ago
lwrp lighting pass adding WIP simple tile shader tweak jump celebration anim
5 Years Ago
more AI optim
5 Years Ago
Disable graphics jobs (crashes in standalone builds)
5 Years Ago
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
5 Years Ago
Bumped up some texture settings
5 Years Ago
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
5 Years Ago
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
5 Years Ago
wip AI optim
5 Years Ago
Specular working
5 Years Ago
merge from main
5 Years Ago
Some progress
5 Years Ago
more shader replacement
5 Years Ago
Jumper attack trajectory
5 Years Ago
Disable post processing everywhere when we don't want it on
5 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
5 Years Ago
Don't use PBR shader for arena and tiles
5 Years Ago
Scaled down that huge texture
5 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
5 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
5 Years Ago
wip tile scorer/ai fixes
5 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
5 Years Ago
merge from main
5 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
5 Years Ago
more shader and warning fix
5 Years Ago
updating text mesh pro, adding missing character to get rid of the warning spam
5 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
5 Years Ago
fixed attack particle event rotation tweaked some attack FX / decals
5 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
5 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
5 Years Ago
remove unused AI func
5 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
5 Years Ago
Merge from 2019
5 Years Ago
Upgrading to 1.2f1
5 Years Ago
Basic booster AI for new attack
5 Years Ago
Updated Rewired
5 Years Ago
Upgraded to .0f2
5 Years Ago
fixed charger trail fx
5 Years Ago
tweak decal shader, render pass order, fx to reduce clipping
5 Years Ago
FX layer/ decal replacement pass
5 Years Ago
missing materials
5 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
5 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)