4,941 Commits over 1,795 Days - 0.11cph!
mod inventory display scene setup / ui prefabs
Added finance button to career mode bottom bar.
Moved wallet balance to top bar.
spawn locations and default squad for car4 map
Put healers back in the two default map squads I removed them from.
changed fan bonus / change to streak bonus / change
Only combine meshes in match mode (map editor fix)
created WIP PlayerLine_Halo_B prefab and assigned temporarily to Arena_Platform_B ("Slightly Better") in customisation
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
added text input field next to New Map button for naming the map, hooked it up to new map button script.
New Map button now uses the toggles to create a map of the correct match type.
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
fix for map preview creation NRE when creating a new map file
Can now right click mods to equip them.
Right click no longer closes career modal windows (escape still does).
Merged mod changes to main
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
fixed normals on fake nose and thick rimmed glasses, rebaked ice cream hat to bake topping directly on to icecream mesh, turned down ball launcher trophy ball glow, rebaked confetti cannon trophy normals
re-skinned and re-exported Matts updated mesh
Only generate max of 1 type of each mod slot per unit.
Order mod slot appearance consistently across units.
fixed player panel turn glow not resetting properly
update reflection probe area
update logo resolution
Added AvatarCustomisation.CreateRandomAvatarCustomisationGroup.
AI players equip random avatar customisations (including locked items).
more avatar body customisations
Load the tileset correctly in customisation editor (including board/camera child objects)
adding avatar body customisations
Converted the customisation randomisation debug feature for footage into a real feature, added button.
Customisation randomisation now applies random materials.
devtools for editor mode fixed
Updated replay controls prefab.
Replay UI can now be toggled with the U key.
Scene.
Added Trailer folder.
Added a bunch of replay files to Trailer/Replays with specific unit combs/arenas/tilesets
reduce crowd idle time if devtools enabled
replay customisations fix
pressing R in customisation editor previews a random avatar item for every slot (easier to get footage)
fix squad editor hologram render texture resize issue
pass on mechanical and confetti FXs/ textures/ tweak/ optim
pass on all avatar body texture, adding fake AO to the difuse to avoid flicker du to highlighted edges
Don't play sound effect the first time option toggle value is set. (init)
reset collected bonush cash value after it's awarded, not just at match init
Added customisation profiles to replay protobuf defs.
Save/restore customisations for replays.
Replays++
started adding customisation to replays
changed biter trophy description to Rammer
Retry on TimeoutException
Manually disable blank tile colliders in customisation editor CreateDemoteMap, because it's a special case manually created map.