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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
more
7 Years Ago
fix
7 Years Ago
started reworking to run everything off just the client input
7 Years Ago
AI prefers to target healers
7 Years Ago
fixed intro anim not playing animation on player panel
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
adding UI extentions updating text mesh pro optimizing player panel/cleanup anim/ tweak
7 Years Ago
Unit/movement can now be flagged as passable through units
7 Years Ago
Fixed attack state playing tile hover sound for non-targettable tiles
7 Years Ago
increased size of range text box on unit info panel to fit a min-max range instead of just range
7 Years Ago
Mortart now has a minimum range of 3 (to match its max range of 3)
7 Years Ago
attack range can now have a minum range, pathfinder stores distance in tiles
7 Years Ago
...and the rest. Fixed def not getting looked up correctly from proto.
7 Years Ago
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
7 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
7 Years Ago
bit of pathfinder rework
7 Years Ago
healer anim fix
7 Years Ago
placeholder Healer idle anim and state setup
7 Years Ago
made a shitty placeholder healer attack anim so it at least has something
7 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
7 Years Ago
Friendly range indicators
7 Years Ago
Hide the keyboard number key on unit portrait when unit dies
7 Years Ago
Fixed health bars not updating on tile fall death
7 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
7 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
7 Years Ago
started some MoveState tidy up
7 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
7 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
7 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
7 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
7 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
7 Years Ago
wip tile highlighting for buff/heal of friendly units
7 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
7 Years Ago
AI will heal in some (basic) situations
7 Years Ago
new control map
7 Years Ago
remade DM1
7 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
7 Years Ago
remade DM2 map with new map DB settings
7 Years Ago
AI now prefers to advance units furthest at the back when default moving
7 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
7 Years Ago
grabber chain mat change
7 Years Ago
Grabber anim setup so it plays shoot anim properly
7 Years Ago
Disabled shadow casters on grabber line renderers
7 Years Ago
wip grabber attackview
7 Years Ago
Command queue now stores outgoing client input history
7 Years Ago
added initial Replay.proto definition
7 Years Ago
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b. Updated healer attack description.
7 Years Ago
Osx/Linux steamworks
7 Years Ago
UI fps fix Version++