4,941 Commits over 1,795 Days - 0.11cph!
Use away colours for opponent team when kits clash.
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
Removed unused AllowVerticalRotation from CIV.
Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
Fix NRE if inventory update is called before init (somehow)
Daily challenge opponent customisation is now based on the daily seed.
Merge from kit clash branch.
Don't try to replace units in the squad editor if nothing is being dragged
cherry pick grabber LOS fix
Update GA SDK (fixes freeze on exit)
Added support for trophy material customisation options.
Removed material options from soccer ball trophy definition.
Fixed dunce hat duplicate material name error.
CustomisationProfile++
Removed UITutorialPromptYesButton script from the randomise button
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
adding missing trim model
update temple B, lighting, added trim
updated giftbox texture fading a bit the detail on the front
Rate limited switched from a message box to a chat message.
added chat message when attempting a connection to the server
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too.
Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly.
Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
adding the line before rendering the platform icon, rerendered platform icons
remove glow line from all the basic avatar platform, added the line in the menu avatar
updated career logo generator, changed some random rules/font/model
WIP rework career logo generator
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
Cache steam unlocks to a file for offline access
fix materials not saving when applying random customisations
Reduced panel fade transition duration.
Increased american football velocity.
Trigger hits no longer reduce remaining hits before being destroyed.
Fix paging up to the top on the leaderboards
Merge from steam_inventory
Cleared the Clicked interaction action on american football platform.
Added OnHit event action to CustomisationItemView.
Setup goal area collider on American football platform.
Removed exit time on American football anim transition so the effect is snappy.
Trophy projectiles now respond to trigger hits too.
Increased ball launcher power so you can reach the goal areas with it.
Removed the squad editor tutorial passthrough when clicking play buttons.
Fix for deselecting stage of tutorial
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
wip sponsor objectives UI
tweak lighting on space map to reduce specular flickering
tweak career avatar lighting, added cube map
added car5 wip map, missing a default squad for now, set as hidden.
Can now mousewheel through units in detail view