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6,801 Commits over 1,795 Days - 0.16cph!

4 Years Ago
placeholder Healer idle anim and state setup
4 Years Ago
made a shitty placeholder healer attack anim so it at least has something
4 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
4 Years Ago
Friendly range indicators
4 Years Ago
Hide the keyboard number key on unit portrait when unit dies
4 Years Ago
Fixed health bars not updating on tile fall death
4 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
4 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
4 Years Ago
started some MoveState tidy up
4 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
4 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
4 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
4 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
4 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
4 Years Ago
wip tile highlighting for buff/heal of friendly units
4 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
4 Years Ago
AI will heal in some (basic) situations
4 Years Ago
new control map
4 Years Ago
remade DM1
4 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
4 Years Ago
remade DM2 map with new map DB settings
4 Years Ago
AI now prefers to advance units furthest at the back when default moving
4 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
4 Years Ago
grabber chain mat change
4 Years Ago
Grabber anim setup so it plays shoot anim properly
4 Years Ago
Disabled shadow casters on grabber line renderers
4 Years Ago
wip grabber attackview
4 Years Ago
Command queue now stores outgoing client input history
4 Years Ago
added initial Replay.proto definition
4 Years Ago
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b. Updated healer attack description.
4 Years Ago
Osx/Linux steamworks
4 Years Ago
UI fps fix Version++
4 Years Ago
scene change for last commit
4 Years Ago
hotkey do toggle UI (fps test
4 Years Ago
Added vsync and shadow opions to video section
4 Years Ago
32bit fix
4 Years Ago
Ship win64 instead of win32
4 Years Ago
..
4 Years Ago
Deleted old files
4 Years Ago
..
4 Years Ago
Updated Facepunch.Unity
4 Years Ago
Fix
4 Years Ago
Jenkinsfile report build errors
4 Years Ago
Moved SteamLibraries to Editor folder
4 Years Ago
Switched to Facepunch.Steamworks Fixed avatars using linear
4 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
4 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.
4 Years Ago
version++
4 Years Ago
Biter health 6->10, attack 6->3 Added UnitCategory to UnitDefinitionSO, categorised units.
4 Years Ago
Hacky fix for selected units blowing themselves up leaving them selected (need to move SetNextState stuff from command to commandblock soon instead)